This may be a necro, but I feel that I need to say something. 2 years of work, only to be beaten out on the front page a few weeks after release to some of the worst games ever made in GE- it sucks. Just know that I still play it, and I'm sure a lot of people do as well, because it's still a very fun game.
The double click priority on towers are extremely buggy. I try to select all my Spitfire turrets, and it selects my most useless towers: The Concussion Droids equipped with Party Cannons. Can you normalize this?
Finally, there is a map on the first page that actually DESERVES to be on the front page. I really enjoyed playing through on easy to get the hang of it.
All the triggers are very well made, and having a story to the game makes it very interesting and fun to play.
All the towers are unique, which I love. I personally love using the Party Cannon to rake in cash.
All in all, this is a spectacular game that just might be the ONLY map to ever deserve to be on the front page. Great job with it, and I hope to see patches and more from you in the future.
When a certain unit dies, I want to spawn another unit directly where it died. I can't do it through data, because I need to issue a command to the unit spawned, and I can't do it though triggers, because "Position of Triggering Unit <the one that died>" only works for alive units. Any idea what to do?
Another necro, but there's an issue with your Dialog Height variable. It calculates using button gap instead of button size, and I think this is the reason why some of people's dialogs fucked up. Easily fixable by changing that button gap variable to button size.
First of all, let me say this: This is not for my own map, this is for a builder I'm making for Island Defense (on the 2nd page on NA!), not for my own map. Also, the creator of this map, Agouti, actually has a life and is up to his neck with college stuff. I only have a few days to finish this builder before he leaves (AGAIN). QUICK ANSWERS ARE APPRECIATED GREATLY, BY ME, THE SC2ID COMMUNITY, AND ALL PEOPLE WHO PLAY SC2 ISLAND DEFENSE!
Anyway, onto the problem: The Medic Heal I'm using is just a duplicated version of the standard Medic Heal. The beam does not show up, no matter what I try, and it DOESN'T AUTOCAST. I've poked around a little, and I've seen a bunch of solutions to the beam things which make no sense to me, but I've never seen anyone complaining about it not autocasting. Could someone please give me a step by step tutorial on how to fix the beam for the Medic Heal? And can someone tell me why it won't autocast, even though I didn't mess with the autocasting parameters of the duplicated heal?
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This may be a necro, but I feel that I need to say something. 2 years of work, only to be beaten out on the front page a few weeks after release to some of the worst games ever made in GE- it sucks. Just know that I still play it, and I'm sure a lot of people do as well, because it's still a very fun game.
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The double click priority on towers are extremely buggy. I try to select all my Spitfire turrets, and it selects my most useless towers: The Concussion Droids equipped with Party Cannons. Can you normalize this?
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DAAAAAMN MAN. I WANTED TO WIN D:
My best was at 950000
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Is that circus music at the end of the game from Pee Wee's big adventure? It almost sounds like it came from there
Wow that sounded weird
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I just massed Spitfire towers on Extreme and won easily. I'll see if this works with Overkill as well
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Finally, there is a map on the first page that actually DESERVES to be on the front page. I really enjoyed playing through on easy to get the hang of it.
All the triggers are very well made, and having a story to the game makes it very interesting and fun to play.
All the towers are unique, which I love. I personally love using the Party Cannon to rake in cash.
All in all, this is a spectacular game that just might be the ONLY map to ever deserve to be on the front page. Great job with it, and I hope to see patches and more from you in the future.
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Desert Strike is the best massing game out there, and I say best very loosely.
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When a certain unit dies, I want to spawn another unit directly where it died. I can't do it through data, because I need to issue a command to the unit spawned, and I can't do it though triggers, because "Position of Triggering Unit <the one that died>" only works for alive units. Any idea what to do?
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Another necro, but there's an issue with your Dialog Height variable. It calculates using button gap instead of button size, and I think this is the reason why some of people's dialogs fucked up. Easily fixable by changing that button gap variable to button size.
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There is a tag for triggers called "Not Yet Implemented." When I select it, it adds a [NYI] tag by my trigger. What does it do though?
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Dude... I have my map auto-saved every 5 minutes...
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First of all, let me say this: This is not for my own map, this is for a builder I'm making for Island Defense (on the 2nd page on NA!), not for my own map. Also, the creator of this map, Agouti, actually has a life and is up to his neck with college stuff. I only have a few days to finish this builder before he leaves (AGAIN). QUICK ANSWERS ARE APPRECIATED GREATLY, BY ME, THE SC2ID COMMUNITY, AND ALL PEOPLE WHO PLAY SC2 ISLAND DEFENSE!
Anyway, onto the problem: The Medic Heal I'm using is just a duplicated version of the standard Medic Heal. The beam does not show up, no matter what I try, and it DOESN'T AUTOCAST. I've poked around a little, and I've seen a bunch of solutions to the beam things which make no sense to me, but I've never seen anyone complaining about it not autocasting. Could someone please give me a step by step tutorial on how to fix the beam for the Medic Heal? And can someone tell me why it won't autocast, even though I didn't mess with the autocasting parameters of the duplicated heal?
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Nope - turns out it doesn't work...
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GAH. Should've thought of that sooner.