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    posted a message on WC4 level art WIP

    yeah looking nice. Maybe some of the specular highlights could be removed I mean those which show in cracks.

    Anyway here is what I got from the basic shader

    pretty much same result as in sc2 engine I think. Still need to tweak the spec a bit but I must confirm that the spec and transparency work as it was described. Pure black is transparent and everything else is a spec value. Also I am using tif format because tga alpha is not working for spec for some reason.

    and sorry I forgot to give you tree normals, here they are

    https://www.dropbox.com/s/cykii7rqilszf52/pinetree_normals2.tga?dl=0

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    posted a message on WC4 level art WIP

    @Zolden looks like there are some errors with the smoothing groups or normal maps or maby the specular map is too sharp. there are no mirrored normals in this model and the helmet doesnt have smoothing groups in the middle.

    Here is what I got from the sketchfab with standard shader and I would like to see something like this in unity.

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    posted a message on WC4 level art WIP

    yeah thats the thing. The PBR acts differently and I guess it wont be that easy to make same style as in sc2. And for the legacy shaders specularity TaylorMouse was right. It uses alpha for spec and it also uses it as alpha so pure black will be 0 transparency but for some reason I cant get that work. It still cutout even not 100% black

    max files> https://www.dropbox.com/s/l3u83fbaohbr3yj/wc4_max_files.rar?dl=0

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    posted a message on WC4 level art WIP

    [email protected] yeah tried that standard specular with cutout mode. Everything is working but the specular is looking not quite right. Could be great to see your setup if you can import lets say trees and so that they look close to what they look in sc2. I personally think that pbr shaders interact differently with the lightning which may look different and you will have to make some adjustments to the texture. Well I may be wrong since I dont have much experience with PBR.

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    posted a message on WC4 level art WIP

    thats actually intereting, so to get specularity I use alpha but what about transparency then? What if I need both spec and transparency for my object? Its also strange that you cant place a map into specular slot only colour.

    [email protected] I have the latest free version I think and there are legacy shaders which you can use. I tested it myself.

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    posted a message on WC4 level art WIP

    unity 5 has still legacy shaders so you can use them enstead of the new pbr ones.

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    posted a message on WC4 level art WIP

    I see, well I make ao map from highpoly model for the details and then I also bake lowpoly ao map from lowpoly model to capture overall shadows=) And for the second uv set its actually possible to just copy paste same uvs to the second uv channel but you will still have to make some changes to eliminate seams

    by the way, here you can view the statue in 3d on sketchfab

    https://sketchfab.com/models/7aec2e1611944d928a2ca5a2e0926e84

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    posted a message on LotV beta client is downloadable now

    looks like they are reusing some of the heroes textures here. Cracks on the third pic remind me cracks from heroes statue model . Anyway, looks great !

    Posted in: General Chat
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    posted a message on WC4 level art WIP

    ah you meant the unwrap of the separate ao map. Their uvs were done automatically to save time and there is no point of making good looking uvs for this map manually because you will never need to make any adjustments to it in ps. This ao could be baked by using main uvs but since the house has many variations I had to make separate ao for each house, otherwise there would be seams.However, if you really need to edit this map you could do so in 3d coat.

    PS. the house is also using a lot of tileable textures. This is done so that you could build lots and lots of your own variations and for each new variation you will have to make new second uv set and bake the lowpoly ao. I also covered this part in my video tutorial

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    posted a message on WC4 level art WIP

    yeah thats true. No point of making same things twice. Do you mean the ao maps are useless or they are done poorly or do you mean that the unwrap is done not very accurate? I think ao gives a bit of extra soft shadow which makes the object look more interesting but of course its not obligatory to use.

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    posted a message on WC4 level art WIP

    Right! So here is the link to the max files with tga textures. Please feel free to use/mod them or study but just dont sell them in any way=) For the highpoly its a bit tricky since the file size is huge and I need to prepare it first. I can probably upload one highpoly on weekend. Which one would you prefer me to upload ?

    https://www.dropbox.com/s/l3u83fbaohbr3yj/wc4_max_files.rar?dl=0

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    posted a message on WC4 level art WIP

    uh my bad. This one was a test object and I forgot to remove it. Just ignore it if you can. Regarding the file size I have no idea actually. I have been commiting everything through the art tools. I am not quite confident with the engine and so I might done something wrong but you could try to extract the files you like and use them in your own maps or mods. I can post max files of all the models as well.

    Ok lol. I have just resaved the mod with a different name and it it now 17,039 KB

    PS. I have just updated the above link with the new fixed low file size and the test object removed. Thanks Zolden for pointing it out!

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    posted a message on WC4 level art WIP

    hey guys!

    The project is taking too long I guess and I have decided to upload all what I have done so far so you could start using it in your maps. Feel free to mod them in any way but just dont make profit of them. I will be adding more staff slowly and as soon as I get new asset done I ll update the mod.

    https://www.dropbox.com/sh/7v5u7p9k20o6p5t/AAAJceGN2P20F0-syfns5bgNa?dl=0

    here is latest preview of the statue.

    - added more highlights to the cracks

    - added dust to the bottom part

    PS. I would like to get some credits if you are going to use my stuff =) Also the footman model is a placeholder and is done by awesome Triceron!

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    posted a message on WC4 level art WIP

    Thanks ! Really appreciate this!

    Sorry but I am not planning on doing characters right now. I am working on environment atm. I still need to add a lot of staff. I was actually getting some crazy ideas about making elwynn forest stuff . Something like Northshire Abbey :) well this is just an idea . I guess I should make cliffs first

    I was making just a statue and as far as I know there are now teamcolours for such doodads in warcraft but if you guys want it I can do it !

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    posted a message on WC4 level art WIP

    update. ingame screens . I am still polishing the texture

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