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    posted a message on Demographics

    22 and Korean, yet I'm not a starcraft god. I feel jipped.

    Posted in: General Chat
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    posted a message on The Lab

    Oh hello old stuff. I still have this map. I deleted a lot of my old maps a while back because i felt like they were garbage (and they mostly were) and didn't want anyone to suffer.

    I'll attach the map. I can't guarentee it works correctly though. It hasn't been touched in 6 years.

    Posted in: Project Workplace
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    posted a message on What does my reputation mean

    It's like an upvote. Before there were upvotes.

    Posted in: Off-Topic
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    posted a message on Ah Good old Sc2mapster

    Not a whole lot that can be done for a genre that no one plays to begin with.

    Posted in: General Chat
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    posted a message on The whole Ed Bighead thing

    @Mozared: Go

    You brought it on yourself my man.

    Posted in: Off-Topic
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    posted a message on Marauders!

    @JayborinoPlays: Go

    As far as I know, thats just how it is when using a morph ability with a command card after the first. It could be fixed by putting everything on the first card, but theres not enough space for them and the standard buttons.

    Posted in: Map Feedback
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    posted a message on Marauders!

    @DEFILERRULEZ: Go

    Quote from DEFILERRULEZ: Go

    I suggest to recude probes building time, this mission is all about a-clicking not about difficulty, so i think you should reduce a lot the probe's building time

    • You normally will be able to make 3 at a time, like at the end. The first 3 parts are just about showing off each third of the armada.

    The Khala high templar's ability "phase" doesn't work

    • You can only use it on buildings

    Purifier zealot doesn't have respawn

    • It was overpowered with it. The button tooltip mentions that it cant either.

    Electrodisk's "Electro Burst" ability doesn't work

    • It's point blank. Will make this clear in the button

    On the last part of the mission i can't build khala units, since khala probes can only probe purifier pylons and assimilator

    • wat? You sure you were selecting the right probes? I played it right before the upload and made everything fine.

    Why there are not attacks on my base? To keep a bit of pressure i mean, i feel like the difficulty on the last mission went a bit too low, especially considering how OP my awesomerauders are :)

    • To learn how to use the three parts in unison. So that you can take your time.

    As for everything else, I'll look into it.

    Posted in: Map Feedback
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    posted a message on Marauders!

    @DEFILERRULEZ: Go

    I might use it for the next map. It's just a texture swap of the mercenary marauder anyhow.

    Posted in: Map Feedback
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    posted a message on Marauders!

    So Dark Souls 3 is coming out in a couple of days...

    Map dev may or may not slow down due to this.

    I'll try to get the next map out before then though. It's basically done.

    Posted in: Map Feedback
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    posted a message on Marauders!

    @DEFILERRULEZ: Go

    Bane Mother not being on army is intentional. You lose if she dies, and its usually not a great idea to send her to the front lines. She's really slow.

    Posted in: Map Feedback
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    posted a message on Marauders!

    I think that would only cause problems for most people. You would never be able to use f2 if you have any mecharauders mining.

    Posted in: Map Feedback
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    posted a message on Marauders!

    @DEFILERRULEZ: Go

    The map expands to the right once you find a certain area. I think that's what you're missing.

    The new miner is way more balanced than the MCUs were in traditional starcraft mining. In the traditional style, they mined so fast that you'd have a surplus of resources on every map they were in. It's all due to the fact that they have instant movement acceleration, unlike SCVs, Drones, and Probes. In any case, the new system is supposed to emulate Command and Conquer. I've been slowly transitioning to it with all 3 parts of Kaboom Baby. You maaaay or may not have noticed, it's not extremely obvious.

    Posted in: Map Feedback
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    posted a message on Marauders!

    @DEFILERRULEZ: Go

    Top right, You gotta look for him. Look in the editor if you really can't find him.

    It's easy so that you can get used to the new gathering system which will be used from now on.

    Posted in: Map Feedback
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    posted a message on Marauders!

    @EDHRIANO: Go

    Yes. The text right under the Battlestation says so, as does the project page.

    Posted in: Map Feedback
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    posted a message on Marauders!

    @DEFILERRULEZ: Go

    Thanks for your feedback man. I actually tried most of your suggestions about Kaboom Baby 3 before releasing it. My main focus was the Hybrid smacking down the gates, and the fortress-like walls. The Hybrid defending itself, your base getting attacked, and big reinforcements for the Hybrid all made the the map very binary. You would lose your capped army once to defenders or the Hybrid and wouldn't be able to take it down before you lose. The map is on a 38 minute timer if i remember correctly (not too long not too short, the previous two could drag out for almost an hour if you aren't on point with your army comp). Having base attacks were also binary due to the size of the map necessary for the Hybrid. You either lose your whole base if your army is attacking the Hybrid, or you spam 50 turrets. No real challenge or strategy there, unlike part 2.

    The 3 parts were also supposed to get easier and easier as the Marauders won more battles. Part 3 was more annoying than anything with those elements, so again, removed.

    Posted in: Map Feedback
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