I know that this is a long time coming, and I don't know if someone else is working on this, but...
Zurvan, the Ancient One.
As a fully-modeled, fully-animated, fully-programmed, usable hero unit.
Scaled down in size, of course, to somewhat the size of an Omegalisk, so he can join the ranks of other (Primal) Zerg forces.
Lore-wise, it would probably be best to refer to the unit as Zurvan Spawn, but I still think it would be a great asset (pun not intended) to repertoire of heroes and potentially frontline soldiers. His love for Quillgor meat would suggest a biting-type attack for melee/anti-structure, plus an anti-air swipe of his claws (BTW, we don't see too much anti-air melee, do we?).
Yessir. Zurvan.
SC1 Zerglings: Their front legs were the scythe-arms, and their upper appendages were the actual "hand"-arms. This should be added to the list.
Source: Starcraft.wikia
@DeltaCadimus: Go because we know female infested terrans are overpowered ;-)
We've only seen two: Kerrigan and Hanson.
So yes, we need more of them. ^_^
For that matter, we need a more-usable Hanson model, complete with animations.
Here's one for you:
I've been hearing about a lot of text strings and data that are said to be in the (WoL/HotS) Beta Editors. Are those files and data available in the non-Beta editions? If so, where can I find them? If not, how can I get those files?
StarCraft: Director's Cut (SCDX) was an idea that I was working on logistics-wise. It would've basically combined the SC2 engines with SC1 scenarios, plus a few more bits of lore (thanks to Starcraft.wikia), which I think would be great as a sort of a mid-way point between SC1 and SC2.
For instance, why were there Diamondbacks on Tarsonis in WoL (The Great Train Robbery), but they didn't even get a passing mention in SC1 Lore? The Scenario The Big Push (where you plant the Psi Emitter on Tarsonis) should have some Diamondbacks in it.
One of many examples.
The only setback is that I don't have the time I want to actually get down to making this mod, but I can certainly give some pointers to it. If you want help on this, let me know.
Concerning the Colonist healers... Perhaps you could remedy that by giving the Colonist faction double Medics without Tech Labs, like the WoL Armory upgrade would. That way Colonists could pump out more Medics faster, helping them balance out a bit more. Also, you could let Medics continue healing soldiers while they're inside transport ships (which I always thought was more practical, but they don't do that in the game for some strange reason).
Seems like it's borrowing TOO much from the HotS Campaign scheme. Even the WoL and the HotS mechanisms with the Armory/Evolution Pit parallelisms aren't so similar. Protoss Forge (?) should also be dissimilar-but-related in a way.
And also, Colossus takes its inspiration from War of the Worlds, so why not have its "evolution" be called a Tripod? Hehe!
Why would anyone choose the Sentry B option? Maybe you just need to word it better; I think I get what you're saying with that.
Guardian seems too similar to the Immortal, just different stats. If Dragoon is anti-air-and-ground, maybe you could make the Guardian anti-air only. (Choosing to NOT upgrade it would preserve the anti-ground-only Immortal.)
Carrier A sounds like an airborne Reaver.
For the Warp Prism B: would it aura shields or life or both?
Observer A could be a copycat Terran Point Defense Drone.
I dunno if you've considered the alternate versions of SC2 Queens: the Melee and the Campaign ("Swarm") Queens. You could have a much weaker "Swarm" Queen that is a more off-Creep mobile, effective "Medic"-like unit vs. a "Matriarch" Queen that is a bit slower movement-wise off-Creep, stronger offensive-wise, and can use the Spawn Larva ability. It may seem a bit too nitty-gritty, but if you're looking for more ideas, I'll throw you an idea or two.
Besides which, I don't know if you're implementing a Impaler-vs.-Lurker selection or if that will be Brood-specific. Another idea. In which case there may not be a satisfactory Hydralisk replacement (besides MAYBE a Swarm Queen when looking at the HotS Campaign sequence).
There can also be a Baneling vs. SC1/BW Infested Terran choice, to preserve the ground-only suicide units.
Il fatto di Horner xo io vorrei tipo lasciare l'effetto:
SC1-Ki diavolo sarà il magistrato ke sto impersonando?
SC2-Interessante sto Horner, scommetto il cazzo che è lui il magistrato di SC1
Matt Horner was not the same as the Magistrate character. Please re-read the lore: (1)(2)
0
I know that this is a long time coming, and I don't know if someone else is working on this, but...
Zurvan, the Ancient One.
As a fully-modeled, fully-animated, fully-programmed, usable hero unit.
