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    posted a message on [Showcase] Taylor Mouse's Models

    awesome! So will I be able to get also doodad meshes like statues for instance ? Is it also possible to get terrain textures ? I would like to see how Blizzard did them. It feels that mine are missing something .

    Posted in: Artist Tavern
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    posted a message on [Model, Texture] Pipeline (~6hrs of Video)

    @TaylorMouse: Go

    I have just updated the tutorial and added the final texturing part with project files where you will find aj brushes, max nad ps files with ready textures and finished lowpoly mesh. Also there is decimated highpoly model and 3d coat colours palette.

    3d coat is very good for retopology!

    allright I will make another small video tut just about zbrush brushes and shortcuts but a bit later=)

    PS. the slash (aj brush) is using alpha but it was done by using Orb brush. So the person just took Orb brush and manually sculpted one nice detailed slash and then saved it as alpha in zbrush. You can make same slashes with the orb brush but this way you will spend a lot of time by doing each slash manually.

    here is the small video tutorial made by the creator of the Orb brush. He explains how he did it and why it is so special compared to the standard zbrush slash brush

    Embed Removed: https://vimeo.com/moogaloop.swf?clip_id=26399689&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1
    Posted in: Tutorials
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    posted a message on [Showcase] Taylor Mouse's Models

    @Zolden: Go

    Yeah looking nice. I just paint all highlights over the cavity to give it a more hand painted look. By the way, have you ever seen this vertex magazine ? There is a nice tutorial by one great artist from blizzard (*Fanny Vergne). She is showing her texturing process of similar stone floor texture. I find it extremely useful!

    https://gumroad.com/l/SpXd

    Posted in: Artist Tavern
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    posted a message on [Model, Texture] Pipeline (~6hrs of Video)

    @TaylorMouse: Go

    yeah my bad. I thought that I explained all my brushes but now I see that the scratch brush wasnt discussed. I will update the video as soon as I get home.

    But in a nutshell: I am using custom brush for that and I will place it in the project files today.

    orb brush for making cracks

    flatten brush , hard polish brush , mah polish - for polishing the surface

    Aj pinch bruhs - for piniching

    Aj slash - for scratches/slashes

    those are the brushes I mainly use

    Posted in: Tutorials
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    posted a message on WC4 level art WIP

    Ok finally its live. You can find it in the tutorials section or use this link:

    http://www.sc2mapster.com/forums/resources/tutorials/73483-sc2-modeling-and-texturing-pipeline-about-6hrs-video/

    I still need to add last part and project files but this wont take long.

    Posted in: Artist Tavern
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    posted a message on [Model, Texture] Pipeline (~6hrs of Video)

    Hello All!

    !!! If you want to change a speed of a video go here and choose html5 player https://www.youtube.com/html5 !!!

    In this tutorial I walk you through my process of creating low poly asset for sc2 engine. I wont be covering basic staff like navigation. Lowpoly modeling, high poly sculpting, retopology, unwrapping and finally texturing will be covered in this 6+ hours video tutorial.

    free plugins used:

    RTTassist - http://www.scriptspot.com/3ds-max/scripts/rttassist (awesome 3ds max plugin)

    QSM - http://felixschlitter.com/tool/qsm#features (awesome photoshop plugin)

    Zbrush brushes:

    MAH polish - http://mahstudios.com/downloads/ Orb cracks - orbart.free.fr/Orb_Cracks.ZBP

    project files :

    https://www.dropbox.com/s/2mbzb6eu6fqssby/project%20files.rar?dl=0

    Part1 - Base mesh modeling

    Part2 - High poly sculpting

    Part3 - Retopology

    Part4 - Smoothing Groups

    Part5 - Unwrapping

    Part6 - Baking

    Part7 - Texturing

    Posted in: Tutorials
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    posted a message on WC4 level art WIP

    I am using Camtasia 8 for video editing and it is horrible with rendering the video.It isnt even 64bit lol. Getting lots of errors with it. I will post the tut as soon as it let me render all my stuff.

    Posted in: Artist Tavern
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    posted a message on WC4 level art WIP

    Good to hear! Just finished with the sound. I did it separately. All in all its 7+ hours of video with some speed ups. I still need to add some minor tweaks and I hope to get it done by tomorrow.

    Posted in: Artist Tavern
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    posted a message on WC4 level art WIP

    @Daara87: Go

    hehe tahts true . I hate my voice especially my weird english accent=) .

    By the way, is it ok that the tutorial will be a bit long?. Its around 4 hours of video with some speed ups. I wanted to add more speed ups but I am not sure if its fine to watch technical stuff like baking with fast speed . I decided to record three examples of baking . Normal, with cage , with cage and explode mode. The last baking example is about 58 minutes.

    Posted in: Artist Tavern
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    posted a message on [Model Showcase] Warcraft Units

    Interesting. I always preferred maya for rigging and max for modeling =) Have you tried Xnormal for baking ? Yeah blender is a nice app. I have to force myself to learn it because I am quite unhappy with the max monopoly. I am actually using modo at work and it feels a lot faster than max in terms of modeling and the only thing which keeps me using max is the modifiers statck. 3d Coat is very awesome app and I highly recommend it especially for hand painted textures.

    Posted in: Artist Tavern
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    posted a message on [Model Showcase] Warcraft Units
    Quote from Triceron: Go

    The techniques I use are similar to the DOTA2 texturing and character art guides, which you can find on Valve's steam workshop.

    The methods involve creating a high resolution mesh, which you can make in Zbrush/Sculptris/Mudbox, then baking out multiple maps as overlays, and then finish up with a bit of handpainted love. I also use a lot of reference to hit a certain look, usually stuff from WoW or now Heroes of the Storm since I finally got the client.

    References are key to good art IMO. It's always easier to create something when you know the end result you're aiming for, not just relying on imagination and trial-and-error. Before I start a model, I usually sketch out a quick concept and block out rough shapes of what I want to make. Sometimes I collage it from multiple reference pictures, just to get an idea of what I need to make. The stronger the concept you have, the better your end result will be. Removing the guess work makes modelling (and texturing) a hundred times easier.

    As for updates, I've been working on a couple things ever so slowly, and I have a backlog of stuff I haven't put up here. I've mostly been trying to break down Heroes of the Storm models, and I'm contemplating updating some older models to fit the style better.

    We have so much in common =) I mean my pipeline is almost the same. By the way, what apps are you using if its not a secret ?

    Posted in: Artist Tavern
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    posted a message on WC4 level art WIP

    sorry guys. I was too busy lately. It looks like a lot of work actually. I am quite nervous while recordering which leads to record twice same things. Anyway, I am on the actual painting part which is the last part. Then I will edit and record sound and I hope to release it this week.

    Posted in: Artist Tavern
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    posted a message on WC4 level art WIP

    I will post the tutorial after I have recorded all parts and edited them. Sorry for confusion.

    Posted in: Artist Tavern
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    posted a message on WC4 level art WIP

    Well thanks but I dont think I am the right person to teach you that. I am still learning how to draw myself.

    anyway, I have managed to record two parts of the tutorial.

    1. Lowpoly modeling

    2. Highpoly sculpting

    WallDoodadWIP

    next will be

    3. preperation for baking (retopology, unwrapping)

    4. baking and texturing

    I will try to record my voice also but I am not sure. Maybe just text will be enough.

    Posted in: Artist Tavern
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    posted a message on WC4 level art WIP

    I have decided to make a small video tutorial about how I do these assets. Here is the concept of the object I will be doing for this tutorial.

    human wall concept

    Posted in: Artist Tavern
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