If I was making a map that had locks and such in it I wouldn't set it so it was set in stone for each play, I would make it so at the map initialization each code was randomized.
Exported 2H swords and firearms today, going to get them on here for you all tomorrow and then I'm going to work towards finishing the weapons. If anyone has a specific set of weapons they would like let me know either here or PM, or you can add me on Skype, calebdk09.
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Here's mine. i went with a "What about the wives of the dominion soldiers." type look into it.
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I would see if its possible to take the water model and replace its texture with the lava texture.
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If I was making a map that had locks and such in it I wouldn't set it so it was set in stone for each play, I would make it so at the map initialization each code was randomized.
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Im indifferent about this WTE.
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Here's my submission, first submission ever to WTE :D
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Exported 2H swords and firearms today, going to get them on here for you all tomorrow and then I'm going to work towards finishing the weapons. If anyone has a specific set of weapons they would like let me know either here or PM, or you can add me on Skype, calebdk09.
Sets needing to be added:
So many lol O_O
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Melee maps generally do not have any trigger's involved.
What do you need?
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Well it wouldn't be too hard. Assuming you know how to find if players are active or not you would do it with behaviors and a variable.
Make a behavior for each handicap that increases unit health by said amount.
Then make Variable that is like such "Handicap = No Game Link <Game Link="" -="" Behavior="">
And then at Map Initialization you would set that variable to your handicap behavaior, so e.g. "Variable - Set Handicap Amount = Handicap 25" for 25%
then everytime you spawn a unit do "Unit - Add 1 Handicap Amount to Last Created Unit from Caster"
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Uploaded One Hand Swords pack to my WoW Weapons packs!
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@Sevenspeed: Go
They would be people brainstorming ideas for the map. Why they are needed who knows when the map is a remake :/
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Thats the condition
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Should be possible to do both, I will mess around in the triggers and see what I come up with.
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Can you explain that a little better.
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There is currently no way to change cliffs, or terrain textures via triggers.