• 0

    posted a message on Map Feedback: Ascension of Duran Reimagined

    In reply to TChosenOne:

     The new version (0.3) will come with observers on hard and normal. I actually kinda forgot them in the original version and never noticed. ;-)
    Posted in: Map Feedback
  • 0

    posted a message on Map Feedback: Ascension of Duran Reimagined

    Version 0.2.1 is out! It comes with a bunch of smaller bugfixes, some tweaks and vastly improved installation instructions. I thank you all for your feedback!

    Posted in: Map Feedback
  • 0

    posted a message on Map Feedback: Ascension of Duran Reimagined

    In reply to ksnumedia:

     Yeah, I noticed that thing with the archons too (Edit: wait, they turn green? Jeez, I have to take a look at that!). Thats why I included that zergling hp upgrade. I might also decrease the enemy rebuilding, but I do think that it would be a risky move to increase the size of the attacks, since a larger force with reaver support can easily wipe out your base while you are gone attacking somewhere.
    I might still do it though. It will just require abit more testing. The text scroll and the readme are gonna get changed aswell btw.
    Posted in: Map Feedback
  • 0

    posted a message on Map Feedback: Ascension of Duran Reimagined

    Hi everyone. This is my first ever SCII project: A Reimagined version of Mantidz Ascension of Duran. My goal is to recreate all of the original missions, while still adding some new ones. Since I just released what I would consider to be "stable" versions of the first two missions and the campaign launcher, I thought it might be a good time to create this thread.

    Both storywise and gameplaywise nothing is set in stone yet, so if you have any ideas for future missions or perhaps the plot itself, feel free to post them alongside your feedback. Anyways, have fun.

    BKP

    Posted in: Map Feedback
  • To post a comment, please or register a new account.