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    posted a message on World Editor Lag Question

    @illidans911: Go

    Quote from illidans911: Go

    Black ops doesnt take your computers memory, it takes your router's internet. it shouldn't be slower because your using RAM on your PC >.<

    What are you talking about, Black Ops uses ram, just like any program.

    Posted in: General Chat
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    posted a message on data editor is going slow and need help

    Whats your computer specs? Though If it can run SC2 it should be able to take the data editor...

    Posted in: Data
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    posted a message on Actor beam not working right

    @tFighterPilot: Go

    Yes, I got it working. Thanks you very much.

    Posted in: Data
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    posted a message on Actor beam not working right

    @tFighterPilot: Go

    Thanks for the reply, but I'm still confused. I looked through the actors, I didn't see anywhere that would cause them to search for weapon3. Tried changing around launch sites but that just made it worse.

    Posted in: Data
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    posted a message on Actor beam not working right

    bump, anybody, I have no clue how to fix this

    Posted in: Data
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    posted a message on [Beam] Need beam that does constant aoe dmg

    well I dont think you can make a constant damage, but you can make one that delivers damage every half a second or something so that if a fast unit goes through it will ensure that it gets damage. You will have to change the damage amount though to something smaller.

    For dealing damage throught the whole beam look at the Hellion weapon effects and see how it works.

    Posted in: Data
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    posted a message on Actor beam not working right

    bump

    Posted in: Data
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    posted a message on Actor beam not working right

    So I modified the Colossus attack and change the laser beam model to the Hellion attack beam model. The weapon works fine on the Colossus, but when adding it to other units the beam is mess up.

    It only uses the backwards colossus beam also, instead of both beams.

    Posted in: Data
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    posted a message on Starcraft II demo

    http://us.battle.net/sc2/en/blog/1797995#blog

    Pretty cool of Blizzard to do.

    Posted in: General Chat
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    posted a message on Nooooo!

    I know, I was hoping it would be out before Christmas though.

    Posted in: General Chat
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    posted a message on Nooooo!

    I was hoping for the patch this week. The map I'm working is almost done, I'm just waiting for mouse tracking and that custom UI thing in the patch.

    :(

    Posted in: General Chat
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    posted a message on Building placement footprint actor

    I'm pretty sure there isn't an actor or anyway to access that.

    Posted in: Data
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    posted a message on "Secret" Units in Map Editor

    Yeah I've seen the battlecruiser models before cause I used them in my map. Haven't seen the others, might have to use that laser tank in the map I'm making now.

    Posted in: Data
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    posted a message on [Resolved] Create Unit - Issue Order

    I'm not too good in the data editor, but I'm pretty sure that you can't issue an order like that without using triggers.

    Posted in: Data
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    posted a message on Structure won't die when underpowered

    I have a Base structure that creates a power field level of 2. All buildings in my map need a level of 1, except for the Power Range Extender structure, it uses 2 and it creates its own power field level of 1. When the base structure is destroyed, which is powering the Power Range Extender building, all the buildings die except Power Range Extender, but it should die since it needs a power level of 2 and only creates a level of 1. Does anybody know how to fix this?

    It is checked to die when underpowered too.

    Posted in: Data
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