I think animals murder but it's not evil or good to them. They don't have stupid morale values. If you want to compare animal actions and human actions you must remove the morale value otherwise you will be biased. Morales are just stupid asinine reasons to give us a reason to excuse ourselves from something. People think murder in war time is ok, yet it's still the same thing as murder in non war time.
Animals don't discriminate. If they feel their home is threatened or anything they will defend it, that's how they see it. They don't see it as murder because they don't care what it is it's self preservation. Humans just labeled it as murder and something to look down on. Some cultures believe sexual relations should be kept secretive and stay within the household, yet it's a natural occurring event.
So Bashar is wrong. Murder is just a term humans use, it's just killing with some other associations human put up, so technically it's killing plain and simple. Animals don't murder though, they don't see it as that.
Although I can't explain the reasoning behind the animals who eat their own kind at birth and stuff like that.
Phones are not platforms.. I dont care what anyone says... I hate phones they are a drain on games.
Doesn't matter what you think. It's the mass population that thinks phones are included in the platform. Also iOS/Android aren't only phones. It's also tablets, but they've been referring to smartphones and not tablets so I don't know. But the ipad has a controller you can buy that's supported by quite a few games so that might make up for it if they add support.
I don't think it'll be on steam. Also I think all platforms means the platforms listed to be available for; PC, Vita, iOS, and Android. Although smartphones won't be like PC and Vita, they share data but it's more like the offline mode that PSO has where you play with yourself, maybe bluetooth multiplayer or something but probably not. But the Vita and PC will be cross platform and be fully online. People believe it having vita cross platform is a bad idea because they think major updates won't be possible that MMOs are known for, such as holiday areas.
It will be free to buy and free to play. This is great and bad news at the same time. It's also coming to iOS as well. The reason it's great is I don't have to pay for anything and the reason it's bad is because Brazilians won't have to pay for anything. Typically Brazilians ruin MMOs that are f2p. Anyways I'm excited as PSO2 is a return to the roots of a game I spent hours playing as a kid, PSU was supposed to take hours from my teen life but it didn't because it was horrible in comparison.
Probably because the UDK (and SDKs in general) is a tool allowing to completely tweak with the engine. When you edit a map with the SC2 editor, or the Skyrim Creation Kit (just to name a few), you don't mess with the engine itself. Using the UDK as a modding tool requires way much more skills in programming. It's clearly not as user-friendly as designing levels, because the possibilities are truly endless as long as you have the knowledge and skills. You can't really learn this kind of stuff except when you try it yourself. If you want to learn to use the UDK, you need a very good knowledge in programming languages (C, Assembler, LUA, Python, etc.).
Some level editors (the Aurora Toolset for NeverWinter Nights comes to my mind) are more "programming-oriented" than others, meaning that you have to write your own lines of code just to make a specific key unlock a specific door. But usually when you search for tutorials about these editors, you'll find anything BUT help on programming. I remember having to use a third-party tool to generate scripts automatically in the Aurora Toolset, because my programming skills were not good enough to create quests on my own (and by "quest" I mean the "go there, kill the evil guy, go back and tell your mom" kind of mission). Programming is a job on its own and you quickly understand why when you try it yourself... My only advice for now will be to make sure which language is used in the UDK (it's probably based on C or Assembler, with its own functions already included), then learn the basics of this language. I don't think you'll ever find tutorials covering more than the basics though, because programming allows pretty much anything... and there is no tutorial for this, only practice.
First I doubt you need to know Assembler, LUA, Python, etc. The languages that Unrealscript is developed to be similar to is Java and C+ +. So really some java, C+ +, and C would be good. I've heard people who know only C+ + say it's pretty easy to pick up Unrealscript. To the second quote and point you made. There are indeed tutorials on the basics like you believe. But what I was saying was my search was finding me a different inventory then I was looking for. In Unrealscript inventories are supposed to be given to a pawn to allow them to pickup weapons and such. But for some reason when I made a third person camera that inventory disappeared and I'm trying to figure out how to make one but I can visual HUD style inventory, like RPG inventory where you see what you have.
Unrealscript does actually have quite a few tutorials out there, ranging from beginner to advanced level stuff. They just won't tell you how to make a whole game generally. Though epic provides starter kits, they are basically bare bones games with the code of what they did to make it. This code if looked at and studied can teach you how to make similar things. It's actually pretty interesting stuff, although most of the code isn't relevant to what I need. There are tutorials out there. UDK unrealscript probably has more tutorials then other editors because of the popularity of the editor.
EDIT: Stupid + + thing. Anyways if you can find some good code it will be commented to explain what they are doing specifically with a certain line of code.
I feel kind of worthless right now, I've been using this editor for years (from the first Unreal to UT3, including games like Rune... just for level design though, and my last map was made in 2007) but maybe I'm just not understanding what you're trying to achieve. I don't recall having to use pawns, as far as I can remember I've always placed units/actors directly and modified one of their parameters to give them a specific weapon and/or inventory. The truth is I haven't used the editor for years and never had enough motivation to create anything in UT3, so I'm probably not of much help here... There were a few tutorials back in the days of UT2004 which anyone could use to create levels and mods, I'm not sure if there is anything available since UT3 though. It's not much, but maybe you should try to find tutorials based on UT2004, it shouldn't be that different from the current version of the engine (programming-wise).
I'm not sure how much you got into the programming but using Unrealscript is vastly different from kismet, which I'm assuming you used since you used UDK for level design. The problem is when I search for a tutorial I get information on making visual stuff for an inventory. Also most tutorials just tell you want to do or what the main idea is, not what everything in the code does or why you use specific bits of code.
I dunno, I wish curse would make a site for it similar to this site. So that people like you and I could learn to fiddle with it and learn it quicker.
UDK's forums are actually pretty good, if you're not a noob at it. They would either ignore this question or tell me to use the search function if I asked. They are slightly stuck up there. Why wouldn't curse get a site for UDK? Is it because it isn't exclusively modding?
Is anyone using the UDK? Has anyone played around with it before, worked on a project, or have any experience with it? I'm picking it up and finding myself to be running into a lot of walls not knowing where to go or how things are linked together.
For example I was trying to make a 3rd person camera but somewhere along the line I lost the ability to pick up weapons and use them. So this makes it kind of hard considering I wanted to be able to use weapons with my 3rd person camera. I learned that the pawn needs an inventory so I went out looking for how to give the pawn an inventory and I found nothing but how to make visible inventory when I just want to pick up a stupid weapon.
So ya anyone got experience with UDK or currently working with it who can give advice?
I think that's more of US standards today. The people rarely care about the ideals or interests of who's running. They want to know if they've done something stupid. It's called mudslinging or something like that. It's stupid but since americans care more about a person's past and what they did instead of what they're doing the elections end up being pointless.
Obama probably got quite a few votes because it was found out he smoked pot when he was younger, really who hasn't experimented. When it came to election time all I was hearing around school was "Obama's cool he's going to legalize weed" and other crap like that. But the issue here is television censorship. I don't think that our TV is censored as much as it's paid to show a specific ideal. If you look at a lot of game reviews it's similar. They'll give all the CoDs 9s or whatever even though they don't improve on anything and it's typically giving less and less each year. But Activision has the reviews in their pockets so they get good reviews. If you look online for real player reviews, possibly more famous people(I forget his name but it's a british guy who almost always shows all the negative sides of a game, but he doesn't just hate he actually tells the truth) who can actually give good information on a game it's not that the reviews are censored just being led in a certain way because of money.
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I think animals murder but it's not evil or good to them. They don't have stupid morale values. If you want to compare animal actions and human actions you must remove the morale value otherwise you will be biased. Morales are just stupid asinine reasons to give us a reason to excuse ourselves from something. People think murder in war time is ok, yet it's still the same thing as murder in non war time.
Animals don't discriminate. If they feel their home is threatened or anything they will defend it, that's how they see it. They don't see it as murder because they don't care what it is it's self preservation. Humans just labeled it as murder and something to look down on. Some cultures believe sexual relations should be kept secretive and stay within the household, yet it's a natural occurring event.
So Bashar is wrong. Murder is just a term humans use, it's just killing with some other associations human put up, so technically it's killing plain and simple. Animals don't murder though, they don't see it as that.
Although I can't explain the reasoning behind the animals who eat their own kind at birth and stuff like that.
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Couldn't you just save the replay?
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Just make me a mod so then you technically won't be giving the key away to some random person, it'll be staff :D
I'm kind of interested but not really. WoW has gotten way too big imo and if I start playing it I'll probably only play pokemon minigame.
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I'll be included right?
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Doesn't matter what you think. It's the mass population that thinks phones are included in the platform. Also iOS/Android aren't only phones. It's also tablets, but they've been referring to smartphones and not tablets so I don't know. But the ipad has a controller you can buy that's supported by quite a few games so that might make up for it if they add support.
