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    posted a message on [Model, Blender] Retexturing Models with Blender

    The new string has to have the exact same amount of characters than the old one

    Posted in: Tutorials
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    posted a message on [Model, Blender] Retexturing Models with Blender

    You can swap a model texture with a plain text editor directly. The only limitation is that the new texture path has to have the exact same lenght than the old one.

    Now, if you have to change some mapping or some material configuration, then you should follow Alley's tutorial. It's a nice starting point.

    Posted in: Tutorials
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    posted a message on Models for SC1

    @Telenil: Go

    You caught me working on one. Here's the link.

    It's just a basic alteration of the regular Archon

    Posted in: Requests
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    posted a message on Fix Portrait

    Here

    I can't edit the portrait, but I've switched the texture with an empty one.

    Posted in: Requests
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    posted a message on Psionic Warfare: TOTAL DESTRUCTION (Trailer included)

    @Crainy: Go

    I've made a fix for the visual bugs bassed on your bug report. I believe that it should work with your high res models too. Give it a try and tell me how it goes.

    Posted in: Project Workplace
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    posted a message on Other units/doodads turn black when using (some) custom models in LOTV

    Allright.

    I've isolated the bug and found a way to fix it, but given my limited knowledge of python, I can't modify the script, and for now I can only hardcode the corrections.

    I'm using println's m3toxml.py and xmltom3.py scripts included in the addon to edit manually the bugged xmls of the models.

    The sections <unknowna44bf452>, <brightMult> and <brightness> should have the text "<nullValue>1.0</nullValue>" instead of "<nullValue>0.0</nullValue>"

    After correcting all the lines where this happens, the models don't cause the bug anymore.

    If someone can find println, or knows how to edit his scripts, this could be easily fixed directly in the addon. Meanwhile, I'm analyzing the option of making a batch file to carry my solution automaticaly (I still have to learn and plan how to do it), since I have around 60 models published to fix myself...

    UPDATE: I've finally made a batch with the fix. Can you test it on your bugged models?

    Posted in: General Chat
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    posted a message on Run SC2 multiple times?

    Have you seen my post in this thread?

    That's the only way I can think of doing it.

    Posted in: General Chat
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    posted a message on [SHOULD-READ] Children of the Void

    @DeltaCadimus: Go

    This is my favorite short story so far. I love how it describes the struggle between the 2 main factions.

    SPOILER:

    BTW, they've killed a character in "flashpoint" too.

    Posted in: General Chat
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    Hey there!

    Just if you haven't noticed... Crainy has found a bug with the models created by this plugin after the new Blizzard patch.

    According to his words it sounds like the new .m3 files have changed the format of the texture declarations.

    Is it there anything that can be done?

    UPDATE: I've found the bug, and I've created a script to fix the corrupted models for now.

    The sections <unknowna44bf452>, <brightMult> and <brightness> should have the text "<nullValue>1.0</nullValue>" instead of "<nullValue>0.0</nullValue>"

    After correcting all the lines where this happens, the models don't cause the bug anymore.

    Posted in: Tutorials
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    New pitfall: Some function parameters (like the alliance settings) get translated to the user's locale causing compiling errors.

    Solution: Comment the functions trowing errors, save and close the map, change the locale to english, reopen the map, uncomment the commented functions and save again.

    Posted in: General Chat
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    posted a message on Finding Battlenet map ID

    You have to click over the icon that looks like a screw next to the map name in its arcade page and select "Copy Link". It'll add its link to your clipboard.

    Posted in: General Chat
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    posted a message on (Request) SCBW Command Center model

    @FunkyUserName: Go

    Here's a infestation model with the decal removed. I've made it some months ago.

    Posted in: Art Assets
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    posted a message on Add attachment point to model : Blender + Println

    @FunkyUserName: Go

    1.) Switch to pose mode.

    2.) Create a new attachment point.

    3.) Select the bone that was created.

    4.) Place the bone where it needs to be.

    5.) Switch to edit mode.

    6.) Go to the bone tab (in the right menu there is an icon that looks like a bone).

    7.) Select the corresponding parent.

    8.) Now the bone will move if its parent moves.

    Posted in: Artist Tavern
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    posted a message on Urgent problem cannot place units on any map

    You can try removing the sc2editor registry data in windows.

    Run the .reg file attached. It will erase the editor folder from the registry (you will have to login and configure it again after restarting).

    Posted in: General Chat
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    posted a message on Large gate issues

    You just have to remove its footprint. Check the data fields in the unit tab.

    Posted in: Data
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