Watching playthroughs of my campaign is always awesome if you feel like doing it. Also helps me a lot to improve/balance it when I can see a player's decision. So hit it up in my sig if you want :)
Based on my tests, cameras with very long movement times and especially those triggers with overlapping camera movements cause problems. It's not every camera every time.
Since the last patch, the "Apply Camera Object" trigger has basically broke. It acts inconsistent from use to use, bounces around and just doesn't behave as its told.
It would be really nice to have other people comment on this thread so it gets attention from Bliz because as of now, cinematics just can't be made in the editor.
Great list! I have heard from the project lead that Legacy of the Confederation is still under development, though truth be told the release is probably a ways off.
In my experience feedback is something you really gotta hand hold people through. All the comments so far are correct about people just not having the "care" threshold met.
In my own campaign, I usually only get feedback if it's extremely positive or extremely negative. (Side point, it's important to consider both sides thoughtfully to improve.) If you're looking for feedback, recruit a beta team before launch. Try to find the meanest people you can. Have them beat your map to death. Then play through it again yourself 5 or 10 more times, iron it out, and repeat the beta process.
I also find that people will give back what you put in. I won't even get started on how many maps and campaigns I've played, on mapster, wc3 and other games, that I'm just amazed at the poor quality. Oftentimes everything seems thrown together, unbalanced and not even proofread. To this day I am so confused how someone can spend months if not years learning an editor tool only to produce such a premature product. So I think a lot of custom campaign players are conditioned to "expecting the worst" and don't consider the mappers dedicated people, so the drive to help them just isn't there.
One last thing I want to add is that people in general are thoughtless consumers. They want whatever they can have for free, no care or consideration about what it costs to get themselves served. Free campaigns, free DLC, free samples, free education, free healthcare, "Bring jobs back to the USA! (so I don't have to learn a skill and create my own)"... people will always look a gift horse in the mouth and never think about the source of the free stuff, they are just happy in their own little world and expect things to be provided for them. They don't want to be a part of the process that gets them what they want. They just want it. In Western culture, we don't think about where our stuff comes from. Think of the food industry - systematized torture and murder, billions of lives per year exterminated because we feel our species is dominant and more important, and we want to eat everything else's carcasses, why, just because we want to. We make fun of vegans as we order another quarter pounder. We buy Nike and Apple products made by sweat shop children, but hey, if I look cool and trendy, who cares. This isn't a sc2mapster problem, it's a human one. What an entitled species we are.
Happy to see my campaign is still in the "In Production" list despite my radio silence over the past few months. Just wanted to pop in and say thanks Jay for your ongoing work, and if anyone cares, I'm still working on LifeForce almost every day, I'm just not one to do periodic "here's a new small thing I just created!" posts. Just like the first installment, I'll try to do it more like an actual game release: lots of self-imposed hype when a release date is announced, then I'll annoyingly spam every sc2-related website I can find to get people excited. You know, the usual :)
Great breakdown thanks tchosen for the recommendation. I have contemplated the shadowcat nerf you suggested as well I just might do that. Been hard at work on the next chunk and brainstorming a lot and now I'm wondering if I want to make LifeForce a 2 or 3 part saga; I just have too many big ideas. It might be cool to wrap this up sooner and dive into an all new even more innovative project (like an rpg or tps) but I'm not sure if fans would rather just have more LF.
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In reply to EDHRIANO:
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Watching playthroughs of my campaign is always awesome if you feel like doing it. Also helps me a lot to improve/balance it when I can see a player's decision. So hit it up in my sig if you want :)
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Based on my tests, cameras with very long movement times and especially those triggers with overlapping camera movements cause problems. It's not every camera every time.
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I made a test map with 1 trigger that clearly demonstrates the problem and sent it their way... let's hope that expedites things...
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Great to hear. Let's hope it happens within the next few months...
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Since the last patch, the "Apply Camera Object" trigger has basically broke. It acts inconsistent from use to use, bounces around and just doesn't behave as its told.
I made a bug report on the forums here:
https://us.battle.net/forums/en/sc2/topic/20754965814
It would be really nice to have other people comment on this thread so it gets attention from Bliz because as of now, cinematics just can't be made in the editor.
Thanks friends. Here's the link again:
https://us.battle.net/forums/en/sc2/topic/20754965814
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Great list! I have heard from the project lead that Legacy of the Confederation is still under development, though truth be told the release is probably a ways off.
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Hey Irishman, I think you'd get lot more attention and plays with a video or at least more information about your project
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Does the unit have the ability assigned to it (not just on command card)?
Is it disabled by trigger accidentally?
Is there a requirement hiding it?
Is the button overlapping with a different button?
0.959641255605381
In my experience feedback is something you really gotta hand hold people through. All the comments so far are correct about people just not having the "care" threshold met.
In my own campaign, I usually only get feedback if it's extremely positive or extremely negative. (Side point, it's important to consider both sides thoughtfully to improve.) If you're looking for feedback, recruit a beta team before launch. Try to find the meanest people you can. Have them beat your map to death. Then play through it again yourself 5 or 10 more times, iron it out, and repeat the beta process.
I also find that people will give back what you put in. I won't even get started on how many maps and campaigns I've played, on mapster, wc3 and other games, that I'm just amazed at the poor quality. Oftentimes everything seems thrown together, unbalanced and not even proofread. To this day I am so confused how someone can spend months if not years learning an editor tool only to produce such a premature product. So I think a lot of custom campaign players are conditioned to "expecting the worst" and don't consider the mappers dedicated people, so the drive to help them just isn't there.
One last thing I want to add is that people in general are thoughtless consumers. They want whatever they can have for free, no care or consideration about what it costs to get themselves served. Free campaigns, free DLC, free samples, free education, free healthcare, "Bring jobs back to the USA! (so I don't have to learn a skill and create my own)"... people will always look a gift horse in the mouth and never think about the source of the free stuff, they are just happy in their own little world and expect things to be provided for them. They don't want to be a part of the process that gets them what they want. They just want it. In Western culture, we don't think about where our stuff comes from. Think of the food industry - systematized torture and murder, billions of lives per year exterminated because we feel our species is dominant and more important, and we want to eat everything else's carcasses, why, just because we want to. We make fun of vegans as we order another quarter pounder. We buy Nike and Apple products made by sweat shop children, but hey, if I look cool and trendy, who cares. This isn't a sc2mapster problem, it's a human one. What an entitled species we are.
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Hey AV—I can't find the link to your public assets anymore, did you take 'em down? Or maybe this new site design is getting the better of me...
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Happy to see my campaign is still in the "In Production" list despite my radio silence over the past few months. Just wanted to pop in and say thanks Jay for your ongoing work, and if anyone cares, I'm still working on LifeForce almost every day, I'm just not one to do periodic "here's a new small thing I just created!" posts. Just like the first installment, I'll try to do it more like an actual game release: lots of self-imposed hype when a release date is announced, then I'll annoyingly spam every sc2-related website I can find to get people excited. You know, the usual :)
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I don't think he has MAX or knows how to use it.
I would message this guy:
https://www.sc2mapster.com/members/CybrosX
He's excellent at making custom models!
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I think this is what you're looking for:
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Great breakdown thanks tchosen for the recommendation. I have contemplated the shadowcat nerf you suggested as well I just might do that. Been hard at work on the next chunk and brainstorming a lot and now I'm wondering if I want to make LifeForce a 2 or 3 part saga; I just have too many big ideas. It might be cool to wrap this up sooner and dive into an all new even more innovative project (like an rpg or tps) but I'm not sure if fans would rather just have more LF.
Ps there was only 1 pirate attack!
Pps thanks for getting my name right ;)