Great question... mission 5 will probably be done next week then beta testing the following 2ish weeks. Yeah it took a year of on and off work but it has an incredible amount of custom stuff. It's huge, easily twice as big as any previous map. May just release that on its own. Other maps probably 6 months out but will be much faster.
Working on it almost daily! Thanks for asking. I have another mission for my campaign 95% done, kind of got carried away with it and it's about 2 - 2.5 hours of playtime, so really more like 2 or 3 missions in one. I think I'll release that one about this time next month.
Was making a custom dialog-based timer and discovered something wonky in the game... waiting 1 "Real Time" second is actually more time than a second. I used a stopwatch and compared 5 minutes real time to 5 minutes "Blizzard Real Time" and it doesn't add up. If you want to really wait 1 second, you need to wait .97 "Real Time" seconds via trigger. Not a ton of really useful applications, but if you are making timers and want them to be right, interesting nonetheless. Weird how Blizzard didn't get this right.
The maps are pretty significant size with custom models/sounds, so I think that is the culprit after some more experimenting. In the process of trying to load everything into a mod to see if that helps.
Since the latest patch, about every 30-60 minutes of using the editor, it crashes out of nowhere. It's always when something is loading, such as opening the models or sound tab, or something that takes a few seconds. This problem has been happening across multiple computers which is pretty worrying. Halp
0
Great question... mission 5 will probably be done next week then beta testing the following 2ish weeks. Yeah it took a year of on and off work but it has an incredible amount of custom stuff. It's huge, easily twice as big as any previous map. May just release that on its own. Other maps probably 6 months out but will be much faster.
0
Far too many good abandoned projects... would never let that happen :)
0
Welcome back!!!
0
In reply to TChosenOne:
Haha very deserved
Still working on it every day, but you know how life is
Hoping to release next mission (yes just 1, QQ) by the end of the month
0
In reply to Hultmanable:
0
Love to see new progress on old campaigns
Keep up the great work Hult. And excellent terraining
0
In reply to Dorkles:
So does it make the countdown blue then permanently? I sorta liked the green.
I'm guessing it's the last two trigger actions in conjunction that make the timer readable again?
0
Was making a custom dialog-based timer and discovered something wonky in the game... waiting 1 "Real Time" second is actually more time than a second. I used a stopwatch and compared 5 minutes real time to 5 minutes "Blizzard Real Time" and it doesn't add up. If you want to really wait 1 second, you need to wait .97 "Real Time" seconds via trigger. Not a ton of really useful applications, but if you are making timers and want them to be right, interesting nonetheless. Weird how Blizzard didn't get this right.
0
^^yup, this. Because the editor is an unwieldy mistress :)
0
The maps are pretty significant size with custom models/sounds, so I think that is the culprit after some more experimenting. In the process of trying to load everything into a mod to see if that helps.
0
Getting frustrated with this trigger not working. Made a blank map with just one trigger:
Map Initialization:
UI - Hide the mouse cursor for (All players).
General - Wait 10.0 Game Time seconds
UI - Show the mouse cursor for (All players).
And it just doesn't work, cursor is always visible. :( Anyone else?
0
PC :)
0
Anyone else have this problem or a solution?
Since the latest patch, about every 30-60 minutes of using the editor, it crashes out of nowhere. It's always when something is loading, such as opening the models or sound tab, or something that takes a few seconds. This problem has been happening across multiple computers which is pretty worrying. Halp
0
In reply to Bilxor:
0
In reply to DrSuperEvil: