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    posted a message on Blizzard update ruined my map

    The modifications are in the map...... The funny thing is, I loaded the map that is still published and it had errors in it..... and only some of the modifications were taking effect. I tried reloaded the dependencies but its not working. I can't delete some of the dependencies because they are tied to triggers, data etc. etc.

    Posted in: Data
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    posted a message on Blizzard update ruined my map

    For example, there are hero units in the game, of which have custom properties, hit points, abilities, etc. etc. When the map loads none of the modifications are going into effect. The units just default to their base settings. I played this map many times before the update and it was fine. After the update, it's like many of the modifications in the data editor are not taking place.

    Posted in: Data
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    posted a message on Blizzard update ruined my map

    The latest update is the one that totally wacked out my custom map....

    Posted in: Data
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    posted a message on Blizzard update ruined my map

    I shouldn't say it ruined it, but basically everything I have done in the data editor no longer works with the latest update. How do I fix this? I've checked the data and it actually hasn't changed but it's like the custom data I had is not overriding the new dependencies...

    Anyone know what to do?

    Posted in: Data
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    posted a message on Data editor accidental deletion

    @onlyleviathan: Go

    It's apparently much worse then I anticipated. Every map I load has this exact same problem!

    Posted in: Data
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    posted a message on Data editor accidental deletion

    @onlyleviathan: Go

    In a nutshell, here is the data missing from every single unit....

    Move Stop

    Generic Attack damage model Generic attack damage sound Generic attack impact model Generic attack impact sound Generic attack launch model Generic Attack launch sound

    Validators is flying is not flying

    I feel like an idiot and I can't believe this happened!

    Posted in: Data
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    posted a message on Data editor accidental deletion

    So somehow I lost some critical data necessary for Unit Movements, and actor models. I was deleting copies and somehow the copes were linked or something. I tried reloading the basic dependencies but it wont let me without removing all the hours and hours of triggers i spent setting up. I tried removing the dependencies first to add them back in but that doesn't work nor will it allow me to simply replace what is already there. anyone have any tips before I give up and count my 10 hours of hard work wasted?

    Posted in: Data
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    posted a message on Custom unit size

    Thanks for the help! I'm going to try all of these tips out... That makes sense now when you told me the difference between copy and duplicate and making sure the models are linked properly.... I'll give it a try and let you know...

    Posted in: Data
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    posted a message on Custom unit size

    @Deadzergling: Go

    I actually copied the entire unit... Shouldn't that include the actor? When I check the actor status it says Colossus copy and is green not the default blue. In order to modify the model without changing the default model, (For other players who build the regular colossus) the model has to be a copy. But the model doesn't copy over if you copy the actor or the model or even the entire unit. In the data editor, you can find multiple model copies but when you preview them the actual model is not there. It's like the editor does not allow copying of the model or something.

    Posted in: Data
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    posted a message on Custom unit size

    Hi,

    I am creating a custom unit, Colossus. I know how to adjust the actor values to have the correct model but, I want to create a custom unit size for this colossus hero which will be much bigger then regular default collosus. I cannot figure out how to modify the unit size without modifying Every other colossus that appears in the game. I have tried creating copies of the default models but the copies don't copy the model itself, just the blob thingy. How in the world do you make this work?

    Posted in: Data
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    posted a message on Guardian Shield modifications

    @DrSuperEvil: Go

    Thanks so much! I was able to find the cliff value in the raw data field! Everything is working perfectly now.

    Posted in: Data
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    posted a message on Guardian Shield modifications

    Here is what I see under Search Area effect...

    Field Sentry - Guardian Shield Copy (Search Area) Effect: Alert (None) Effect: Chance 1 Search: Areas - (360):(-1):(11):(0):(Sentry - Guardian Shield Copy (Apply Behavior)) Search: Area 0 - 360:-1:11:0:Sentry - Guardian Shield Copy (Apply Behavior) Search: Arc 360 Search: Effect Sentry - Guardian Shield Copy (Apply Behavior) Search: Maximum Count -1 Search: Radius 11 Search: Radius Bonus 0 Search: Exclude - Search: Include - Search: Search Filters Excluded: Neutral, Enemy, Missile, Stasis, Dead, Invulnerable Target: Impact Location - (None):Target Unit Target: Effect (None) Target: Value Target Unit Target: Launch Location - (None):Source Unit Target: Effect (None) Target: Value Source Unit

    There is no option to modify flags... You can however modify the search filter, but inside of that there is no cliff value...

    Posted in: Data
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    posted a message on Guardian Shield modifications

    @DrSuperEvil: Go

    I found a quick and easy work around by changing the actual visual effect. I'm using one of the Xel Naga shield effects from the campaign. However, now I have a new problem. Any idea how to make the buff cover high ground when the unit is on low ground? I tried modifying the flags but I'm not sure which ones would change the effect while still keeping the hero a ground unit.

    Posted in: Data
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    posted a message on Guardian Shield modifications

    @michaelknives: Go

    Yeah, I checked that very same thing but the only things available for editing are the following:

    Field Sentry - Guardian Shield Copy (Create Persistent) Effect: Alert (None) Effect: Chance 1 Effect: Effect - Expire (None) Effect: Effect - Final (None) Effect: Effect - Initial (None) Effect: Flags + Effect: Period Count 30 Effect: Period Durations - (0.5000) Effect: Period 0 0.5000 Effect: Period Effects - (Sentry - Guardian Shield Copy (Search Area)) Effect: Effect 0 Sentry - Guardian Shield Copy (Search Area) Search: Detect Filters Search: Radar Filters Search: Reveal Flags + Search: Reveal Radius 0 Target: Location - (None):Source Unit Target: Effect (None) Target: Value Source Unit Target: Location Offset - End + (None):Target Point Target: Location Offset - Start + (None):Source Unit

    If you notice the period durations are 0.5 and the period count is 30. If you modify the period count to 60, it makes the actual buff last 30 seconds. If you modify to 120, the buff last 60 seconds. If you modify the period durations from 0.5 to 1.0, the buff actually turns off every 0.5 seconds. While making these modifications, I've noticed the buff effect changes, but the visual effects remain the same the entire time. It seems they are not attached at all.

    Posted in: Data
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    posted a message on Guardian Shield modifications

    Hello,

    I am new to the editor and am in process of building a custom map against insane AI opponents. I have a hero unit which has been given the Guardian Shield ability, however I want the shield ability to last 60 seconds instead of the default 15. I was able to increase the duration of the buff effect to 60 seconds but not the actual visual effect. It seems the visual effect and the actual buff effect are not linked as the visual shield only appears for the default 15 seconds. I looked everywhere in the data to find where I might modify that value. I was wondering if anyone had any ideas.

    Thanks!

    Steven

    Posted in: Data
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