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    posted a message on "Disallow Foliage" problem

    @Zolstice: Go

    As I am "painting" with the disallow foliage brush I see no changes and no indication that anything is actually happening. Also, I don't get a gray overlay like this picture from the Blizzard tutorial shows (http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/terrain/). But when I regenerate, it seems like it's done what I wanted it to. Do I have some sort of glitch? I cant tell where I'm painting as I do it. I hope that made sense.

    Also, how do I "re-allow" an area to have foliage after I painted it to disallow?

    Posted in: Terrain
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    posted a message on custom tilesets

    @Telthalion: Go

    I replaced one of my textures but the change isn't reflected when I plop down some tiles. Hmmm....

    Posted in: Terrain
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    posted a message on "Disallow Foliage" problem

    So I generated some foliage and it looks awesome, but I want to take a section of it out. As far as I can tell, the disallow foliage button doesn't do anything. I would guess that it straight up deletes patches of foliage but it doesn't. Help?

    Posted in: Terrain
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    posted a message on custom tilesets

    I know I saw a tutorial for this but I just can't seem to search the right words. Say I wanted some Char tiles to replace a couple tiles on my Tarsonis map, how would I do this? I found the map textures dialog, but it seems from here I can only overhaul my entire tileset, not mix and match.

    Posted in: Terrain
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    posted a message on Removing the "Rank" from units (ie, "Recruit" from terran units)

    How would one do this?

    Posted in: Data
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    posted a message on Noob questions on unit creation

    @DrSuperEvil: Go

    Thanks for your patience and thoroughness. I can finally make a unit! The journey begins...

    Posted in: Data
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    posted a message on Noob questions on unit creation

    @DrSuperEvil: Go

    While I'm at it let me also ask this: why does double-clicking on any menu item under the Ability: Command Card field (like, Ability: Command Card - Buttons - Face) bring me to the exact same menu? Why are there 12 fields that each appear to do the same thing (take me to the command card menu)?

    Posted in: Data
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    posted a message on Noob questions on unit creation

    I put some abilities in the Abilty: Abilities - Ability tab that were also present on the command card (namely, "Move" and "Attack") but the units could neither do anything by explicit command nor automatically when placed on the map. You mentioned "linking" the abilities, is that the step I'm missing? How do I do that? I read the galaxy/data/units wiki but I didn't know exactly what I was looking for because there was just so much information. If you could at least direct me to a section of that article that would be very helpful. Thanks!

    Posted in: Data
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    posted a message on creating custom sensor tower

    Still sorta new to the galaxy editor (read: super noob), but here's what I'm trying to do:

    A unit walks onto a beacon and makes all enemy units in a specified custom area show up as those red sensor tower signatures. I don't, however, want that big white line on the minimap, as the semi-revealed area is not to be in a circle shape.

    I doubt this is possible, but could I also make a custom "white line area" for my custom sensor tower?

    Posted in: Data
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    posted a message on Noob questions on unit creation

    @Nardival: Go

    Also maybe you can give me more details how to "base a unit" on something else, and I'm not sure what to do from the Abilties > Fields submenu, I'm staring at an ability list that doesn't have my unit or actor. Do I create new abilities for my custom unit?

    Damn you and your over-complication, Galaxy Editor!!

    Posted in: Data
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    posted a message on Noob questions on unit creation

    Thanks Nardival, you it's pretty difficult to find good tutorials out there, my biggest ally has definitely been this site. I will definitely check out the IRC channel. I'm not an IRC regular, maybe you can give me some more details on that channel?

    Posted in: Data
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    posted a message on Noob questions on unit creation

    @DrSuperEvil: Go

    So I've put some of the basic commands on the command card (like move, patrol, and attack) but they don't show up on the unit's command card in-game. Is there another step?

    Posted in: Data
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    posted a message on Noob questions on unit creation

    Thanks. So I manually have to replace every sound clip on the "Sounds - Group Sounds" and "Sounds - Sounds" field to make it match up with the marine? Seems awfully tedious.

    Also, it says "For those with keen observational skills - you will notice that our Marine has no attack, he cannot move and only has 1 hit-point." I don't see this listed anywhere, what orange button do I need enabled to find and edit this information?

    Thanks for all the help.

    Posted in: Data
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    posted a message on Noob questions on unit creation

    So I've poked around with a few tutorials and found most of them honestly aren't that good. here's the one I've found to be the most straightforward and am currently referencing:

    http://www.stardepot.org/33/creating-a-unit-from-scratch

    I've created my "unit" and the corresponding "actor" thing, and have linked the "actor" to the unit from where it says Token on the actor tab. However, this tutorial has different fields than I have (maybe it's old?) and even though I can place my unit on a map, it won't talk, move or do anything really. If someone can direct me from here that would be awesome.

    Posted in: Data
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    posted a message on linking organic cliffside with manmade cliffside

    How do you make organic cliffside butt up right against manmade cliffside? When I try to place one over the other, it leaves a small gap in between. I'm trying to join them so they appear as one continuous wall. Thanks!

    Posted in: Terrain
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