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    posted a message on Abvdzh's Data Junk

    hey ppl. After i changed GPU the shader of a material applied to Spike Bomb (Alarak's 5th ability) seems to whiteout. Is this the shader problem or Blizzard mess something in Texture Folder in recent patch and everyone else have the same issue? :/

    Posted in: Data Assets
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    posted a message on The Xel'Naga

    Idea behind all that xel naga and shit is they are basicaly first entities in material universe. And as they originaly came from the void (which is non-material universe and a cradle of each ever existent entity) as "spirits" they hadn't some definite shape or form. So when they incarnate in matter they got a look of ugly floating faceless squids.

    Posted in: General Chat
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    posted a message on Brexit Vote

    The globalization will happen only when it will be more profitable than keeping state borders / different currency for each country. Right now the only thing which keeping them is a sweet posibility to buy cheap slaves in different regions of a planet.

    The real thing under a threat nowadays is EU and white people basicaly (mean nordic race here). Such countries as Latvia, Lithuania, Sweden, Netherlands, Germany, GB, etc. should realy try to smell the shit before it lands on their heads.

    Overal brexit is a great choice imo. Just look at the reaction of mass media and do the straight opposite. This will never go wrong.

    Posted in: Off-Topic
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    posted a message on Nova Mission Pack 3

    Maps won't be open source isn't it obvious? What's the point of selling content if you'll be able to play those missions in "test documet" mode?

    Posted in: General Chat
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    posted a message on [Showcase] Diablo 2 high-quality Diablo model (WIP)

    the changes you made in head makes it look dinosaury. The version from HotS is perfect, don't waste your time XD

    Posted in: Artist Tavern
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    posted a message on Monetizing comes to Starcraft II

    Blizzard said earlier that they will work with individual developers. Carbot is kind of addicted, and brought something fresh and unique, so nothing new here.

    What Funky is curious about i guess is Map Marketplace. I don't see this happening because of same reasons as years ago:

    1) new patch might break maps and it will be Blizzard's responsibility because author may not be willing to provide a technical support for his map. And people wich bought some shit from marketplace will demand their money back in that case.

    2) interest in sc2 mapmaking dimmed drasticaly over the years (from 2010). Now i see a 10-15 same people on this site and even lower amount is able/willing/have time to provide content. Editor design itself is a problem for bringing new casual mapmaker to the scene. It's a tool for Blizzard professionals which spend time in it to earn money.

    3) Blizzard knows about p. 1) and 2) so they did a little experiment with release of war3 assets to see if fantasy setting could bring more mapmakers to the scene. It's not.

    4) The top-down gameplay mechanics (stun, crit, damage taken, positioning, crowd control, etc) was already fully explored in Dota and basicaly Diablo 3. Next big revolution such as Dota ain't gonna happen. The lack of new ideas is real. We see that in Heroes of the Storm which is epic fail design-wise.

    5) Some veterans from SC and Dota eventualy moved to Hearthstone, because it's simple, fun and doesn't require a lot of time to invest in. (lowering the sc player base)

    Posted in: General Chat
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    posted a message on Starcraft 2 coop Upcoming commanders
    Quote from AppleFee: Go

    You know you can distract those models when they will publish it with the next update. Or do you need to buy the commander to get those units in your editor.

    All models will be available with the next patch.

    Yeah, i'm eager to get my hands on those and toy with a new visuals :}. Models which came with Alarak were pretty sweet man, can't wait to get nova effects. The library of special effects has grown drasticaly after LotV release and now with these new commanders it just gets better.

    Posted in: Miscellaneous Development
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    posted a message on Is there any interest in the Starcraft Universe engine going open source?

    I don't want to upset or insult anyone but i don't think your fundamental work as a whole can be useful for an individual moder. Most likely people will take some parts in which they are interested most.

    Better to have your stuff as a reference than not to have though, but it's up to you to decide is it worth an extra work from your side or not. I doubt it will be a blast, but maybe somehow help to attract more people for your team guys. Or gather ideas for a new content.

