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    posted a message on Zurvan

    I know that this is a long time coming, and I don't know if someone else is working on this, but...

    Zurvan, the Ancient One.
    As a fully-modeled, fully-animated, fully-programmed, usable hero unit.
    Scaled down in size, of course, to somewhat the size of an Omegalisk, so he can join the ranks of other (Primal) Zerg forces.
    Lore-wise, it would probably be best to refer to the unit as Zurvan Spawn, but I still think it would be a great asset (pun not intended) to repertoire of heroes and potentially frontline soldiers. His love for Quillgor meat would suggest a biting-type attack for melee/anti-structure, plus an anti-air swipe of his claws (BTW, we don't see too much anti-air melee, do we?).
    Yessir. Zurvan.

    Posted in: Requests
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    posted a message on Models for SC1

    SC1 Zerglings: Their front legs were the scythe-arms, and their upper appendages were the actual "hand"-arms. This should be added to the list.
    Source: Starcraft.wikia
    http://images1.wikia.nocookie.net/__cb20080715060127/starcraft/images/d/dc/Zergling_SC1_Art1.jpg

    Posted in: Requests
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    posted a message on (Request) Infested Female Civilian
    Quote from SoulFilcher: Go

    @DeltaCadimus: Go because we know female infested terrans are overpowered ;-)

    We've only seen two: Kerrigan and Hanson.
    So yes, we need more of them. ^_^
    For that matter, we need a more-usable Hanson model, complete with animations.

    Posted in: Requests
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    posted a message on [Showcase] Kailniris's Models

    Flying/floating Shield Battery? That's what the last screenshot looks like.

    Posted in: Artist Tavern
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    posted a message on Editor Q&A

    Here's one for you:
    I've been hearing about a lot of text strings and data that are said to be in the (WoL/HotS) Beta Editors. Are those files and data available in the non-Beta editions? If so, where can I find them? If not, how can I get those files?

    Posted in: Map Feedback
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    posted a message on [Showcase] Phanalax's Models

    Or any other SC:Alpha or SC:Beta buildings or units, for that matter. Just look around the Starcraft.wikia and be inspired.

    Posted in: Artist Tavern
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    posted a message on Starcraft 1 remake remake

    StarCraft: Director's Cut (SCDX) was an idea that I was working on logistics-wise. It would've basically combined the SC2 engines with SC1 scenarios, plus a few more bits of lore (thanks to Starcraft.wikia), which I think would be great as a sort of a mid-way point between SC1 and SC2.
    For instance, why were there Diamondbacks on Tarsonis in WoL (The Great Train Robbery), but they didn't even get a passing mention in SC1 Lore? The Scenario The Big Push (where you plant the Psi Emitter on Tarsonis) should have some Diamondbacks in it.

    One of many examples.

    The only setback is that I don't have the time I want to actually get down to making this mod, but I can certainly give some pointers to it. If you want help on this, let me know.

    Posted in: Map Suggestions/Requests
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    Concerning the Colonist healers... Perhaps you could remedy that by giving the Colonist faction double Medics without Tech Labs, like the WoL Armory upgrade would. That way Colonists could pump out more Medics faster, helping them balance out a bit more. Also, you could let Medics continue healing soldiers while they're inside transport ships (which I always thought was more practical, but they don't do that in the game for some strange reason).

    Posted in: Map Feedback
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    posted a message on Brainstorming: Protoss Campaign
    Quote from DrSuperEvil: Go

    As for mind controlling workers, the HOTS campaign just disabled their Build ability.

    WoL-Campaign's Hive Mind Controller also wouldn't let you target Drones, so this is nothing new.

    Posted in: Map Suggestions/Requests
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    posted a message on Brainstorming: Protoss Campaign

    @DrSuperEvil: Go

    Seems like it's borrowing TOO much from the HotS Campaign scheme. Even the WoL and the HotS mechanisms with the Armory/Evolution Pit parallelisms aren't so similar. Protoss Forge (?) should also be dissimilar-but-related in a way.
    And also, Colossus takes its inspiration from War of the Worlds, so why not have its "evolution" be called a Tripod? Hehe!
    Why would anyone choose the Sentry B option? Maybe you just need to word it better; I think I get what you're saying with that.
    Guardian seems too similar to the Immortal, just different stats. If Dragoon is anti-air-and-ground, maybe you could make the Guardian anti-air only. (Choosing to NOT upgrade it would preserve the anti-ground-only Immortal.)
    Carrier A sounds like an airborne Reaver.
    For the Warp Prism B: would it aura shields or life or both?
    Observer A could be a copycat Terran Point Defense Drone.

    Posted in: Map Suggestions/Requests
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    posted a message on Protoss soldier model

    @JacktheArcher: Go

    Good points there, Jack. I think I'm gonna check out what else that Russian guy has...

    Posted in: Artist Tavern
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    posted a message on [Ah...Showcae?] Fortress Roach

    Looks good. Will it be available to download?

    Posted in: Artist Tavern
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    posted a message on SC Expanded: melee mod

    NOT LISTED HERE:

    I dunno if you've considered the alternate versions of SC2 Queens: the Melee and the Campaign ("Swarm") Queens. You could have a much weaker "Swarm" Queen that is a more off-Creep mobile, effective "Medic"-like unit vs. a "Matriarch" Queen that is a bit slower movement-wise off-Creep, stronger offensive-wise, and can use the Spawn Larva ability. It may seem a bit too nitty-gritty, but if you're looking for more ideas, I'll throw you an idea or two.

    Besides which, I don't know if you're implementing a Impaler-vs.-Lurker selection or if that will be Brood-specific. Another idea. In which case there may not be a satisfactory Hydralisk replacement (besides MAYBE a Swarm Queen when looking at the HotS Campaign sequence).

    There can also be a Baneling vs. SC1/BW Infested Terran choice, to preserve the ground-only suicide units.

    Posted in: Map Feedback
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    posted a message on SC1 Remake ita (nuovo)
    Quote from Zarxiel93: Go

    Il fatto di Horner xo io vorrei tipo lasciare l'effetto:
    SC1-Ki diavolo sarà il magistrato ke sto impersonando?
    SC2-Interessante sto Horner, scommetto il cazzo che è lui il magistrato di SC1

    Matt Horner was not the same as the Magistrate character. Please re-read the lore: (1)(2)

    Posted in: Project Workplace
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    posted a message on [Showcase] SoulFilcher's models

    ...which are basically reused from the Campaign, as those are Kerrigan's "Abilities".

    Posted in: Artist Tavern
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