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    posted a message on [Showcase] AV Reinforces

    I agree with Hammer. The silver colour scheme looks original and fits the theme well.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Hammer's Models

    Reminds me of clone scout walkers (aka "sprinters") from star wars. Clever use of parts!

    Posted in: Artist Tavern
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    posted a message on Expectations of Blizzcon 2018?

    A SCMR update would be nice though.

    Posted in: General Chat
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    posted a message on Expectations of Blizzcon 2018?

    Definitely not. At least not by Blizzard. Maybe they release some DLC set during SCI (which I would be 100% on board for) but straight up bringing SCI content into the game would sabotage SC remastered which is something they would not want.

    Posted in: General Chat
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    posted a message on Commander Concept: Zasz and Daggoth

    In reply to mithras_gnosis:

     Yep. Not a fan of the "they all died" thing either. I like the idea of SCII queens and broodmothers but they resulted in the Zerg loosing a lot of their personality.
    Posted in: General Chat
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    posted a message on Commander Concept: Zasz and Daggoth

    In reply to mithras_gnosis:

     You're right! Their broods all have specific traits that would make them unique when implemented in coop but I choose Z and D because they are arguably the most iconic.
    Posted in: General Chat
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    posted a message on Commander Concept: Zasz and Daggoth

    In reply to DrSuperEvil:

     Didn't want to offend you. :-) I just compared to what I already know and the robots seemed more like Terran than the other races.
    Posted in: General Chat
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    posted a message on Expectations of Blizzcon 2018?

    My problem with the new skins:

    They mean Blizzard won't do a SCI warchest! :-(

     

    The SCV joke still made me chuckle, though.

    Posted in: General Chat
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    posted a message on Expectations of Blizzcon 2018?

    It's on the 3rd November at 08:30 pm. You're welcome. ;-)

    Posted in: General Chat
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    posted a message on Expectations of Blizzcon 2018?

    There is a 45 minutes long "What's next" on SCII.

    Posted in: General Chat
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    posted a message on [Showcase] Taylor Mouse's Models

    Nightmare Doors you say? 

    Awesome models for an awesome mapmaker, then.

    Posted in: Artist Tavern
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    posted a message on Commander Concept: Zasz and Daggoth

    Ouuuuh... That Zerg-ish commander seems really cool. I love how creative your unit concepts are! Most pitches for "new" units I read about so far are really just describing variations of existing units, but when I read through your ideas I struggle to find anything that has already been done before! ;-)

    Note that this can be both a blessing and a curse, though. Too much new stuff could overwhelm the player, which is something you should try to avoid. Maybe make the parasite-Zerg play a little more like normal Zerg and the robot-Terran a little more like normal Terran, but at the same time that is something you should decide yourself. I am just trying to be helpful and honestly I am still processing your first commander post.^^

    Posted in: General Chat
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    posted a message on Commander Concept: Zasz and Daggoth

    That sounds like you have some really creative ideas. I am looking forward to hearing more!

    Posted in: General Chat
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    posted a message on Commander Concept: Zasz and Daggoth

    I dunno. Wib, I guess.

    I think making these kinds of decisions is hard, as it is difficult to estimate what would actually be viable for the player, without extensive testing.

    (But even that can sometimes fail as units like the primal igniter prove. Don't lie to me. I bet you even forgot it existed until reading this. ^^)

    That's at least why I personally favour passives over units when it comes to defining a commanders playstyle. They don't force you to tech into a specific direction in order to interact with what makes a commander unique.

    Edit: Before I forget; I would love to read about (or maybe even play with) your commanders. I am always curious about what other people can come up with.

    Posted in: General Chat
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    posted a message on Commander Concept: Zasz and Daggoth

    Haven't really thought of it that way...

    Hmm. I guess I thought that the creep part didn't quite fit with the operations on hostile territory thing. It especially didn't fit in with "guerrilla tactics", since the Garm brood is all about being sneaky and giving your position away is not helpful with that.

    Although a cool way to incorporate creep would be to make enemy structures spawn creep upon death.

    That would allow the player to set up fortifications on hostile territory, something that wouldn't be possible with creep colonies.

    An alternative would be to make nydus exits generate creep. I think I like this one better because it would empower the player to easily fortify his means of reinforcement.

    Posted in: General Chat
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