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In reply to Phosphatidylinositol_:
well... I just wrote it in xml. I simply believed what they said. T^T
and samething happened to me.
I tried "subname" things and used "Weapon.*.missed", but it doesn't work. I even tried "missed", "Missed", and whatever comes in my mind.
so I gave up on "Missed" subname and then add behavior and trigger that works similar.
but I found out that even if you have -100% damage reduced, it will dealt minimum damage to target. D:
I guess I have to rebuild every ranged attacks, to deal no damage when you attack the high ground...
that is COOL by the way.
they said 'When a weapon misses, it will send an Actor Weapon event with “Missed” as its sub name. This way, modders can decide whether they want to capture this event to create “Miss!” floating text on the unit or display a dodge effect.'
but it seems not working for me.
my term is damn simple.
<On Terms="Weapon.PhaseDisruptor.Missed" Target="At Caster" Send="Create MissedText"/>
I have checked the Weapon's Never Miss is disabled, and the weapon's impact effect is not executed when it failed to pass the missing chance.
I have checked the text actor and it works fine...
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In reply to Phosphatidylinositol_:
well... I just wrote it in xml. I simply believed what they said. T^T
and samething happened to me.
I tried "subname" things and used "Weapon.*.missed", but it doesn't work. I even tried "missed", "Missed", and whatever comes in my mind.
so I gave up on "Missed" subname and then add behavior and trigger that works similar.
but I found out that even if you have -100% damage reduced, it will dealt minimum damage to target. D:
I guess I have to rebuild every ranged attacks, to deal no damage when you attack the high ground...
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that is COOL by the way.
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they said 'When a weapon misses, it will send an Actor Weapon event with “Missed” as its sub name. This way, modders can decide whether they want to capture this event to create “Miss!” floating text on the unit or display a dodge effect.'
but it seems not working for me.
my term is damn simple.
<On Terms="Weapon.PhaseDisruptor.Missed" Target="At Caster" Send="Create MissedText"/>
I have checked the Weapon's Never Miss is disabled, and the weapon's impact effect is not executed when it failed to pass the missing chance.
I have checked the text actor and it works fine...