Hey! As you know, I've been playing with photoshop and blender, and I've made a small aproach to the correct texture for the evolution chamber.
It's not perfect, but I doesn't contrast as much as it did before.
I'm not very happy with the result. I'm attaching two textures. One has beard and the other doesn't. The model uses Assets/Textures/SC1SCVportrait_diff.dds and the WOL campaign dependency.
I'm attaching the blender files if somebody wants to change them.
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Modeling can become a vice...
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Sharing...
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Ok then. I'm making the placement with that model.
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And Is it ok? or should I change something else?
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What should I change now? Which one is better?
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Last update of today.
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What about now?
@DEFILERRULEZ: Go
What is the weird thing? Maybe I can fix it
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@SoulFilcher: Go
Thanks! I've made it work!
@Zarxiel93: Go
I still can't see it.
NOTE: If you want the colors in other place, just tell me.
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The problem is that the texture of the spore cannon doesn't have team color. I believe that I have to edit the .dds, but I don't know how.
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I can't see the image.
Does somebody know how to add team colors with blender?
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Well... Here you have it.
I haven't reduced its size because it messed the animations. And I don't want to add animations because they will suck as my SCV portrait xD.
In game looks like the screenshot with a scale of 0.6 0.75 0.6.
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And what do you think about this?
Is a part of a spore cannon:
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Hey! As you know, I've been playing with photoshop and blender, and I've made a small aproach to the correct texture for the evolution chamber. It's not perfect, but I doesn't contrast as much as it did before.
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I've finished it.
I'm not very happy with the result. I'm attaching two textures. One has beard and the other doesn't. The model uses Assets/Textures/SC1SCVportrait_diff.dds and the WOL campaign dependency.
I'm attaching the blender files if somebody wants to change them.
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I don't think so...
I can't make the animations look good and I'm putting much effort to do it. I believe that this will just stay bald and without goggles.