Yes! The story turned from an epic that described the downfall and rise of empires to a much more character-focused "hero's journey"-type story, which works if the characters are well written, but sadly a lot of them are not. It especially shows in heart of the swarm where the only interesting characters show up towards the end of the campaign (Abathur does not count because he has literally 0% impact on the story).
What I liked about the way that SCI put a spin on the classic epic was the atmosphere. I LOOOOOOVE how the game gives you so much power (as in you fight and win every battle), but still manages to make you feel powerless. You are in the middle of what's happening, but you are still unable to influence it.
I mean SoK Renewed. Sry for the confusion. If I remember correctly I watched a showcase from Jayborino and then played it myself. I ended up calling in reinforcements, which kind of drowned the game in lag, but I still had fun killing the Zerg anyways.
I absolutely know what you mean with less detail. I am currently working on my own campaign and it took me a month to make a single micro mission that only uses 70% of the possible map size, because I kept on redoing the entire indoor terrain when I was not happy with how it turned out. And funny enough, now that I think about it, I think I need to redo it again. ^^
Check out this guy's deviant art page. He did some cyberpunk city terraining with the editor that should provide you with some new ideas. I especially love how he did the roads using airport doodads.
Anyways, keep us posted on your progress, really enjoyed SoK.
Frankly, I find the idea of a mapmaker who doesn't give credit offensive.
Jokes aside, I understand how you must feel about people essentialy stealing your work. Maybe you are taking a bit of a radical approach to this whole thing, but this is your decision to make. I mostly request the assets I use in my maps anyways. And as long as you keep us posted about the stuff you work on I don't even have anything to complain about. ^_^
Ok, I think some people are not going to like this, but I am cutting the boss fight from mission 5. It didn't really feel right. It's sad since it was the only boss fight in the original, but again, it just didn't feel like it fit in.
Oh well. At least the new version is close to release. The changelog is going to be the longest so far, mostly minor changes but some major ones are also mixed in. It will also include a new mission, so get excited!