I've got a problem with Infested Terrans.
Every time I spawn x of them my fps drops and it doesn't recover even when they are dead and despawned.
It is the exact same trigger I'm using to spawn High Templars and placing (even large numbers) of infested terrans with the editor doesn't influence my fps at all.
I'm starting at 50-60 fps but as soon as I spawn Infested Terrans I'm loosing like 1 fps per spawn. After a few minutes I'm sitting at 5-7 fps :(
Maybe anyone can test it if it is a local problem or a bug or whatever.
Spawn some High Templars to increase your money, they are currently 10-10
edit: found out it seems to be a bug with:
<<quote 98614>> Unit Group - Pick each unit in (Any units in Region 001 owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Unit - Pause (Picked unit)<</quote>>
if this is enabled within the idestructible+text trigger in my map the fps strats to drop after about 1 minute and drops down to 5 fps after 5-6 minutes.
if it is disabled everything is fine.
strange bug, going to report it to blizz
edit2: this forum edit sucks... quote and code don't work and I can't find the edit full button
Does anybody have an idea what is so special with Battlecruisers? If you've got 30 Vikings on a wars map everything is fine but when you've got 30 Battlecruiser the fps are dropping like mad as long as they are in combat :(
I've tried to find a guide or an example but theres nothing.
I want HTs to be able to cast psi storm on enemies they meet while attack-moving around the map. like medivacs are stopping their movement and start healing when they find a injured unit.
In addition I want the sentrie autocast the guardian shield as soon as it have an enemy in range, like the zealot charge.
any help or some basic advices on autocasts would be nice.
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@RileyStarcraft: Go
All "open to public" maps on the battle.net servers were unlocked.
Look at drive C: for *.s2ma files. Rename them to *.sc2map and open them.
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I've got a problem with Infested Terrans.
Every time I spawn x of them my fps drops and it doesn't recover even when they are dead and despawned.
It is the exact same trigger I'm using to spawn High Templars and placing (even large numbers) of infested terrans with the editor doesn't influence my fps at all.
I'm starting at 50-60 fps but as soon as I spawn Infested Terrans I'm loosing like 1 fps per spawn. After a few minutes I'm sitting at 5-7 fps :(
Maybe anyone can test it if it is a local problem or a bug or whatever.
Spawn some High Templars to increase your money, they are currently 10-10
edit: found out it seems to be a bug with:
<<quote 98614>>
Unit Group - Pick each unit in (Any units in Region 001 owned by player 13 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)Unit - Pause (Picked unit)<</quote>>
if this is enabled within the idestructible+text trigger in my map the fps strats to drop after about 1 minute and drops down to 5 fps after 5-6 minutes.
if it is disabled everything is fine.
strange bug, going to report it to blizz
edit2: this forum edit sucks... quote and code don't work and I can't find the edit full button
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It did, thank you.
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@Artanis186: Go
this is a start. a why would be nice :)
edit: there is allways this warning while loading the map data
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Whats wrong with my map if it looks like this if I start it via "Test Document"?
Drag'n'drop doesn't work either...
It did work after publishing, but publishing is no longer possible.
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@zifoon: Go
thanks will give it a try. don't want to remove them :(
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Does anybody have an idea what is so special with Battlecruisers? If you've got 30 Vikings on a wars map everything is fine but when you've got 30 Battlecruiser the fps are dropping like mad as long as they are in combat :(
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@b0ne123: Go
does nobody know how all this autocast stuff works? or how I change a target area to a target rnd unit spell.
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I've tried to find a guide or an example but theres nothing.
I want HTs to be able to cast psi storm on enemies they meet while attack-moving around the map. like medivacs are stopping their movement and start healing when they find a injured unit.
In addition I want the sentrie autocast the guardian shield as soon as it have an enemy in range, like the zealot charge.
any help or some basic advices on autocasts would be nice.
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found it. but I still can't find the summon duration, the time till they die
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I've trouble finding the broodlings from broodlords to edit them. want them untargetable and with less duration
thx in advance
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did they change anything in patch 14? my map is always private and category/mode are "other (class unclassified)"