Scaled down in size, of course, to somewhat the size of an Omegalisk, so he can join the ranks of other (Primal) Zerg forces.
Lore-wise, it would probably be best to refer to the unit as Zurvan Spawn, but I still think it would be a great asset (pun not intended) to repertoire of heroes and potentially frontline soldiers. His love for Quillgor meat would suggest a biting-type attack for melee/anti-structure, plus an anti-air swipe of his claws (BTW, we don't see too much anti-air melee, do we?).
Yessir. Zurvan.
0
SC1 Zerglings: Their front legs were the scythe-arms, and their upper appendages were the actual "hand"-arms. This should be added to the list.
Source: Starcraft.wikia
0
We've only seen two: Kerrigan and Hanson.
So yes, we need more of them. ^_^
For that matter, we need a more-usable Hanson model, complete with animations.
0
Flying/floating Shield Battery? That's what the last screenshot looks like.
0
Here's one for you:
I've been hearing about a lot of text strings and data that are said to be in the (WoL/HotS) Beta Editors. Are those files and data available in the non-Beta editions? If so, where can I find them? If not, how can I get those files?
0
Or any other SC:Alpha or SC:Beta buildings or units, for that matter. Just look around the Starcraft.wikia and be inspired.
0
StarCraft: Director's Cut (SCDX) was an idea that I was working on logistics-wise. It would've basically combined the SC2 engines with SC1 scenarios, plus a few more bits of lore (thanks to Starcraft.wikia), which I think would be great as a sort of a mid-way point between SC1 and SC2.
For instance, why were there Diamondbacks on Tarsonis in WoL (The Great Train Robbery), but they didn't even get a passing mention in SC1 Lore? The Scenario The Big Push (where you plant the Psi Emitter on Tarsonis) should have some Diamondbacks in it.
One of many examples.
The only setback is that I don't have the time I want to actually get down to making this mod, but I can certainly give some pointers to it. If you want help on this, let me know.
0
@SoulFilcher: Go
Concerning the Colonist healers... Perhaps you could remedy that by giving the Colonist faction double Medics without Tech Labs, like the WoL Armory upgrade would. That way Colonists could pump out more Medics faster, helping them balance out a bit more. Also, you could let Medics continue healing soldiers while they're inside transport ships (which I always thought was more practical, but they don't do that in the game for some strange reason).
0
WoL-Campaign's Hive Mind Controller also wouldn't let you target Drones, so this is nothing new.
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@DrSuperEvil: Go
Seems like it's borrowing TOO much from the HotS Campaign scheme. Even the WoL and the HotS mechanisms with the Armory/Evolution Pit parallelisms aren't so similar. Protoss Forge (?) should also be dissimilar-but-related in a way.
And also, Colossus takes its inspiration from War of the Worlds, so why not have its "evolution" be called a Tripod? Hehe!
Why would anyone choose the Sentry B option? Maybe you just need to word it better; I think I get what you're saying with that.
Guardian seems too similar to the Immortal, just different stats. If Dragoon is anti-air-and-ground, maybe you could make the Guardian anti-air only. (Choosing to NOT upgrade it would preserve the anti-ground-only Immortal.)
Carrier A sounds like an airborne Reaver.
For the Warp Prism B: would it aura shields or life or both?
Observer A could be a copycat Terran Point Defense Drone.
0
@JacktheArcher: Go
Good points there, Jack. I think I'm gonna check out what else that Russian guy has...
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Looks good. Will it be available to download?
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NOT LISTED HERE:
I dunno if you've considered the alternate versions of SC2 Queens: the Melee and the Campaign ("Swarm") Queens. You could have a much weaker "Swarm" Queen that is a more off-Creep mobile, effective "Medic"-like unit vs. a "Matriarch" Queen that is a bit slower movement-wise off-Creep, stronger offensive-wise, and can use the Spawn Larva ability. It may seem a bit too nitty-gritty, but if you're looking for more ideas, I'll throw you an idea or two.
Besides which, I don't know if you're implementing a Impaler-vs.-Lurker selection or if that will be Brood-specific. Another idea. In which case there may not be a satisfactory Hydralisk replacement (besides MAYBE a Swarm Queen when looking at the HotS Campaign sequence).
There can also be a Baneling vs. SC1/BW Infested Terran choice, to preserve the ground-only suicide units.
0
Matt Horner was not the same as the Magistrate character. Please re-read the lore: (1)(2)
0
...which are basically reused from the Campaign, as those are Kerrigan's "Abilities".