Oh, that's what I was saying in the first post. Blender messes with the particle systems. If you have experience with 3dMax, I recommend you to use it, since is the official modelling program.
I see that the mesh deforms too, that's because there are a couple of vertexes incorrectly glued.
Check out the vertex groups in edit mode. Select only Bldg_Protoss_RoboticsFacility_09_L and Bldg_Protoss_RoboticsFacility_08_L and duplicate them (ctrl +d). Then replace the originals with the duplicates. They should not be glued anymore.