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    posted a message on [Showcase] Fire Effects

    I can see i still have a very long way to go, especially considering i've only been messing with particle effects for about 2 years or so... well, i've also came a long way since then, i can remember my first fire: it was just a constant point emitter with yellow triangles that shrank over time. So... yeah.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Fire Effects

    So.... result: I can't decide which is better, the handmade fire texture, or the FumeFX fire texture...

    https://www.dropbox.com/s/qcdq47uns0cczll/2016-12-10-1643-11.flv?dl=0

    Posted in: Artist Tavern
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    posted a message on [Showcase] Fire Effects

    Yes, i know that as well, but most of those effects are still based off textured particles, and the StarCraft engine doesn't support most of those (with the exception of cloth physics).

    Posted in: Artist Tavern
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    posted a message on [Showcase] Fire Effects

    I mean i can use the FumeFX simulations to create textures to use in the game engine, not directly using fumefx to make fire in-game, that'd be utterly ridiculous. :P

    Speaking of, i just finished downloading and installing FumeFX... and making a 64-frame fire effect, i'm going go try to use them on a particle emitter and see how it looks.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Fire Effects

    That moment when you realize all your studies into fire were for naught, because technology can do that all for you.

    Still, i'm still very impressed with myself, considering my fire effect rivals most fire effects in some triple A games today.

    Also, great work, if you can learn photoshop wizardry, you can make some REALLY cool effects.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Fire Effects

    @IskatuMesk: Go

    Did you make those fumefx textures? the textures i used were made off other rendering methods... and lots, and lots of photoshoping.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Fire Effects

    I literally never make showcases for my models, but this one in particular is loved so much by me and other people that i decided to showcase it here. This is literally THE best-looking fire model rendered in real time that i've ever seen; it took me a REALLY long time to make such effect, lots of research into how fire behaves, practicing animation and effects in general, trying to understand how the shaders look in-game and how fire actually looks and glows in real life, but i did it. The apex of fire effects in, at the very least, StarCraft 2. (In my opinion anyway)

    https://www.dropbox.com/s/1rbrbk4ykuzm9ke/Tha%20Best%20Fire.flv?dl=0

    I also wanted to take this an opportunity for a fire model thread in general, since i've not seen one around. If you made a really cool fire model, share it here!

    Posted in: Artist Tavern
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    posted a message on Artist Looking For Work

    Sounds great, thanks for the tip, i'll look into that.

    Posted in: Team Recruitment
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    posted a message on Artist Looking For Work

    Sounds good, but i'll have to think about it.

    If anyone else is interested in hiring me, i'm still considering more jobs.

    Posted in: Team Recruitment
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    posted a message on Artist Looking For Work

    So, correct me if i'm wrong, but you need these abilities done, once they're done you need an upgrade for each to activate them and make them usable, and then you need each ability to have 3, 4, 5 or more upgrades to improve said ability's statistics, correct?

    Posted in: Team Recruitment
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    posted a message on Artist Looking For Work

    What kind of abilities and upgrades do you need done?

    Posted in: Team Recruitment
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    posted a message on Artist Looking For Work

    I usually charge roughly 3 to 10 dollars per hour. Depends on how much any given person is willing and able to pay.

    Posted in: Team Recruitment
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    posted a message on Artist Looking For Work

    Paid job. Though i'm willing to help if it's a very small thing

    Posted in: Team Recruitment
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    posted a message on Artist Looking For Work

    Hi, i'm looking for a job, I can do pretty much everything model-related, texturing, mesh building, rigging, animating, special effects, and to a very limited degree, sound and data. I'm most definitely NOT looking for a long-term commitment at this moment, and I'm not looking for a job that requires a lot of data or trigger work.

    If you're interested or have any questions, PM me or make a post here.

    Posted in: Team Recruitment
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    posted a message on Artists wanted!

    I'm interested, is there any other details i should know? Do you need to know specifically what i can do? How fast are the tasks expected to be completed?

    Edit: Here's my latest handiwork. https://www.dropbox.com/s/ty2rddranvb2fsv/Cover%20System%201.flv?dl=0

    Posted in: Artist Tavern
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