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    posted a message on [Campaign] Wrath of the Tal'darim

    I'm excited to play this!

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Yeah, I settled with normal death. A few sad parts after some quick edits. I'm done with it, btw. It's just the data parts is hard to figure out.

    1. Apparently you can't have a unit with curved collision in game, so there goes walking over the bed. But attacking it still looks legit. No problem.

    2. I don't know how to achieve a death where a sequence of animation plays out before the unit's collision disappears. So I reverted to the single death animation. The animations are kept, but I settled on the zerg blood burst with a single animation where the bed curles down into the hole, and a evolution chamber death appears.

    There are still data to be worked out, which I put off 'till they're actually needed. I feel lazy working on them right now, since it's not used in my campaign. But the animations are there for others to use later.

    For now, I've done sketches for an Aldaris in-game model, and an Enforcer for the DarkReign mod.

    Also, A rework on Aldaris portrait is on the way. I'm quite busy right now, so there might be delays to follow.

    Here's a sketch for Aldaris. It still has some way to go, so... yeah.

    Nice, looks a little more detailed. And the Enforcer is Dark Reign 2, right? Damn, I was hoping it was DR1 you were talking about :P

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    3 sounds legit. And it's looking better and better. :)

    I suppose it should just be a two part state where you kill both, and with a trigger, if you kill the Cerebrate with a DT, the pool dissolves. If you move it, the pool stays there, but with a trigger, in a campaign, you can make it enter the dissolve/die state. Though the player would not be able to do this by himself, it would only work if you're fighting th AI.

    How's that sound?

    Posted in: Project Workplace
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    posted a message on New terrain «Ghost Tower»

    Reminds me of Crysis 2 and 3. Nice!

    Posted in: Terrain
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    That's the plan. hehe

    Now I'm even more excited, awesome :)

    Good luck with the DR project, as well, then!

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Depende 'tol, if needed, then there will be more.

    I'm trying to get this done ASAP, as I am moving to a Dark Reign: Future of War project.

    That or, I'll jump between the two to avoid getting bored.

    Dark Reign!!!! Love that game! Is it DR remake on the SC2 engine, by any chance? :)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Absolutely stunning. And it looks like they can easily fire onto it or damage it through the bed. Suspension of disbelief, I suppose, if it comes down to it. Currently, your work looks too good to pass up or scrap. :P

    Posted in: Project Workplace
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    posted a message on [Request] Zeratul and Tasadar as purifier

    I approve of the idea! Would totally find a use for them, as well :D

    Posted in: Requests
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Thanks man. But we both know they can do better. They follow limits I think, or the likes, that keeps them from unleashing their full power.

    LOL, "...that keeps them from unleashing their full power". Maybe they do. x)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Here's the full Death-Rebirth Sequence:

    AMAZING! (as always)

    Blizzard's art team would be jealous :)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    @AlexO6:

    THat's the plan. The cradle/nest has a hole, looks like an entrance, where it will pop, like in the tremor movie. You can build the nest somewhere else, like a nydus, and the cerebrate can be moved there via the nest/canal.

    The unpowered animation set is also planned. Guts will spew from it's sides, and the cerebrate would deflateand slop down. Then it will inflate again back to form.

    Sounds like a fun mechanic, nice! You have some great ideas, can't wait to see more :)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    I've been looking at Starship trooper lore on the Bugs. Their transport concept is quite interesting. Wouldn't it be nice to have a Bug race in sc2?

    Aren't the Zerg pretty much that? :P

    The Cerebrate looks pretty impressively well done, and up to SC2 standards, too. :)
    I'm not sure about that three-pronged mouth it has, though, I recognize that piece from a Zerg doodad.

    Also, would be cool if the Cerebrate model had a "rebirth" model for when you kill it with something other than Dark Templars and it regenerates.

    Would also be cool if it had a deep tunnel ability with animation, where it could resurface at another place (suggestion for your campaign).

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from Zarxiel93: Go

    @Alevice: Go

    FUCK YOU! YOUR IMBECIL! I HAVE PHOBIA OF WORMS AND YOU POST THIS PHOTOS! YOU ARE A DAMNED IMBECIL!

    Says the guy with the worm avatar. :P

    Posted in: Project Workplace
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    posted a message on [Showcase]Ghostnova's models

    OMG that looks boss, please tell me this is close to a release state, I can't wait to play this :D
    This hit all the right nostalgia notes!

    Posted in: Artist Tavern
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    posted a message on StarCraft 2: Redux

    Can't wait to see this, as well :)

    Good luck!

    Posted in: Project Workplace
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