Hello.
I've just tried to publish my map to enUS region, and it failed with something like "the name you're trying to use is not available in this region".
However when I've logon'd to enUS region and searched for that name, there is no such map.
I've done some testing and I've found perhaps one problem. In your repeat/switch-case part of the trigger, killing a unit does not remove it from the unitgroup, in which case the trigger may be reusing an already dead unit (closet unit to point)
That did the trick! I have just finished testing with 16 or more units for 100+ times, It's completely fixed.
Many thanks for advices and taking your time for fixing this problem:)
..One thing bugs me though. If the cause was duplicate referencing, why would it miss a unit -only- when the ability is casted *indirectly* via custom UI?
If I casted it directly this trigger does what it does, even without remove u from ug hack.
I have a trigger-driven skill on my map which involves checking all units of the triggering player.
It goes like this:
Paste #6348 is expired.
..for reasons beyond my understanding, this does *not* destroy all units like it's supposed to.
This trigger is called when the ability has completed being cast, and I have two different ways to cast this ability.
#1 One of the buildings have MyAbility, which I have given it via data editor. Players can use it after selecting that building, the natural way. (Only this building is assigned Psionic type)
#2 I have another trigger that orders that building to use MyAbility. This is a part of custom UI made with dialog boxes.
If the above code is triggered by #1 the code works seamlessly. The problem occurs when #2 triggers the code.
Often only 1 unit (and it is *not* a Psionic unit) is not destroyed, Sometimes none is left, all units are destroyed.
I can't think of any plausible causes of this behavior:/
Any help would be appreciated. Thanks for reading!
Letting the program decrypt the stats and put them into an image file would work. However, most of image-hosting services don't support changing uploaded images while keeping url the same:/ (afaik)
That's exactly what is bugged. You can even remove the other values and it still happens.
I was in a lobby with another guy. I made him host, he made me host again and I started the game and game ran on Normal instead of Faster. :S
Exactly. From what I've found:
Locking the speed to Faster with all values
Locking to Faster, removing all other values
Hiding with all values
Hiding w/o values
Unlocking with all values
Unlocking w/o all values
it randomly locks into normal speed, in just about all possible settings:/
Somehow 'Faster' gamespeed setting is not working. Occasionally it locks at 'normal' and I'm unable to change it in the lobby. I've tried republishing and unlocking that option in the editor, it randomly locks into 'normal' speed.
Lighting was apparently not working either, because whether I was switching to game or editor lighting, it just looked exactly the same even after pressing V...
I'm having that issue too, some params are not even working. Not always though, randomly, which is more odd:(
In my opinion, it's better doing the whole translation than just modifying a few banned words in order to get your map published,
My point is if I did do translations it's gonna result in a duplicate. If Blizz is going to unlock access to other regions, or collab all the regions whatever way, it would be much better if they allowed 2 or more locales in 1 published map.
Spawning units with default angle(ignoring placement) used to spread the units around in a circular manner. Now it's not. the spawned units would just line up.
-> Fixed though, I changed it to use random angles each time
In my "Sniping Sniper" map, the railgun skill crashed after opening the map with 1.5 editor. It used to work, but after 1.5ing using the skill just showed a red "Error" text.
-> Found a way, I changed "Target: Location" to "Target: Unit/Location" in the damage effect linked to the skill.
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Hello. I've just tried to publish my map to enUS region, and it failed with something like "the name you're trying to use is not available in this region". However when I've logon'd to enUS region and searched for that name, there is no such map.
..what gives?
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I just found these while testing my map.
I can't be sure about this, but applying x4 damage upgrade on an 65536 damage weapon results in 0.5 damage. (used to be 262144)
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That did the trick! I have just finished testing with 16 or more units for 100+ times, It's completely fixed. Many thanks for advices and taking your time for fixing this problem:)
..One thing bugs me though. If the cause was duplicate referencing, why would it miss a unit -only- when the ability is casted *indirectly* via custom UI? If I casted it directly this trigger does what it does, even without remove u from ug hack.
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@zandose: Go
Attached. My Editor is not in English so I used 'View raw data' option.
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@Mille25: Go
I've replaced the post with raw script. Some of the variables got hashed though:/
@zandose: Go
Yes. From what I've tried, sometimes the loop runs 1 times less than it's actual parameters ( = number of units in 'fuel' group )
For instance if the # of 'fuel' units is 10 then sometimes the switch only executes 9 times.
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I have a trigger-driven skill on my map which involves checking all units of the triggering player.
It goes like this:
..for reasons beyond my understanding, this does *not* destroy all units like it's supposed to.
This trigger is called when the ability has completed being cast, and I have two different ways to cast this ability.
#1
One of the buildings have MyAbility, which I have given it via data editor. Players can use it after selecting that building, the natural way. (Only this building is assigned Psionic type)#2
I have another trigger that orders that building to use MyAbility. This is a part of custom UI made with dialog boxes.If the above code is triggered by #1 the code works seamlessly. The problem occurs when #2 triggers the code.
Often only 1 unit (and it is *not* a Psionic unit) is not destroyed, Sometimes none is left, all units are destroyed.
I can't think of any plausible causes of this behavior:/
Any help would be appreciated. Thanks for reading!
0
@Deadzergling: Go
Letting the program decrypt the stats and put them into an image file would work. However, most of image-hosting services don't support changing uploaded images while keeping url the same:/ (afaik)
0
Exactly. From what I've found:
it randomly locks into normal speed, in just about all possible settings:/
0
Somehow 'Faster' gamespeed setting is not working. Occasionally it locks at 'normal' and I'm unable to change it in the lobby. I've tried republishing and unlocking that option in the editor, it randomly locks into 'normal' speed.
0
I'm having that issue too, some params are not even working. Not always though, randomly, which is more odd:(
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My point is if I did do translations it's gonna result in a duplicate. If Blizz is going to unlock access to other regions, or collab all the regions whatever way, it would be much better if they allowed 2 or more locales in 1 published map.
And. we need half stars.
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Well, here are some crashes i've experienced.
Spawning units with default angle(ignoring placement) used to spread the units around in a circular manner. Now it's not. the spawned units would just line up.
-> Fixed though, I changed it to use random angles each time
In my "Sniping Sniper" map, the railgun skill crashed after opening the map with 1.5 editor. It used to work, but after 1.5ing using the skill just showed a red "Error" text.
-> Found a way, I changed "Target: Location" to "Target: Unit/Location" in the damage effect linked to the skill.
0
I do agree with that, and some sort of putting multiple localization texts in one map would be nice, for map-makers.
or is it already possible with current editor..?