As per OneTwo's suggestion, I may add an additional in-game dialog for determining settings by popular vote at some point, since lobby options usually go unnoticed and are clunky. It's not high on my list of priorities at the moment, though.
Catalyst socket: Can be socketed with another trap to boost its power significantly.
Unstable charge: Charges up, becoming more powerful over time, to explode on a passing unit.
Fungus mines: Mines that grow and spread over time, which explode on a passing unit.
Remote-detonated nanite explosive fabrication injector: Injects passing units with nanites that construct bombs inside the unit to be remote detonated by the trapper.
Slave crown: Mind-control device drops from the ceiling and takes control of a passing unit.
PiƱata: Trap appears as a unit your enemies will find hostile. When killed, it explodes and releases jellied incendiary which sticks to and burns units over time. Surprise!
As ridiculously inefficient as it sounds, I use units; they are one of the few object types that permit enumeration by area, which is necessary for the erase feature to work.
Tangent: I <3 Kefka.
In development news, I've been implementing new features for version 0.12. It should be ready in a few days, by conservative projections.
Sense has just not been made.
I'm in the process of preparing a little demo video; once I discover how to reduce the resolution and compress it to something that won't take an eternity to upload to youtube, I'll embed it here.
EDIT: Video has been uploaded and embedded in the first post.
Identificationary is a drawing game in the style of Pictionary: each round, each player has a turn to draw a picture while other players attempt to identify it. Players who correctly guess the identity of a drawing score points, used to determine the winner or winners, depending on the victory type.
I decided to make the map in response to the dissatisfaction of playing Pictionnary (not a typo); it doesn't support mouse-input, relying instead on the primitive order-around-a-probe approach. Since the creator, an acquaintance of mine, couldn't be bothered to improve his map, I was compelled to make my own. It's small and modest, and includes all the features I thought desirable. It's designed to be played by friends and other folks who won't take it too seriously; it's not the sort of game that merits elaborate mechanisms to prevent abuses.
Special thanks to Shadow_Killer (modeller), Rao_Dao_Zao for publishing in the EU region for me and those brave few who helped test it on Battlenet.
Just remove the Immortal-related Train3 from WarpGateTrain, and do the same for any other productive ability that could be similarly exploited. It is irrational and reactionary to put a blanket block on abilities not cast from the command card.
EDIT: If there is a topic on Battlenet forums for this, I don't see one, which surprises me.
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As per OneTwo's suggestion, I may add an additional in-game dialog for determining settings by popular vote at some point, since lobby options usually go unnoticed and are clunky. It's not high on my list of priorities at the moment, though.
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The UI looks decently polished, the terrain is a bit crowded and "busy". Two questions:
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Map updated.
Changes:
v0.14 should become available in EU tomorrow. EDIT: Available in EU.
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Publishing updated. Map is now available in the EU.
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Map updated.
Changes:
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As ridiculously inefficient as it sounds, I use units; they are one of the few object types that permit enumeration by area, which is necessary for the erase feature to work.
Tangent: I <3 Kefka.
In development news, I've been implementing new features for version 0.12. It should be ready in a few days, by conservative projections.
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Neat idea. I can probably write something to that effect in galaxy.
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Updated the first post with a new demo video.
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Identificationary is a drawing game in the style of Pictionary: each round, each player has a turn to draw a picture while other players attempt to identify it. Players who correctly guess the identity of a drawing score points, used to determine the winner or winners, depending on the victory type.
I decided to make the map in response to the dissatisfaction of playing Pictionnary (not a typo); it doesn't support mouse-input, relying instead on the primitive order-around-a-probe approach. Since the creator, an acquaintance of mine, couldn't be bothered to improve his map, I was compelled to make my own. It's small and modest, and includes all the features I thought desirable. It's designed to be played by friends and other folks who won't take it too seriously; it's not the sort of game that merits elaborate mechanisms to prevent abuses.
Special thanks to Shadow_Killer (modeller), Rao_Dao_Zao for publishing in the EU region for me and those brave few who helped test it on Battlenet.
Features:
Controls:
The map is available in the US and EU regions.
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Just remove the Immortal-related Train3 from WarpGateTrain, and do the same for any other productive ability that could be similarly exploited. It is irrational and reactionary to put a blanket block on abilities not cast from the command card.
EDIT: If there is a topic on Battlenet forums for this, I don't see one, which surprises me.