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    posted a message on Map Feedback: Ascension of Duran Reimagined

    I see your point and I get that this is a major negative when it comes to accessibilty. No promises are made but I'll see what I can do...

    Posted in: Map Feedback
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    posted a message on Map Feedback: Ascension of Duran Reimagined

    Howdy! :-)

    The reason is simply that 6.2.1 was the newest version when I started working on the campaign. Any bugs that this old iteration of MR brought with it have been fixed, so there's no reason for me to update to the 7.3.1.

    As for why I don't create my own mod; back in the day it was just more convenient for someone looking to play the campaign to be able to simply use the version of MR they already had installed rather than having to install another, different mod that does essentially the same thing but takes up more space. Now I don't have much of a choice anymore since going back and adding a new dependency to all the maps would sadly be way too much work for me.

    Thank you for playing!

    Posted in: Map Feedback
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    posted a message on [Showcase] WingedArchon Talon Faction

    Dude, there is nothing you need to apologize for. Like, at all.

    If anything, it is us mapmakers who owe you asset creators for constantly supplying us with the art we need to bring our visions to life.

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Damn

    Calling those buildings kitbashes would be a severe understatement.

    Stellar job!

    Posted in: Artist Tavern
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    posted a message on [Solved] How do I get rid of Dehaka's Purple Aura?

    The purple aura is a SwarmHeroGlow actor.

    In order to remove it, you have to find Dehaka's actor and take a look at his events field. Delete the actor event that applies the glow and you should be good to go.

    Posted in: Data
  • 0.950692746536267

    posted a message on Blaze's "Enflame" doesn't seem to work in Editor.

    Most of the co-op abilities make use of triggers. This includes Blaze's Enflame ability. Just look through the Co-op trigger folder until you find the one that says "data utilities". The Enflame trigger is somewhere in the Tychus folder. 

    Posted in: Data
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    posted a message on [Campaign] Ascension of Duran Reimagined

    Mission 6 has been released with the newest update, but the secret mission didn't quite make the cut. It'll definetly get patched in later tho, so don't worry.

    Posted in: Project Workplace
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    posted a message on [Campaign] Ascension of Duran Reimagined

    I have been working hard the past weeks and I'd say the next update is about 2 thirds done. This time more content than just a single mission will be included. I have also introduced smaller quality of life changes to all of the past maps: The Achievement popups are animated now! ^^

    Posted in: Project Workplace
  • 0.939318370739817

    posted a message on [Showcase] AV Reinforces

    I like how you didn't just try to imitate the Ghost designs but "made them your own". Makes them have a really unique feel to them.

    Great job!

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Awesome!

    Posted in: Artist Tavern
  • 0.94167610419026

    posted a message on [Showcase] AV Reinforces

    Really gives me IG vibes. The two-legged walker and small tank look like SC versions of the Leman Russ and Sentinel. Pretty cool!

    Posted in: Artist Tavern
  • 0.942495687176538

    posted a message on [Showcase] AV Reinforces

    Wow! Very creative! Maybe make it a little brighter/smoother so that it fits in with the other Xel'naga constructs but other than that it's pretty much perfect.

    Posted in: Artist Tavern
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    posted a message on [Campaign] Starcraft II: Unsung Rebels

    Same! Your project looks very promising and the overall level of quality seems to be very high. Relieved to hear it's still being worked on.

    Posted in: Project Workplace
  • 0.944770857814336

    posted a message on [Showcase] Hammer's Models

    The shapeshifter version looks exceptional. Well done!

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    I actually watched a bunch of other videos regarding this topic already and oh, boy! Wether this is Activision or Blizzard itself, this is just disgraceful. You don't treat your fans like that! I have never ever seen something like this in YouTube history.

    Posted in: Artist Tavern
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