Thanks for the input. My map is actually also a survival. Also I am currently using the idle unit trigger to make my non attacking units wandering around the map in the hopes that they will encounter heros
Thanks for the reply, but i think my poor explanation needs work. Firstly though, my first command is a 'replace existing orders' and all subsequent orders are 'after existing orders'.
I have a group of heros in a small square map all belonging to unit group (Players). Every few seconds I spawn a bunch of monsters, assigning each one orders individually as they spawn (attackmove location 1, 2, map center and Players). I would love it if right after the monsters spawned, they would attack the Players regardless of were they were on the map. Also I dont want to simply say 'attack nearest unit in Players' so that if the attacked unit retreats, the monster will attack the next greatest threat.
I was curious to know if anyone had a better way of making spawned units attack. Currently I have my spawned units using an attack move to target two locations, with random offsets, then attacking the center of the map, and lastly attacking a unit group (which annoyingly makes them lock onto the first unit of the group). I'm not sure if I'm missing some major data field which would make them aquire targets from across the entire map and attack them continuously (not lose interest after a few seconds). Any help would be appreciated.
I personally havent been on in months purely because of exams, but now that my time has freed up I'm going to finally finish my map. As to lack of projects, perhaps people are similiar to me and 'are' working on them but just ninja hush-hush until they complete.
I would like to know if any1 knows how to make multiple missile launches. Now i know thats not clear so BASICALLY i want an attack/ability to launch say 6 rockets, all from seperate attachment points. So my ACTUAL question is, is there an easy way to do this? Or am i going to have to make 6 different launch effects and somehow using SC2 black magic combine them with a search area O_o
I'm guessing offhand that if you create some clever requirements and place all upgrades of one type on top of eachother, then use interact you might be able to. I'm not sure if you get requirements based on player number thou
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Thanks for the input. My map is actually also a survival. Also I am currently using the idle unit trigger to make my non attacking units wandering around the map in the hopes that they will encounter heros
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I was hoping there would be something REALLY simple that i missed in the data editor, like War3's unit attack radius and chase time for creep.
.< Thanks for reply anyway. I might switch to your trigger if nothing else crops up
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Thanks for the reply, but i think my poor explanation needs work. Firstly though, my first command is a 'replace existing orders' and all subsequent orders are 'after existing orders'.
I have a group of heros in a small square map all belonging to unit group (Players). Every few seconds I spawn a bunch of monsters, assigning each one orders individually as they spawn (attackmove location 1, 2, map center and Players). I would love it if right after the monsters spawned, they would attack the Players regardless of were they were on the map. Also I dont want to simply say 'attack nearest unit in Players' so that if the attacked unit retreats, the monster will attack the next greatest threat.
That any better :?
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bump
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I was curious to know if anyone had a better way of making spawned units attack. Currently I have my spawned units using an attack move to target two locations, with random offsets, then attacking the center of the map, and lastly attacking a unit group (which annoyingly makes them lock onto the first unit of the group). I'm not sure if I'm missing some major data field which would make them aquire targets from across the entire map and attack them continuously (not lose interest after a few seconds). Any help would be appreciated.
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I did....and I still have it all in a big box hidden in my cupboard :O good times
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I personally havent been on in months purely because of exams, but now that my time has freed up I'm going to finally finish my map. As to lack of projects, perhaps people are similiar to me and 'are' working on them but just ninja hush-hush until they complete.
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I agree. Change your condition to a unit is in region == true. Also i think you missing two AND conditions
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Thats a sexy system >.< looks great great job
OMG my duck morphed into a monkey - BLACK MAGIC
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Just stick with it. The way i learnt was just fiddling fors hours on end. Now even me and my actors are getting allow grand
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I would like to know if any1 knows how to make multiple missile launches. Now i know thats not clear so BASICALLY i want an attack/ability to launch say 6 rockets, all from seperate attachment points. So my ACTUAL question is, is there an easy way to do this? Or am i going to have to make 6 different launch effects and somehow using SC2 black magic combine them with a search area O_o
P.S. im so sick of this duck avatar, HELP
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I'm guessing offhand that if you create some clever requirements and place all upgrades of one type on top of eachother, then use interact you might be able to. I'm not sure if you get requirements based on player number thou
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What do you want the buildings to do? Because if they all share a common trait (ie global team upgrade) you can use an interact ability
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Phrosen all my gates work via triggers and work perfectly. Also i dont create any extra abilities or buttons. PM me if u want my help
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I think that reaver is mind-blowing. freaking wd