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  • benji23245
  • Registered User
  • Member for 1 month and 3 days
    Last active Mon, May, 23 2022 10:34:01
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    May 16, 2022
    benji23245 posted a message on Make a behavior be activated based on the number of charges available on an ability ?

    All is in the title !

     

    I have an ability with charges, and a weapon, and I want that weapon to be disabled when that ability has 0 charges, and be reactivated when I have more than 0 charges.

     

    How can I achieve this ?

     

    Thanks :)

    Posted in: Data
  • View benji23245's Profile

    0

    May 16, 2022
    benji23245 posted a message on Change Unit's Subtitle when behavior is active

    In reply to TheInfernoKraken:

    Yup ! That's what I ended up doing :)

    Worked perfectly fine !

     

    Posted in: Data
  • View benji23245's Profile

    0

    May 1, 2022
    benji23245 posted a message on Change Unit's Subtitle when behavior is active

    Hello, I want to do a seemingly super easy thing : change the text under the unit's name when a behavior is active.

    And somehow the only way I found to actually change that ingame is with an upgrade. Which is just not practical at all.

     

    I can change the unit's name when a behavior's active, but not its subtitle.

     

    Can anyone help please ?

     

    Thank you

    Posted in: Data
  • View benji23245's Profile

    0

    Apr 28, 2022
    benji23245 posted a message on BlackOps_Ghost_Portrait Model's light is too bright

    Hello,

     

    I would like to know how to make the light behind the BlackOps_Ghost_Portrait model less bright ? It's so bright it looks awful...

    Changing the light to another Ghost's Portrait's is fine too.

     

    I edited the materials of the model, and I couldn't find it in there, so I guess it's not a material but something else ?

     

    Thanks ! :)

    Posted in: Artist Tavern
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