• 0.953637391632115

    posted a message on Major map issues...

    In reply to clemenzasauce:

    Best way is with triggers. You could store the information using Integer variables. Every time a unit is created, or if you have set units already on the field, simply modify your variable in a global variable. You should use an array so that it corresponds to every player. You could have simple triggers that add or subtract to your global variable which would act as a counter to how many units you have. 

     

    A lot of board games do this sort of thing, such as Axis And Allies. They use red chips to basically act as 5 units, since the board game cannot accommodate dozens of units chips make it an easy way to have more units then they have plastic pieces for.

    Posted in: Data
  • 0.942555015718777

    posted a message on (Unsolvable) Building custom structure, Structure comes out blank

    Sounds like a model issue. 

     

    If you are using a default working actor say a marine or other standard unit, can you simply change the model of the marine or other standard unit to the igloo? If that doesn't work it's some incompatibility with the model itself and requires actual 3d editing of the model. 

     

    That is outside the scope of DATA and requires a modeler and the tools and programs needed to create and/or edit .m3 files.

     

    Posted in: Data
  • 0.942634765061978

    posted a message on How to create a tech and apply it ?

    First: On your upgrade is a max level field. Modify that to 3. 

     

    Second: You'll need to modify what the upgrade does. You select the unit SCV, and you would scroll down until you find the units movement speed. To get the desired effect you would want to use a multiply operation.

     

    Third: You need to properly setup requirements for the button to show up wherever you're upgrade is located. The two types of requirements are Use and ShowUse Requirements are the conditions that must be met to use the button. In other words the button will be greyed out if the conditions are not met. Show Requirements are the conditions that must be met for the button to actually show up on the unit, otherwise you won't even see the upgrade button.

     

    Lastly: You need to setup the upgrade in a Research ability. Here you will setup the button icon, the requirement, time, cost etc, and the actual upgrade it self. It's helpful to name all of them the same name, preferably with a prefix so you know how to keep track of what is what. 

     

    Here is a link to an older post on how to do upgrades. I gave you the summary but this link should go in depth on how to accomplish what I just told you.

     

    https://www.sc2mapster.com/forums/resources/tutorials/179574-data-tutorial-multi-level-upgrades-explained

    Posted in: Data
  • 0.960662525879917

    posted a message on Patch 3.12 and now Mac Editor won't open

    Paralells is the best program out there.... I am running an old OSX, Mavericks to be specific and so I wanted to make sure I ran an older Paralells. (The latest Paralells does not support Mavericks)

     

    I got windows 7 for about 30 or 40 bucks, and Parallels 9 for 15 bucks. Only place I could find Paralells 9 was on amazon.com and I had to order it through the mail. I couldn't just get the product key. (figures :P) 

     

    Anyway, it came in the mail everything works great! Its a bit slower then running Galaxy directly from your mac but its better then nothing. 

     

    https://www.amazon.com/Parallels-Desktop-9-for-Mac/dp/B00ENFVLAQ/ref=sr_1_1?ie=UTF8&qid=1491554022&sr=8-1&keywords=parallels 9

     

    However, if you want to run windows 10, you might need a newer version of Paralells, Just make sure whatever version of OSX and windows you are running, you get the corresponding paralells to go with it. That's why I went for 9 because I'm running Mavericks and windows 7, two older OS's. 

    Posted in: Galaxy Editor Bugs and Feedback
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