At first it was teal, but I put yellow, because of a vote that was made in my section of Assets. between orange, yellow, teal and another color (I do not remember) and the yellow color was chosen by votes.
The 1st version of UED, I did it wrong. the 2nd version is an improved version but with many problems in many units and structures.
The 3rd, is the official version and matching the tone of the textures, reducing the number of textures and extra parts in the models, is more compact.
Abilitie that change form, such as a command center transforming into a planetary fortress, or a building that uses the ability to fly. That's morph type abilities
The models are the same as the originals. They have not changed more than the texture. They are bia M3 to Xml, they do not lose properties in this way.
I would like to do some doodads as decal and things that distinguish that is UED. But for example the UED logo is not symmetrical and in flags and other doodads you have to adjust the texture. so that the logo remains whole.
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About look for textures, do not worry, that's it, find the files in the assets file is easy, I have an example with all the textures purple,
But thanks ^^
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In what Layout file are the colors of each race?
I found this post, but it does not say in what file it is. Link
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By the way, does anyone know the name of the blue background texture of the buttons?
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1.89713403181643
At first it was teal, but I put yellow, because of a vote that was made in my section of Assets. between orange, yellow, teal and another color (I do not remember) and the yellow color was chosen by votes.
The 1st version of UED, I did it wrong. the 2nd version is an improved version but with many problems in many units and structures.
The 3rd, is the official version and matching the tone of the textures, reducing the number of textures and extra parts in the models, is more compact.
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In reply to VarientTFoR:
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In reply to FreezingAcidRain:
That's morph type abilities
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The models are the same as the originals. They have not changed more than the texture. They are bia M3 to Xml, they do not lose properties in this way.
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Anyone who has any morph abilities
.
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In reply to FreezingAcidRain:
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In reply to Alleyvipersc2:
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In reply to Forge_User_24010345:
But for example the UED logo is not symmetrical and in flags and other doodads you have to adjust the texture. so that the logo remains whole.