ok the photon take like 10 shoots to many to kill one guy when it only need to shoot the unit one time but shoots like 12 shoot untill they die by the first shoot
i want to make 3 thor when their are created to attack a line of points one to the next and loop this create 3 thors and give order to attack form point to point
if you could show me or tell me what to put as the triggers it would help a lot
ok i was changing the texture of the photon cannon but thair the ball and the base what do i put in theField Photon Cannon
Texture Declarations +
for both texture to go on there place
ok i made a plantery fortess have a missile turret on top of its main gun but it will not fire at air what. something went wroung and will not fire at ground or air and the main gun always fires. i want the missile gun to hit air and the main gun to hit the ground
what about a land air battle were you support land and air troops like star battle type map but land is put in and key points in the map any one like this idea tell me befor i go on making it
i want to just take 1 upgrade out but i have to enable all the other and just leave that out but i don't want is there a way to get ever upgrade but 1 here the trigger Events
Game - Map initialization
Local Variables
Conditions
Actions
Tech Tree - Disable tech tree requirements for player 1
Tech Tree - Disable tech tree requirements for player 2
Tech Tree - Disable tech tree requirements for player 3
Tech Tree - Disable tech tree requirements for player 4
Tech Tree - Disable tech tree requirements for player 5
Tech Tree - Disable tech tree requirements for player 6
Tech Tree - Disable tech tree requirements for player 7
Tech Tree - Disable tech tree requirements for player 8
but i want the zerlings not to have there speed boost
0
how do i make every one the same color team color
0
ok the photon take like 10 shoots to many to kill one guy when it only need to shoot the unit one time but shoots like 12 shoot untill they die by the first shoot
0
@joehd: Go
nvm guys i got it ask if you want to know how
0
@joehd: Go
and i need 3 different attack waves going 3 different ways
0
i want to make 3 thor when their are created to attack a line of points one to the next and loop this create 3 thors and give order to attack form point to point if you could show me or tell me what to put as the triggers it would help a lot
0
ok i was changing the texture of the photon cannon but thair the ball and the base what do i put in theField Photon Cannon Texture Declarations + for both texture to go on there place
0
here the error
[8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(10,9) : Unable to write value: 0.000000,1.000000,1.000000; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExample Scope: CActorBeamSimple Field: Scale [8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(46,9) : Unable to write value: ; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExampleAttack Scope: CActorAction.SActorEvent Field: On[0].Terms [8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(47,9) : Unable to write value: ; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExampleAttack Scope: CActorAction.SActorEvent Field: On[1].Terms [8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(48,9) : Unable to write value: ; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExampleAttack Scope: CActorAction.SActorEvent Field: On[2].Terms [8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(49,9) : Unable to write value: ; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExampleAttack Scope: CActorAction.SActorEvent Field: On[3].Terms [8/9/2011 9:18:49 PM] Warning: Base.SC2Data\GameData\ActorData.xml(50,9) : Unable to write value: ; reason: Core: invalid object type identification Source: Untitled Map Entry: BeamExampleAttack Scope: CActorAction.SActorEvent Field: On[4].Terms [8/9/2011 9:18:50 PM] Warning: CActorAction[BeamExampleAttack] Has event without a triggering message. Event[Terms "" Send "Create"] [8/9/2011 9:18:50 PM] Warning: CActorAction[BeamExampleAttack] Has event without a triggering message. Event[Terms "" Send "ActionDamage"] [8/9/2011 9:18:50 PM] Warning: CActorAction[BeamExampleAttack] Has event without a triggering message. Event[Terms "" Send "ActionImpact"]
0
ok i made a plantery fortess have a missile turret on top of its main gun but it will not fire at air what. something went wroung and will not fire at ground or air and the main gun always fires. i want the missile gun to hit air and the main gun to hit the ground
0
@Kueken531: Go ty
0
do i do it in a mod then import it into a map
0
can some one tell me how to put models/actor together or tell where to find a place to show me how
0
@malkavianVision: Go
try that and even add -1
0
where can i find and switch out the water texture
0
what about a land air battle were you support land and air troops like star battle type map but land is put in and key points in the map any one like this idea tell me befor i go on making it
0
i want to just take 1 upgrade out but i have to enable all the other and just leave that out but i don't want is there a way to get ever upgrade but 1 here the trigger Events
Game - Map initialization
Local Variables
Conditions
Actions
Tech Tree - Disable tech tree requirements for player 1
Tech Tree - Disable tech tree requirements for player 2
Tech Tree - Disable tech tree requirements for player 3
Tech Tree - Disable tech tree requirements for player 4
Tech Tree - Disable tech tree requirements for player 5
Tech Tree - Disable tech tree requirements for player 6
Tech Tree - Disable tech tree requirements for player 7
Tech Tree - Disable tech tree requirements for player 8
but i want the zerlings not to have there speed boost