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@Taintedwisp: Go
I don't think it'll be on steam. Also I think all platforms means the platforms listed to be available for; PC, Vita, iOS, and Android. Although smartphones won't be like PC and Vita, they share data but it's more like the offline mode that PSO has where you play with yourself, maybe bluetooth multiplayer or something but probably not. But the Vita and PC will be cross platform and be fully online. People believe it having vita cross platform is a bad idea because they think major updates won't be possible that MMOs are known for, such as holiday areas.
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It will be free to buy and free to play. This is great and bad news at the same time. It's also coming to iOS as well. The reason it's great is I don't have to pay for anything and the reason it's bad is because Brazilians won't have to pay for anything. Typically Brazilians ruin MMOs that are f2p. Anyways I'm excited as PSO2 is a return to the roots of a game I spent hours playing as a kid, PSU was supposed to take hours from my teen life but it didn't because it was horrible in comparison.
Source: http://www.pso-world.com/news/02442-summary-second-phantasy-star-online-2-media-briefing
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@xcorbo: Go
I'm baffled as well. Considering it's Rodrigo I would have imagined him to have heard it already.
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Who sleeps at 3:15. My hours of being awake are 7AM to 5AM
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Test your creativity and lego building skills with this
I wonder if Eiviyn will come by because lego are mentioned.
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First I doubt you need to know Assembler, LUA, Python, etc. The languages that Unrealscript is developed to be similar to is Java and C+ +. So really some java, C+ +, and C would be good. I've heard people who know only C+ + say it's pretty easy to pick up Unrealscript. To the second quote and point you made. There are indeed tutorials on the basics like you believe. But what I was saying was my search was finding me a different inventory then I was looking for. In Unrealscript inventories are supposed to be given to a pawn to allow them to pickup weapons and such. But for some reason when I made a third person camera that inventory disappeared and I'm trying to figure out how to make one but I can visual HUD style inventory, like RPG inventory where you see what you have.
Unrealscript does actually have quite a few tutorials out there, ranging from beginner to advanced level stuff. They just won't tell you how to make a whole game generally. Though epic provides starter kits, they are basically bare bones games with the code of what they did to make it. This code if looked at and studied can teach you how to make similar things. It's actually pretty interesting stuff, although most of the code isn't relevant to what I need. There are tutorials out there. UDK unrealscript probably has more tutorials then other editors because of the popularity of the editor.
EDIT: Stupid + + thing. Anyways if you can find some good code it will be commented to explain what they are doing specifically with a certain line of code.
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I just got this for my ipad, the O.G. version.
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I'm not sure how much you got into the programming but using Unrealscript is vastly different from kismet, which I'm assuming you used since you used UDK for level design. The problem is when I search for a tutorial I get information on making visual stuff for an inventory. Also most tutorials just tell you want to do or what the main idea is, not what everything in the code does or why you use specific bits of code.
UDK's forums are actually pretty good, if you're not a noob at it. They would either ignore this question or tell me to use the search function if I asked. They are slightly stuck up there. Why wouldn't curse get a site for UDK? Is it because it isn't exclusively modding?
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Is anyone using the UDK? Has anyone played around with it before, worked on a project, or have any experience with it? I'm picking it up and finding myself to be running into a lot of walls not knowing where to go or how things are linked together.
For example I was trying to make a 3rd person camera but somewhere along the line I lost the ability to pick up weapons and use them. So this makes it kind of hard considering I wanted to be able to use weapons with my 3rd person camera. I learned that the pawn needs an inventory so I went out looking for how to give the pawn an inventory and I found nothing but how to make visible inventory when I just want to pick up a stupid weapon.
So ya anyone got experience with UDK or currently working with it who can give advice?
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@Mozared: Go
I think that's more of US standards today. The people rarely care about the ideals or interests of who's running. They want to know if they've done something stupid. It's called mudslinging or something like that. It's stupid but since americans care more about a person's past and what they did instead of what they're doing the elections end up being pointless.
Obama probably got quite a few votes because it was found out he smoked pot when he was younger, really who hasn't experimented. When it came to election time all I was hearing around school was "Obama's cool he's going to legalize weed" and other crap like that. But the issue here is television censorship. I don't think that our TV is censored as much as it's paid to show a specific ideal. If you look at a lot of game reviews it's similar. They'll give all the CoDs 9s or whatever even though they don't improve on anything and it's typically giving less and less each year. But Activision has the reviews in their pockets so they get good reviews. If you look online for real player reviews, possibly more famous people(I forget his name but it's a british guy who almost always shows all the negative sides of a game, but he doesn't just hate he actually tells the truth) who can actually give good information on a game it's not that the reviews are censored just being led in a certain way because of money.