Attaboy! Be optimistic! I gotta say, all these things are definitely possible. There are level systems (But each level is made individually =/) in place, You can have custom UI,.. etc. I must say this is a bit ambitious for your first map, though. But who am I to stop you? Go ahead if you still want to do it. GL!
The Blog of Myself, Blogs @ its best, Blog of a Guy... Seriously now, does anybody read blogs? Whenever Google leads me to one I immediately hit back. @.@ I'm weird though!!
Yes you are. I mean really, Skittle Sandwich? <yawn> <coocoo motion>
I finally figured it out. I had the lowest cliff level, and it seems that any unit can traverse cliffs on the low levels. Is that considered a bug or is it deliberate?
EDIT: Oh whoops I didn't see your post Zeal. That was the problem.
Please make a model that looks like this for me. I'm clueless when it comes to editing models, so any help will be appreciated. Also, base it off the model for window boards. Thanks in advance guys!
If you put an auto cast validator, AC range, and go into flags and tuen on AC + AC on, they will cast when attacked. The trick is to find a good validator, but I think one exists. If not, create one. Sorry, I don't have the editor in front of me.
In my map I have invulnerable (but visible) creep tumors. The catch is they only last 30 seconds (creep slows enemies in my map) so I was still thinking of how I did it.
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Er... no? Not to sound rude, but try to build it yourself.
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Attaboy! Be optimistic! I gotta say, all these things are definitely possible. There are level systems (But each level is made individually =/) in place, You can have custom UI,.. etc. I must say this is a bit ambitious for your first map, though. But who am I to stop you? Go ahead if you still want to do it. GL!
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Huh. I wish I knew too. See my thread.
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@Dieable: Go
YES! Finally, someone to make me a model! Yes that is exactly what I wanted.
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Please guys! I'm desperate! Anyone up for a PAID modelling run?
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Yes you are. I mean really, Skittle Sandwich? <yawn> <coocoo motion>
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Personally, I love Yet Another Zombie Defense. Miner Dig Deep (or whatever its called) was an honorable mention.
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I finally figured it out. I had the lowest cliff level, and it seems that any unit can traverse cliffs on the low levels. Is that considered a bug or is it deliberate?
EDIT: Oh whoops I didn't see your post Zeal. That was the problem.
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bump again???? >:(
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bump? =/
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Please make a model that looks like this for me. I'm clueless when it comes to editing models, so any help will be appreciated. Also, base it off the model for window boards. Thanks in advance guys!
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No one knows? Cmon guys!
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If you put an auto cast validator, AC range, and go into flags and tuen on AC + AC on, they will cast when attacked. The trick is to find a good validator, but I think one exists. If not, create one. Sorry, I don't have the editor in front of me.
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In my map I have invulnerable (but visible) creep tumors. The catch is they only last 30 seconds (creep slows enemies in my map) so I was still thinking of how I did it.
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@Zetal: Go
Are turrets set correctly? Are the actor events set up correctly?