• 0

    posted a message on Models for SC1

    Modeling can become a vice...

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    Sharing...

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    Ok then. I'm making the placement with that model.

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    And Is it ok? or should I change something else?

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    What should I change now? Which one is better?

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    Last update of today.

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    What about now?

    @DEFILERRULEZ: Go

    What is the weird thing? Maybe I can fix it

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    @SoulFilcher: Go

    Thanks! I've made it work!

    @Zarxiel93: Go

    I still can't see it.

    NOTE: If you want the colors in other place, just tell me.

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    The problem is that the texture of the spore cannon doesn't have team color. I believe that I have to edit the .dds, but I don't know how.

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    I can't see the image.

    Does somebody know how to add team colors with blender?

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    Well... Here you have it.

    I haven't reduced its size because it messed the animations. And I don't want to add animations because they will suck as my SCV portrait xD.

    In game looks like the screenshot with a scale of 0.6 0.75 0.6.

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    And what do you think about this?

    Is a part of a spore cannon:

    Posted in: Requests
  • 0

    posted a message on Models for SC1

    Hey! As you know, I've been playing with photoshop and blender, and I've made a small aproach to the correct texture for the evolution chamber. It's not perfect, but I doesn't contrast as much as it did before.

    Posted in: Requests
  • 0

    posted a message on [Request] DuGalle/SC1 SCV

    I've finished it.

    I'm not very happy with the result. I'm attaching two textures. One has beard and the other doesn't. The model uses Assets/Textures/SC1SCVportrait_diff.dds and the WOL campaign dependency.

    I'm attaching the blender files if somebody wants to change them.

    Posted in: Art Assets
  • 0

    posted a message on [Request] DuGalle/SC1 SCV

    I don't think so...

    I can't make the animations look good and I'm putting much effort to do it. I believe that this will just stay bald and without goggles.

    Posted in: Art Assets
  • To post a comment, please or register a new account.