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    posted a message on (Resolved!) Add Death Animation To Custom Unit

    Well that's nice and all, but how can I apply this to a structure like a tech lab for instance? I can't find out how to apply both the death and the detached death.

    Posted in: Data
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    posted a message on Nemesis (RPG Campaign)

    Ohhh, I can't wait to see where this goes, all of luck to you EivindL!

    Posted in: Project Workplace
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    posted a message on I need a database for UED

    In reply to Alleyvipersc2:

     Woah... yellow buttons....
    Posted in: Map Suggestions/Requests
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    posted a message on I need a database for UED

    In reply to FreezingAcidRain:

     How did you have UED V2 and V3 models?! I hadn't even thought that Alleyviper had even made the UED stuff with anything but yellow, I'd assumed he had, but I never though blue, Damn they are gorgeous, but seriously, how do you have models from that far back?
    Posted in: Map Suggestions/Requests
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    posted a message on I need a database for UED

    Morphs are completely separate from the Main units, AcidRain, so its a 3rd model, that has a 3rd actor, and a unplaceable and available 3rd unit, that you cannot access in the editor I think

    Posted in: Map Suggestions/Requests
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    posted a message on I need a database for UED

    In reply to Alleyvipersc2:

     Theoretically, if you just change the model of the Command Center, it should theoretically change the appearance of the PF and OC, but I've never tried anything like this, so I could be completely wrong.
    Posted in: Map Suggestions/Requests
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    posted a message on I need a database for UED

    In reply to Alleyvipersc2:

     Sweet!
    Posted in: Map Suggestions/Requests
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    posted a message on I need a database for UED

    Duuuuuuuude, I have a suggestion! (Hear me out, even though this sounds unbalanced and maybe ridiculous)

    Planetary Fortresses with the ability to fly like the CC and OC... think about it?

    Posted in: Map Suggestions/Requests
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    posted a message on My Ultimate Project: LifeForce

    *Darth Vader Theme plays quietly in the background*

    Posted in: Map Feedback
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    posted a message on [Showcase] AV Reinforces

    Ahh, okay, that helps a lot, as it would be weird to have the same person listed as two people in a credits section.

    Posted in: Artist Tavern
  • 0.964630225080386

    posted a message on [Showcase] AV Reinforces

    Wait, so, are Alleyvipersc2 and Alleyviper85 the same person?

    Posted in: Artist Tavern
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    posted a message on Alarak's Conquest custom campaign Feedback

    A few notes, from comments I've read earlier in this string.

    Your dialogue will only feel fast, because dialog is meant to be said in normal, not faster time, and because everyone plays on faster time, it can sometimes mess with out of cutscene dialogue, which is EASILY fixed in cutscenes, by having the game speed changed to normal, then before you are put back into the game, switch it back to faster.

    As for the in-game dialogue/banter, Idk, real time might work better, but game time SHOULD work, might be a lag delay between the dialogue and the game.

     

    Idk if you have fixed all of these problems or not, just thought I'd chime in some ideas and a solution to one problem. (as cutscenes always look better in normal speed from what I've tested, just seem too rushed on faster)

    Posted in: Map Feedback
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    posted a message on [Campaign] Dawn of Conflict

    In reply to CybrosX:

     

    Have you ever considered making a Blackops Style Machine Shop or Control Tower (etc...)?

    Those would be really cool to see as it would look cool, but I also would get the practicality of using just the standard SC2 building addons as it allows more flexibility, maybe add it in as an easter egg where you see neutral Blackops Factory and Starport with a Blackops Machine Ship & Control Tower respectively in a corner of the map, and we get dialogue that goes something like: Skylar: "Huh, I though they phased all of those out for the more Flexible Tech Labs and Reactors..." Radley: "They did, what are those doing there with such modern technology?"

     

    I think that would a cool easter egg to go and hunt around one of the later maps.

    Posted in: Project Workplace
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    posted a message on [Campaign] Dawn of Conflict

    Hey Cybros, Idk what is happening, but I can't get to the Project ._. The links for it dont work, is something wrong with the links or is the project not available anymore?

    Posted in: Project Workplace
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    posted a message on Names of units

    In reply to VastanX:

     Unit 1: Sentinel, Unit 2: Charger, Unit 3: Siege-Pod, Unit 4: Hunter, Unit 5: Hyena Trooper, Unit 6: Scout & Finally: Unit 7 as the War Medic
    Posted in: Map Suggestions/Requests
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