    I personaly enjoyed your cinematic a lot and i can only imagine the effort you put in it and the actual mod. The gameplay on the other side isn't very enjoyable at least from my perspective because it looks too much like SC copy of WoW. It's just my opinion though which doesn't mean anything. Maybe it will see success in nearest future or you will be future developers of World of Starcraft and earn glory and money :}. Best of luck anyways.

    Posted in: General Chat
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    posted a message on Stuff I do in Unity
    Quote from Zolden: Go

    Videocard is full of slow processor units, but there's alot of them.

    if i remember right the GPU processors are ultra-fast but "stupid" (less instructions) and CPU is slow but "smart" (x86 is a bigger instruction set) ?

    GPU processors are better when you need to do a ton of simple arithmetic operations. I'm not the pro at computer science but i assume the larger instruction set makes it so CPU spend more time to process the incoming data?

    Posted in: Off-Topic
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    posted a message on Validator - How to check if target unit is same owner as caster unit?

    @Demtrod: Go

    will thank me when you finish your ability :X. You can look in map from this thread as i suggested before https://www.sc2mapster.com/forums/development/map-development/88650-bosses-with-0-triggering-fun-or-shit/

    I'm using that effect slots of Arm Magazine abil to apply various buffs on ammo units of Warhound. It's pretty easy to inspect what i did there...

    Posted in: Data
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    posted a message on Validator - How to check if target unit is same owner as caster unit?

    man.. You put your effect in "Release" bracket of arm magazine abil which happens when ammo gets out of host's control by running "Release Magazine" effect.... You need to put desired effect in "Create" bracket....

    Posted in: Data
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    posted a message on Validator - How to check if target unit is same owner as caster unit?

    @Demtrod: Go

    youre doing something wrong. In your previous thread you applied persistent with that field, Apply Behavior is the regular effect just as create persistent and can be used in a same way. If this issue from the same ability that you asked for in previous thread i suggest to put that Apply Behavior effect in Effect - Initial field of your persistent. OR create a set effect that will include both Apply B. and Create Persist. Effects.

    Posted in: Data
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    posted a message on Validator - How to check if target unit is same owner as caster unit?

    @FunkyUserName: Go

    Quote from Demtrod: Go

    only target units owned by the casting unit.

    how's the filters help you detect if units belong to caster?

    @Demtrod: Go

    Youre not stupid. Caster is not equal to ANY unit of the same type owned by player. Its a whole different stuff.

    Check how the Liberator anti-ground weapon is done. In LotV Blizzard added a new field for UnitCompareBehaviorCount type of validator. This new field called "Require Caster Unit+" which lets you check caster of "Apply Behavior" effect. This allows to shoot only at targets which are alowed for a particular liberator instead of any liberator owned by a player.

    If you want this type of search for units managed through Arm Magazine ability you should apply a dummy buff (you can run that effect by putting it in Create field of Arm Magazine ability) which will serve as a marker. Then in the target effect of search area you should put that BehaviorCount validator with "Required Caster Unit+" set to Caster.

    If the spawn unit created by caster with "Create Unit" effect you should Apply Behavior on "Spawn Effect+" (a field in Create Unit effect object).

    Posted in: Data
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    posted a message on Why are most projects campaigns?
    Quote from GlornII: Go

    I wonder how many of you have considered making an RPG? I feel as though a campaign and RPG are very similar in concept, with the RPG focusing much more on a single unit, or team. It would require more trigger and data work, but really not that much more.

    Making an rpg map is my pipe dream. However i spent 12 hours (3 days /4 hours) just to make that marine hero with 4 levelable abilities and augments from my demo map i put in data assets. That's also because i know exactly what i want to do and how to implement it. If you will take a trial and error approach this could easily take a weak of your spare time or even more if your'e total noob.

    Rpg require at least some custom units with abilities made from scratch to represent enemies and be interesting to play, because in rpg youre cutting off the fun from army management, and grinding mobs wich are just using regular attack is not fun at all, better stick to campaign with regular sc2 gameplay in that case.

    It's pretty much only data which stops a vast variety of maps from being created.

    Posted in: General Chat
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    posted a message on Does "Magazine" Death effect not work?

    @DrSuperEvil: Go

    i think so, because caster is not getting referenced anyhow in that case. Makes sense actualy.

    Posted in: Data
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