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0
All is in the title !
I have an ability with charges, and a weapon, and I want that weapon to be disabled when that ability has 0 charges, and be reactivated when I have more than 0 charges.
How can I achieve this ?
Thanks :)
In reply to TheInfernoKraken:
Yup ! That's what I ended up doing :)
Worked perfectly fine !
Hello, I want to do a seemingly super easy thing : change the text under the unit's name when a behavior is active.
And somehow the only way I found to actually change that ingame is with an upgrade. Which is just not practical at all.
I can change the unit's name when a behavior's active, but not its subtitle.
Can anyone help please ?
Thank you
Hello,
I would like to know how to make the light behind the BlackOps_Ghost_Portrait model less bright ? It's so bright it looks awful...
Changing the light to another Ghost's Portrait's is fine too.
I edited the materials of the model, and I couldn't find it in there, so I guess it's not a material but something else ?
Thanks ! :)
0
All is in the title !
I have an ability with charges, and a weapon, and I want that weapon to be disabled when that ability has 0 charges, and be reactivated when I have more than 0 charges.
How can I achieve this ?
Thanks :)
0
In reply to TheInfernoKraken:
Yup ! That's what I ended up doing :)
Worked perfectly fine !
0
Hello, I want to do a seemingly super easy thing : change the text under the unit's name when a behavior is active.
And somehow the only way I found to actually change that ingame is with an upgrade. Which is just not practical at all.
I can change the unit's name when a behavior's active, but not its subtitle.
Can anyone help please ?
Thank you
0
Hello,
I would like to know how to make the light behind the BlackOps_Ghost_Portrait model less bright ? It's so bright it looks awful...
Changing the light to another Ghost's Portrait's is fine too.
I edited the materials of the model, and I couldn't find it in there, so I guess it's not a material but something else ?
Thanks ! :)