If my weapon is faster then my missiles are flying then the older missilies explodes the moment a new missiles spawns.
Is it possible not to kill the old missiles while a new one is created?
Aliens popping out of your chest :D
Nothing to special but its my first ability ever and it took me some hours.
You want some micro to defend your bio army from extinction.
Killing your own units spreads the infection too.
edit: I've got a nice idea for a spell with missiles but I need a tutorial on launching missiles (maybe without having a target)
I need a tutorial on how to create an ability with a missile.
like a ball of fire flying from the caster to the target damaging all on its way and exploding then
or a targetless ball flying around the caster in a spiral
2. How do I change the hue of a unit? HDR..Color..What if i wanted an all Red Zergling or a pitch Black Battlecruiser (SOLVED? Without Modelling change this seems unreasonable)
is pretty simple. add a unit birth > set tint color to your actor
Everything worked fine until I've added a periodic dmg to the stunn behavior. Now the initial dmg, defined in the HT Burn (set) is no longer applied.
I've found a workaround and added the initial dmg to the burning behavior itself but that doesn't solve the problem itself.
My question is why the dmg from the set is no longer applied.
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nobody?
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@Quickshot14: Go
give every ultralisk an aura which applies an invisible behavior.
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@s3rius: Go
Awesome tutorial again :)
If you want to have an ability with a missile simply add the launch effect to the ability and skip the weapon.
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If my weapon is faster then my missiles are flying then the older missilies explodes the moment a new missiles spawns. Is it possible not to kill the old missiles while a new one is created?
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@AzuAzuShade: Go
http://forums.sc2mapster.com/development/map-development/730-how-to-create-an-aura/
here is an aura tutorial. you can still use them. instead of a apply behavior effect just use a damage effect
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haha nice idea :D
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updated
My entry:
Inject Alien - A spreading infection
Aliens popping out of your chest :D Nothing to special but its my first ability ever and it took me some hours. You want some micro to defend your bio army from extinction. Killing your own units spreads the infection too.
edit: I've got a nice idea for a spell with missiles but I need a tutorial on launching missiles (maybe without having a target)
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I need a tutorial on how to create an ability with a missile.
like a ball of fire flying from the caster to the target damaging all on its way and exploding then
or a targetless ball flying around the caster in a spiral
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2. How do I change the hue of a unit? HDR..Color..What if i wanted an all Red Zergling or a pitch Black Battlecruiser (SOLVED? Without Modelling change this seems unreasonable)
is pretty simple. add a unit birth > set tint color to your actor
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I've created a new skill following this guide: http://rileystarcraft.blogspot.com/2010_05_01_archive.html
Everything worked fine until I've added a periodic dmg to the stunn behavior. Now the initial dmg, defined in the HT Burn (set) is no longer applied. I've found a workaround and added the initial dmg to the burning behavior itself but that doesn't solve the problem itself. My question is why the dmg from the set is no longer applied.
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http://forums.sc2mapster.com/development/map-development/730-how-to-create-an-aura/
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@BrotherLaz: Go
did you read
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@7MM3: Go
all maps are unlocked because of a bug. We havn't been able to open locked maps to public.
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@ultrakorne: Go
this is pretty easy:
my sentry casts his guardien shield as soon as an enemy approaches
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@caspersc: Go
where do I have to add PlayerScoreValueGetAsInt?