I need two decals to be visible on low grafic settings, my best guess is that there is an empty or no low poly model at all in these two model. Could somebody just copy the "normal" high poly model in these files and save them with two high models?
Is my English that bad? Or didn't you read it? What you tell me to do is exactly what I've tried. The dummy buffs don't remove the real buffs and thats where I'm stuck.
Solution: buff flag, update duration while disabled and dummy buffs
I need two buffs with duration to disable each other but that seems to be not as simple as it sounds.
I've tried to disable them directly via validators and the internal disable function. The result was a enabled buff A and a disabled buff B
The next thing I've tried are additional dummy buffs. A and Ad and B and Bd. A disables on Bd and B disables on Ad and that does work fine except the duration stops while a buff is disabled. This causes them to last much longer than expected.
I did try a remove behavior effect as final effect of the dummy effects (Ad removes A) but that doesn't work, it looks like you can't remove disabled buffs...
But rpg maps are mostly played solo aren't they? At least there, why would you care?
A multiplayer rpg map, well. You could verify data integrity. Like games played vs existing exp.
Making the banks unimportant in the game is the idealistic solution I can think of, but this has to be considered from the beginning..
yep stop storing game breaking unlocks in banks. Everything put in a bank should be mostly cosmetic and with no real value. Not doing this is bad in regards to new players anyways. And then you just don't care, if a player wants to hack to enable some skins, who cares at all? who?
0
Is it possible to change the visibility parameter? There is no data field I could find that would change anything.
These two are the official white street lines.
0
I need two decals to be visible on low grafic settings, my best guess is that there is an empty or no low poly model at all in these two model. Could somebody just copy the "normal" high poly model in these files and save them with two high models?
0
After searching a bit, I guess I could find someone to replace the low poly model of the two important decals with the high poly model.
0
which fields >.>
zolden for the rescue http://www.sc2mapster.com/forums/development/artist-tavern/requests/61565
0
Does nobody know what to change? These decals are essential for the terrain.
0
Is there any way to fix this? A data setting somewhere?
0
This sounds like WoL owner will be able to play HotS acarde maps. But did they say this?
0
Amazing, ty :)
@ezbeats No I just want a slowing and speed increasing buff to cancel each other out.
0
Is my English that bad? Or didn't you read it? What you tell me to do is exactly what I've tried. The dummy buffs don't remove the real buffs and thats where I'm stuck.
0
Solution: buff flag, update duration while disabled and dummy buffs
I need two buffs with duration to disable each other but that seems to be not as simple as it sounds.
help :(
0
Oh I wanted to create it in steps. You pay something and get 10% with each payment.
0
To help you understand.
edit: holy crap thats aweful. Added it to the probe build and used this:
http://pastebin.com/Bg4rcLV8
0
But rpg maps are mostly played solo aren't they? At least there, why would you care?
A multiplayer rpg map, well. You could verify data integrity. Like games played vs existing exp.
0
yep stop storing game breaking unlocks in banks. Everything put in a bank should be mostly cosmetic and with no real value. Not doing this is bad in regards to new players anyways. And then you just don't care, if a player wants to hack to enable some skins, who cares at all? who?
0