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    posted a message on Help me not fail miserably in school!

    @deloctyte: Go

    The hours question can't accept decimals like 0.5. So I put 1 or 0 instead. I also wanted to write descriptions, but it wouldn't let me. Like I visit other map sites whenever I need help I can't find here,

    Oh , and you can rate my free apps in exchange: http://apparentet.ch or I'll be coming for my cookie

    Posted in: Off-Topic
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    posted a message on Osama Bin Laden

    Well, the Dept of Defense officials (I think it was them) said Osama's body was buried in according to Islamic Law. Still, anyone's body deserves respect.

    For those who want more proof that it was his body, would you want people probing your dead body for months or years after you died because they didn't believe it was your body?

    Posted in: Off-Topic
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    posted a message on [Release] Twilight Struggle

    Update 1.35

    Stalemate timer implemented to prevent players from running away.

    Posted in: Project Workplace
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    posted a message on the science of lag

    Hey, I use a Geforce 6400. Don't even talk about 20+ unit battles.

    Posted in: Off-Topic
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    posted a message on [Release] Twilight Struggle

    Update 1.27 released

    - Lurkers now automatically burrow instead of suicide into enemies. - Pygalisks can now attack buildings, kill a Karak to see them.

    Posted in: Project Workplace
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    posted a message on Burrow Autocast, strange behavior

    @b0ne123: Go

    Hey, I looked at the file you posted and the auto burrow works great. However, I can't figure out what data you changed to get it to work. Can you post some steps if it's not too long or step on how to copy the modified lurker to another map project? Thanks.

    Nvm, looked at the burrow ability in table view and saw the validator that needed changing. Great file!

    Posted in: Data
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    posted a message on [Release] Twilight Struggle

    Update 1.23 has been released!

    - More unit changes + balancing

    - Now players can select a difficulty at the start of the map!

    Posted in: Project Workplace
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    posted a message on [Release] Twilight Struggle

    @nevjmac: Go

    Hm, with -mercy on, there is a short lull around the 16 minute mark. You should be able to survive with three bunkers and a tank on each side.

    I'll add you on Battle.net, invite you to a game if we happen to both be on. ;)

    Posted in: Project Workplace
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    posted a message on [Release] Twilight Struggle

    @nevjmac: Go

    I've added a difficulty adjustment in the latest, 1.20.

    If you type "-mercy", only easier units will spawn. Makes the game much easier.

    I admit, Brood Lords/Guardians were the hardest to defend against, even in the original map.

    Posted in: Project Workplace
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    posted a message on [Release] Twilight Struggle

    I accidentally posted this in a different section and couldn't move it over.

    Blizzard's hardest scenario map is back; remade from scratch in Starcraft 2!

    The Swarm has surrounded the Terran Outpost, survive back to back with your friends and other players. Simultaneously attack and defend to defeat the Swarm! Are you up to the task?

    Embed Removed: https://www.youtube.com/v/XJ0mzHbai8w?fs=1

    Play on US Battle.net servers now! Search Twilight Struggle with "Co-op vs AI" filter or download it here, at SC2Mapster.com http://www.sc2mapster.com/maps/twilight-struggle/

    Let me know what you think, post below! ;)

    Note: Excuse the low resolution, my graphics card gets 5-10 fps in a fight. I'll be getting a faster card soon.

    Posted in: Project Workplace
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    posted a message on [Release] Twilight Struggle

    Reposted under Projects, forum link below

    Blizzard's hardest scenario map is back; remade from scratch in Starcraft 2!

    The Swarm has surrounded the Terran Outpost, survive back to back with your friends and other players. Simultaneously attack and defend to defeat the Swarm! Are you up to the task?

    Embed Removed: https://www.youtube.com/v/XJ0mzHbai8w?fs=1

    Play on US Battle.net servers now! Search Twilight Struggle with "Co-op vs AI" filter or download it here, at SC2Mapster.com http://www.sc2mapster.com/maps/twilight-struggle/

    Let me know what you think, post below! ;)

    Note: Excuse the low resolution, my graphics card gets 5-10 fps in a fight. I'll be getting a faster card soon.

    Now that I just noticed the projects section of the forum, can someone move it over? Thanks.

    Posted in: Map Feedback
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    posted a message on Publishing maps to Battle.net servers

    I see many maps say that they're available on EU, NA, and other Battle.net servers.

    How do the makers distribute the maps to different regions?

    Note: My account is in NA

    Posted in: General Chat
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    posted a message on promote

    @zeldarules28: Go

    Do you have any videos that you consider good? Would be nice to have an example of what people like.

    Posted in: Off-Topic
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    posted a message on Unit Collision kills enemy units?

    @Alphadrant: Go

    Thanks, helped a lot. :]

    Posted in: Data
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