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    posted a message on 'Can't turn towards target' message with an ability

    I've got a couple units with new spells and when I try to use them I get a "Can't turn towards target" message. 

    I understand that for a weapon you have to give it a turret in "combat: weapons" but sometimes that doesn't do anything for a unit when giving it a new ability.  For example, if I gave the science vessel the ghost EMP ability, it will give a "Can't turn towards target" message when used even though the SV already has a turret assigned.  I think I'm missing a step here.

     

     

    Posted in: Data
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    posted a message on Changing a unit's model

    First I'm just trying to figure out how to assign a model to a unit.  When making a new unit I don't know where I reference the intended actor.  I would have thought Blizzard would have made it as simple as some data field like 'actor: actorname' in the unit's info.  But is it backwards or something where you have to target the unit from the actor?

    Posted in: Data
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    posted a message on Changing a unit's model

    In the data editor, how do I change what model/actor a unit uses?

    How do I make an upgrade change the model a unit uses?

    Posted in: Data
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    posted a message on Legacy converter editor crash

    I was in the editor converting a Warcraft 3 map and it worked initially.  I replaced the texture sets a couple times.  Then when I tried converting a Starcraft map it crashed with an error.  Then any time I tried to convert any map, even the same warcraft 3 map, it will crash now.  After trying to convert the starcraft map changed something.  What do I have to delete/do to fix this?  

    Posted in: Melee Development
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    posted a message on [Solved]Melee AI changes aren't seen

    None of the changes I made to the .galaxy files show up in-game.  I modded the melee AI script zergchin.galaxy.  I opened up my .sc2mod and imported the file to its default location at 'assets/triggerlibs/zerg/'  Then I saved and published.  When I join bnet and create a custom melee game 'with a mod', the ai plays no differently as though the files are ignored.  I just need the ai in multilpayer to play differently, by any means necessary.  How is this done?

    Posted in: AI Development
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