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  • 0.951768488745981

    posted a message on [Campaign] Ascension of Duran Reimagined

     Currently working on version 0.3.2. I am overhauling the Launcher aswell as the mission briefings. Achievements have been added also. Pretty exciting stuff! ^^

    Posted in: Project Workplace
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    posted a message on [Campaign] Ascension of Duran Reimagined

    Hello there! I am currently working on a custom campaign called "Ascension of Duran Reimagined". It is a remake of the classic SCI AoD by Mantidz that tries to "combine" the original story with new elements from LotV while also updating the gameplay. Check out the project page for more info.

    Posted in: Project Workplace
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    posted a message on Map Feedback: Ascension of Duran Reimagined

    I just finished reworking mission 3. A lot of problems have been fixed: The enemy attack waves are more consistent but smaller, your allies send more support and I also redid a lot of the terrain. I should be able to upload version 0.3.2 wednesday.

    Mission four on the other hand will take a lot of time to complete. I still need to get used to the new tileset (skyshield) and the new units still require some balancing.

    Posted in: Map Feedback
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    posted a message on [Showcase] Taylor Mouse's Models

    That skin looks sweet. I wish that it was an official one - nothing beats roasting some minions in the name of the swarm!

    Posted in: Artist Tavern
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    posted a message on Map Feedback: Ascension of Duran Reimagined

    In reply to TChosenOne:

     Lol.
    Here's the thing: I wanted it to feel like an accomplishment when you destroy the hives, so I might have overdone it with the attack waves.
    Idea on how to fix this?
    Posted in: Map Feedback
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    posted a message on Map Feedback: Ascension of Duran Reimagined

    Mission 3 is 90% done. I should be able to release it alongside updated versions of the older missions next week.

    Posted in: Map Feedback
  • 0.955438066465257

    posted a message on [Showcase] AV Reinforces

    These are probably the best custom models I have seen so far. I am speechless. ^^

    Posted in: Artist Tavern
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    posted a message on Map Feedback: Ascension of Duran Reimagined

    In reply to TChosenOne:

     The new version (0.3) will come with observers on hard and normal. I actually kinda forgot them in the original version and never noticed. ;-)
    Posted in: Map Feedback
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    posted a message on Map Feedback: Ascension of Duran Reimagined

    Version 0.2.1 is out! It comes with a bunch of smaller bugfixes, some tweaks and vastly improved installation instructions. I thank you all for your feedback!

    Posted in: Map Feedback
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    posted a message on Map Feedback: Ascension of Duran Reimagined

    In reply to ksnumedia:

     Yeah, I noticed that thing with the archons too (Edit: wait, they turn green? Jeez, I have to take a look at that!). Thats why I included that zergling hp upgrade. I might also decrease the enemy rebuilding, but I do think that it would be a risky move to increase the size of the attacks, since a larger force with reaver support can easily wipe out your base while you are gone attacking somewhere.
    I might still do it though. It will just require abit more testing. The text scroll and the readme are gonna get changed aswell btw.
    Posted in: Map Feedback
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    posted a message on Map Feedback: Ascension of Duran Reimagined

    Hi everyone. This is my first ever SCII project: A Reimagined version of Mantidz Ascension of Duran. My goal is to recreate all of the original missions, while still adding some new ones. Since I just released what I would consider to be "stable" versions of the first two missions and the campaign launcher, I thought it might be a good time to create this thread.

    Both storywise and gameplaywise nothing is set in stone yet, so if you have any ideas for future missions or perhaps the plot itself, feel free to post them alongside your feedback. Anyways, have fun.

    BKP

    Posted in: Map Feedback
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