• 1.5464613088162

    posted a message on SC2 Mapster Upgrade Discussion Thread
    Quote from DefilerRulez >>

    How do i change my avatar?

     Ever since yesterday, the forum uses your Twitch username and avatar picture. Go to your Twitch account settings and change the avatar there. (You need to be logged-in on Twitch for this obviously).

    Posted in: General Chat
  • 0

    posted a message on [Ask] What happened to the Avatar ?

    What you're seeing are default avatars for new Twitch users. Curseforge required you to merge your old curse account and a Twitch account some time ago.

    Even after you've merged your account, you used to be able to log-in to the forums with your old account and just ignoring the message about using your Twitch account instead (after logging-in, just open a new tab). Or in my case, never logout and don't delete cookies, thus remaining logged-in forever.

     

    But as of yesterday, it seems like the system now uses your Twitch username and avatar regardless. All these users whose new avatars you're seeing probably have created a Twitch account in the past for the merger and never used it.

    Posted in: General Chat
  • 0

    posted a message on SCMR v7.0 Episodes 4-6 (Brood War) - Release Date?????

    If there is no news on their project page, then I guess the release date is still "when it's done".

    Posted in: General Chat
  • 0

    posted a message on Almost tutorial posts damaged?

    Use google, type "site:Sc2mapster.com" and then your search terms. Works like a charm!

    Posted in: General Chat
  • 0

    posted a message on button data reference issue

    Actually no, the correct reference should be "Behavior,FaithLVL1,Modification.VitalMaxArray[Shields]".

    Posted in: Data
  • 0

    posted a message on [Solved-Not Possible] Button show data about unit

    I don't think so. Buttons always refer to a fixed type of information.

    Posted in: Data
  • 0

    posted a message on Campaign units in SC2 Editor

    Bottom line, you need to own the campaigns in order to use their dependencies. Wings of Liberty was being made free some time ago, but both Heart of the Swarm and Legacy of the Void dependencies are still locked behind the purchase.

    Posted in: General Chat
  • 0

    posted a message on [Showcase] AV Reinforces

    You're doing a lot of great work despite only using Blender, though!

    Posted in: Artist Tavern
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    posted a message on How to make a unit receive less damage from nearby units?

    You need to give each unit you want to use two weapons. One weapon only works at melee range, and the other one only works at a certain range.

     

    The hydralisk has this already. The damage is the same, but depending on the range, the unit will either fire projectiles, or use its arms to attack melee enemies.

     

    The big problem, of course, is that it requires a lot of work. You need to duplicate each weapon  and need to change the actor events of the unit's actor to use animations for the new weapon as well. But otherwise it's doable.

     

    PS: You can hide weapons, so the game only shows the weapon with the ranged attack, but not the melee range weapon. There should be an option for this in the weapon flag.

    Posted in: Data
  • 0.946985761890336

    posted a message on [Showcase] AV Reinforces

    I like it!

    Posted in: Artist Tavern
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

     

    Quote from VastanX >>

    Feedback 2

     

     Actually, "en route" is a perfectly-fine English expression. Heck, it even has a Wiktionary entry.
    Posted in: Map Feedback
  • 0

    posted a message on Cliff on editor

    You can get rid of the pointy edges of a non-diagonal wall if you increase their width (make them at least two units wide instead of the one unit width as seen on the picture).

     

    Posted in: Artist Tavern
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    posted a message on Cliff on editor

    Could you please elaborate what exactly is ugly? I can't see a difference to be honest, other than that the lighting makes the normal walls look darker.

    Posted in: Artist Tavern
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    posted a message on Saving and Loading Bank

    You must add a "load bank" command under the "preload and synchronize bank" command.

    Posted in: Triggers
  • 0.954258088508739

    posted a message on How can more people work on 1 map?

    You could try your luck with component files and git, but from my personal experience, it is better to just upload the mapfile with the newest changes somewhere like Google Drive, and your teammates download that version, and then they work on it and upload the newest version as well.

    It's cumbersome, but it prevents all of the technical issues that can come up when working with component files.

     

    In either case, communication is key. Any technical issues can be overcome if you talk to your teammates often.

    Posted in: General Chat
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