Nagnazul, I love the map! I especially like how you made it random each game. The missile salvo inspired me to make a unit like that that can launch seeker missiles. However, how did you do it? I tried everything, fiddling with the actors and effects, and the seeker missile doesn't appear. The damage doesn't even occur AND the energy it requires isn't even used. Could you help me out?
Make a mover that allows it to go over sandbags(don't know how to do) and walls. The reaper mover/collosus mover allows it to walk over walls. However, I'm a bit inexperienced myself, so I can only help with the wall problem. =/
Hello, on the bunker you know the little bar divided into 4 little sections telling you how many units are in the bunker? It has ominously disappeared. The bunker functions perfectly, but its very annoying. Also, I have an upgrade that changes the loading ability used, and that HAS a storage bar. I dont know what to do or where the problem lies. Any help would.... well... help!
Hello, I am new to the editor and clueless when it comes to attack actors. When I duplicated a stalker, changed the attributes, etc., (I didn't edit any of the actors, except the editor names - I duplicated stalker and stalker attack) and went to test the unit, the particle disruptor weapon skids across the ground! I know the problem is within my actor but I don't know here. PLEASE HELP ME!
Set the command type of the button to Ability Command, set the Ability of the button to your build, then set the ability command of the button to the building you want to build. Hope this helps!
Hello, I am new to the editor and going to make a TD. I was testing a slow tower I made, when I realized the tower only would target the one one unit it was slowing, and not trying to slow all the units. So, instead of having a tower target a single unit, how do you set it to attack the fastest unit within the range of the tower? Please reply quickly. Thanks for your help!
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16 day bump! I say a zergling grabs onto the top of an marine(etc.) head, distracts it, then rips its head off with its claws.
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I still am a kid... lol.
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Nagnazul, I love the map! I especially like how you made it random each game. The missile salvo inspired me to make a unit like that that can launch seeker missiles. However, how did you do it? I tried everything, fiddling with the actors and effects, and the seeker missile doesn't appear. The damage doesn't even occur AND the energy it requires isn't even used. Could you help me out?
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Make a mover that allows it to go over sandbags(don't know how to do) and walls. The reaper mover/collosus mover allows it to walk over walls. However, I'm a bit inexperienced myself, so I can only help with the wall problem. =/
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Never mind, I just duplicated my working loading ability and voila. Still dont know what made the bar disappear.
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OnetwoSC has superb youtube videos, try them.
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Hello, on the bunker you know the little bar divided into 4 little sections telling you how many units are in the bunker? It has ominously disappeared. The bunker functions perfectly, but its very annoying. Also, I have an upgrade that changes the loading ability used, and that HAS a storage bar. I dont know what to do or where the problem lies. Any help would.... well... help!
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Hello, I am new to the editor and clueless when it comes to attack actors. When I duplicated a stalker, changed the attributes, etc., (I didn't edit any of the actors, except the editor names - I duplicated stalker and stalker attack) and went to test the unit, the particle disruptor weapon skids across the ground! I know the problem is within my actor but I don't know here. PLEASE HELP ME!
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How bout ME?????
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@progammer: Go
Not there either... man, why is everything there EXCEPT for what I want D:
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@shardfenix: Go
I checked under the weapon filters, but there's no option for 'no markers'...?
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@shardfenix: Go
can you be a little more specific please?
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you evil person >:D. Sorry, no clue. I was wondering the same...
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@illidans911: Go
Set the command type of the button to Ability Command, set the Ability of the button to your build, then set the ability command of the button to the building you want to build. Hope this helps!
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Hello, I am new to the editor and going to make a TD. I was testing a slow tower I made, when I realized the tower only would target the one one unit it was slowing, and not trying to slow all the units. So, instead of having a tower target a single unit, how do you set it to attack the fastest unit within the range of the tower? Please reply quickly. Thanks for your help!