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    posted a message on [Showcase] AV Reinforces

    This half infested face looks much better. Gj

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Glad to see the infested getting some love. Creative models!

    How about infested Hanson next?

    I hope your arm is gonna feel better soon btw. 💪

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

     I think you have to first archive them by selecting the disired file and clicking "archive". Once that is done, you'll have to find the newly archived file and delete it by selecting it once again and clicking the "delete" button. 

    Alternatively, you can just leave the file archived, since that will prevent other people from accessing it anyways.

    Posted in: Artist Tavern
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    posted a message on terrain preview: Protoss city, etc

    Great!

    My favourite is the temple one. It looks like what you'd imagine Protoss temples to look like, but still manages to look unique.

    The mountains also look really good, but I don't think that there's a lot to say about them.

    I love the positioning of those egg clusters in the zerg one, really creative!

    But otherwise I can't really make out a lot on this pic.

    Ok, ironically the toss city this thread is named after is where I have my problems: Combining the different protoss themes (temple, ship, etc.) worked in the temple terrain I mentioned earlier, but here it doesn't quite fit together. If I had to change something, I would probably remove the stone doodads and stick more to the golden colour scheme. Maybe replace the large protoss building with a few smaller ones that are a little more spread out. Add a few of those flying lanterns from the ark shuttle tileset - they look really good in jungle environments, trust me 😀.

     

    I hope I didn't come out to negative, cause overall this is some top-notch terraining that makes me eager to do something myself.

    BKP

    Posted in: Terrain
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    posted a message on [Campaign] Ascension of Duran Reimagined

    New version with mission 4 has been released! No sub briefings though. Couldn't quite make them look good.

    Posted in: Project Workplace
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    posted a message on [Showcase] AV Reinforces

    People (including me) complained because the Heroes otS dehaka anims look straight up broken and unfinished. The Heart otS model was better in almost every conceivable way.

    I think that blizzard just wanted to stay safe regarding Tychus. (The All Stars model really is better though.)

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    They probably didn't use a "non classic" model because so many people complained about dehaka. Oh well.

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Hell, it's about damn time. 😎

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    The banshee is my personnel favourite. I hope that the portraits are good. Protoss are probably just gonna be recolors, Zerg are gonna be new (obviously), but for the Umojans it could be any of the two.

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    I would even appreciate blizzard updating the old campaigns with new doodads and skins. (For example adding Umojan models to the Umojan units in the earlier campaign missions.)

    That would really increase the replay ability and only take very little effort. They literally already have all the necessary assets.

    Posted in: Artist Tavern
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    posted a message on [Campaign] Ascension of Duran Reimagined

    First section of new mission 4 finished!

    Posted in: Project Workplace
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    posted a message on [Showcase] AV Reinforces

    Yeah. Especially since it feels like they wasted amazing concepts.

    There was so much that could have been done with the concept of "golden age protoss", but they just had to quit after adding nothing but another layer of gold texture.

    The umojans probably look weird due to being colored blue btw.

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    It is actually not that they're bad or anything, but they feel very inconsistent. For example: The disruptor has been changed to have a khalai, pheonix-style look, right?

    Why didn't they change the faction for the nerazim units as well?! The voidray barely looks different and it just doesn't fit in. Oh well. I guess the lazyness of some of the modellers just stood out more because the other skin sets are so outstanding. They probably used up all their ideas on the mecha zerg and then just said "Protoss? - I dunno... Just make their stuff shiny."

     

    *Clears throat* Anyways... Are you planning on doing such a faction skin pack again? Something like Abathur zerg would be cool. 

    Posted in: Artist Tavern
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    posted a message on [Library/3rd Party Tool] SC2Saver

    Nice!

    Posted in: Project Workplace
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    posted a message on [Showcase] AV Reinforces

    My thoughts exactly.

    The protoss skins look kinda meh though.

    Posted in: Artist Tavern
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