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    posted a message on Any way to hide a mesh on a model ?

    Hey guys,

     

    Now that I finally have multimesh models, do you know any way to dynamicly hide/show them with triggers/data ?

     

    I thing I read something about hiding materials, but I can't find the topic. And I'd like to use another method if possible since it would involve a large amount of materials on my models.

     

    Thanks in advance.

     

    Khan. 

    Posted in: Triggers
  • 0

    posted a message on [3DS][Art tools][WoW] Full process ?

    Hey,

     

    The solution was in the Model Viewer istelf since the beggining : View > Show model control. 

     

    This tool allows to show/hide every mesh of a model. So you can export the parts you want (according to the textures for example) in FBX. Once you have your parts, you import one, rename the mesh, import another one, rename the second mesh, and looping with all the FBX files. 

     

    I still have problems (with keyframes I guess), I will show it as soon as I reinstall my Windows.

     

     

    Posted in: Artist Tavern
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    posted a message on [3DS][Art tools][WoW] Full process ?

    Hello,

     

    Updating and renaming the topic.

     

    I tried something else : duplicating models and deleting all unneeded polys. I finallly have all my parts on one skeleton, but animations are chaotic.

    Models look good in 3DS, but are totally bugged once exported in M3 (cf preview in SC2 editor as attachement).

     

    Can someone explain me how to fix it ? I still have this kind of glitches when processing a model without splitting it in several parts.

    Posted in: Artist Tavern
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    posted a message on [3DS][Art tools][WoW] Full process ?

    Hello folks,

     

    Digging the thread.

     

    To have all materials when there are several or when I want to show/hide some parts of the models (stuff for character), I tried out something, but I get duplicated skeletons and I cant load animations. 

    • I export several parts of the models I want (shown or hidden with ) to *.fbx with only the Stand animation.
    • I save every one as *.3ds files.
    • I import and merge all with the 3ds functionality.

    I have a correctly animated model on my Stand animation, I can add materials to the parts, but the skeleton is duplicated as many times as I imported a part of my model. Then I can't import any animation exported as described in this post.

     

    Whatever I do on the Import and Merge wizard, I get those multiple skeletons. Deleting unused bones and reforming the whole skeleton sounds crazy and time wasting.  

     

    Is there any way to merge those duplicated bones if they have the same name ? Through scripting or something else ?

     

    Thanks for your help.

    Khan. 

    Posted in: Artist Tavern
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    posted a message on [3DS][Art tools][WoW] Full process ?

    Hey,

     

    Following this, any change to have Multi/Sub-Object on the unique mesh ?

     

    The material seems to be wrongly applied (the model stays grey if no rendered, and does not appear in the SC2 Editor P

    review, but show textured in the 3DS Render PReview functionnality).

     

    I created 2 IDs on in Edit polys and associated 2 SC Standard Materials  in the Multi/Sub-Object material. 

    Posted in: Artist Tavern
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    posted a message on [3DS][Art tools][WoW] Full process ?

    Great, thank you very much ! I guess it did not work because I had the mesh selected.

     

    Maybe I'll have other question regarding the reverse operation (copy a mesh onto the bones), I'll search by myself before.

     

    Thanks again !

    Posted in: Artist Tavern
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    posted a message on [3DS][Art tools][WoW] Full process ?

    Dear peoples,

     

    I just switched to the Legion WMV which has not anymore M3 export. So I installed Art Tool and started to learn the stuff by myself.

     

    I can actually deal with M2 importer and generate "viable" models (textured and animated through Art Tool). Unluckily, M2 won't work for the WoW character models, so I have to import FBX instead. 

     

    As I'm a total newbie at 3DS, I don't succeed to merge the animations to have them all in an unique scene. What's the way to do it ? I tried the Import > Merge as indicated on some tutos, but it seems to overwrite everytime the last animation.

     

    Thanks in advance for your help.

     

    Posted in: Artist Tavern
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