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    posted a message on NA map Nights

    As per OneTwo's suggestion, I may add an additional in-game dialog for determining settings by popular vote at some point, since lobby options usually go unnoticed and are clunky. It's not high on my list of priorities at the moment, though.

    Posted in: General Chat
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    posted a message on KK Classic & KK Base (KKCB)

    The UI looks decently polished, the terrain is a bit crowded and "busy". Two questions:

    • Do you think the RTS perspective is best for this kind of gameplay? If you only control one unit, why the broad, top-downish camera?
    • Is this a subtle advertisement for delicious Kentucky Klux Chicken or is the name a coincidence?
    Posted in: Project Workplace
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    posted a message on Identificationary, a modest drawing game

    Map updated.

    Changes:

    • Improved loading screen and added preview image
    • Changed to a lower-poly dot model (2 tris, 4 polys)
    • Adjusted dot model size and scale options
    • Added Dot Limit lobby option
    • Added Time victory type lobby option
    • Adjusted various lobby options
    • Opened additional player slots
    • Fixed a bug associated with spectators
    • Scoreboard height now scales to initial players

    v0.14 should become available in EU tomorrow. EDIT: Available in EU.

    Posted in: Project Workplace
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    posted a message on Trap Ideas
    • Catalyst socket: Can be socketed with another trap to boost its power significantly.
    • Unstable charge: Charges up, becoming more powerful over time, to explode on a passing unit.
    • Fungus mines: Mines that grow and spread over time, which explode on a passing unit.
    • Remote-detonated nanite explosive fabrication injector: Injects passing units with nanites that construct bombs inside the unit to be remote detonated by the trapper.
    • Slave crown: Mind-control device drops from the ceiling and takes control of a passing unit.
    • PiƱata: Trap appears as a unit your enemies will find hostile. When killed, it explodes and releases jellied incendiary which sticks to and burns units over time. Surprise!
    Posted in: Project Workplace
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    posted a message on Identificationary, a modest drawing game

    Publishing updated. Map is now available in the EU.

    Posted in: Project Workplace
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    posted a message on Identificationary, a modest drawing game

    Map updated.

    Changes:

    • Increased scale max to 6.0
    • Added Infinite option to Drawing Time game attribute
    • Added gap correction
    • Added color preview
    • Added slider gauges
    • Improved lighting
    Posted in: Project Workplace
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    posted a message on Identificationary, a modest drawing game

    As ridiculously inefficient as it sounds, I use units; they are one of the few object types that permit enumeration by area, which is necessary for the erase feature to work.

    Tangent: I <3 Kefka.

    In development news, I've been implementing new features for version 0.12. It should be ready in a few days, by conservative projections.

    Posted in: Project Workplace
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    posted a message on Identificationary, a modest drawing game

    Neat idea. I can probably write something to that effect in galaxy.

    Posted in: Project Workplace
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    posted a message on Identificationary, a modest drawing game

    Updated the first post with a new demo video.

    Posted in: Project Workplace
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    posted a message on Identificationary, a modest drawing game
    I don't bother with all that. Nice plug, though.
    Posted in: Project Workplace
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    posted a message on Identificationary, a modest drawing game
    Sense has just not been made. I'm in the process of preparing a little demo video; once I discover how to reduce the resolution and compress it to something that won't take an eternity to upload to youtube, I'll embed it here. EDIT: Video has been uploaded and embedded in the first post.
    Posted in: Project Workplace
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    posted a message on Identificationary, a modest drawing game
    I do not use texttags, though for those who do, I would suggest using the • character.
    Posted in: Project Workplace
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    posted a message on Identificationary, a modest drawing game
    I wasn't. I was referring to Pictionnary, a map created by Ricky Honejasi from CampaignCreations.
    Posted in: Project Workplace
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    posted a message on Identificationary, a modest drawing game

    Identificationary is a drawing game in the style of Pictionary: each round, each player has a turn to draw a picture while other players attempt to identify it. Players who correctly guess the identity of a drawing score points, used to determine the winner or winners, depending on the victory type.

    I decided to make the map in response to the dissatisfaction of playing Pictionnary (not a typo); it doesn't support mouse-input, relying instead on the primitive order-around-a-probe approach. Since the creator, an acquaintance of mine, couldn't be bothered to improve his map, I was compelled to make my own. It's small and modest, and includes all the features I thought desirable. It's designed to be played by friends and other folks who won't take it too seriously; it's not the sort of game that merits elaborate mechanisms to prevent abuses.

    Special thanks to Shadow_Killer (modeller), Rao_Dao_Zao for publishing in the EU region for me and those brave few who helped test it on Battlenet.

    Features:

    • Mouse-input drawing and erasing
    • Gap correction
    • Text input field
    • Scale, color, and opacity sliders
    • Color preview and slider gauges
    • Time, Score, Round and Endless victory types
    • Adjustable drawing time and dot limit
    • Supports up to 14 players and spectators

    Controls:

    • Left-click to draw
    • Right-click to erase
    • C key to clear the board

    The map is available in the US and EU regions.

    Embed Removed: https://www.youtube.com/v/A6sNqbjQKvM?fs=1 Embed Removed: https://www.youtube.com/v/41HeNzcCx8E?fs=1
    Posted in: Project Workplace
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    posted a message on Blizzard's loophole in map editing that allows hacking

    Just remove the Immortal-related Train3 from WarpGateTrain, and do the same for any other productive ability that could be similarly exploited. It is irrational and reactionary to put a blanket block on abilities not cast from the command card.

    EDIT: If there is a topic on Battlenet forums for this, I don't see one, which surprises me.

    Posted in: General Chat
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