I extracted a blizz .dds file and imported it back in and it worked fine, although custom .dds images have the same issue. There's an extra step in saving the .dds that we're missing.
___
@Golbezz
Here's the .dds plugin for photoshop, Nvidia
A content filled bump or update, however you look at it.
This isn't the map nor the terrain, but a general idea of what I'm thinking of for the UI. A circle of buttons for attack/spells depending on the unit and then "Boss Bars" positioned around the screen to show the general position of your teammates. I need to find something to use for displaying the direction of the "Flag Unit", maybe a screen image so I can make it flash.
Well I suppose I could maybe be imaginative? Maybe work off these and make a full custom set. However, the tint color does change respective to your race in-game.
Thank you, sixen. I'm working on the rest of them. When I finish I'll save them all as .dds and package them up with a text file showing their real-life equivalents and where I added extras for release. :)
[update!] I'll be uploading the full set when I finish the last few sometime. I don't know when I will have time to though.
I managed to break my editor, go figure. Anyways, while waiting for SC2 to patch (hopefully fixing w/e I did, something about files missing) I ripped a Terran icon from a screenshot and figured I'd mess with some icons (granted I'd have to redo them because of the black background). [edit] hehe, looks like I'm wrong. I'll have to redo the bars in white. XP
Personally, I think they seem a bit off.
[edit] I've added the white edits. I don't know if you can test them as .png's but anyone is welcome to mess with 'em.
__
[update]
I went ahead and made a .dds version of Rank1. I've mananged to import and get it ingame, however although the race tinting is correct, the button overlay doesn't show up. (see attached screenshot)
I like that Ally Indicator idea. I'd be much better then trying to see a little dot on the minimap.
Anyways, no need to make a template map. I'm still trying to get use to some of the terrain improvements over SC and WC3 (I have a good bit of WC3 experience).
As for the bridge, it isn't really a bridge as the doodad itself doesn't allow units to walk on top of it and just fall through. Basically its just raised terrain below the bridge because I managed to find out that unlike most doodads in WC3 its height based on the terrain isn't in the center, but on one of the sides (south side in the screenshot) so since that is level with the terrain the rest of the terrain below the bridge can be raised to make the unit seem as if it is walking on the bridge with no weird effect (like falling through in some places).
@dra6o0n Very well. I understand what you mean. ____
I'm working on a sorta "Power Plant" style terrain that I plan to make a bit tight and maze like. I could use some suggestions terrain wise, also if anyone would like to make up one just let me know.
Just wanta say though that you don't need to worry about me trying to compete with my CTF. I plan on keeping a very RTS style gameplay (i.e. no WASD, 3rd person, etc.). Anyways, wish you luck and hope to get to play it when you get finished. :)
Your quite full of the ideas, dra6o0n. Anyways, I'll keep those things in mind when I start making the actual terrain. I still need to get use to a few new things. - Currently I have the flag (Point Defense Unit) with a "0" sight radius, so basically you see the unit on the mini-map and the unit on the map, but it doesn't reveal any of the fog of war around it.
__
I also went ahead and added it here as a "Map". Hope I did it right (http://www.sc2mapster.com/maps/sc2-capture-flag/).
Since you've given several ideas, would you like me to add you as at least a contributor, dra6o0n?
___
Pass: SC2ctf
Yhea, I'm kinda weird like that.
Sorry about the flashing, assuming its a fullscreen issue.?
Well, at the moment the Point Defense Unit flys behind the carrying unit. I could instead set its position and have it always above the carrying unit, but then the moment is choppy.
I like that idea, dra6o0n. Tbh, I wasn't even thinking about class units.
I updated the top post with progress info. It'd still be nice to have someone fill me in on how the map/team thing works here.
Capture the Flag, or CTF for short, is a classic team game wherein two or multiple teams try and capture an enemy flag and return to their on base with the flag safely.
WC3 had it's style of CTF's which were great, but still stand to needing improvement due to imbalances in the game. i.e. (Gold farming, camping the flag, "feeding")
My ultimate goal is the recreate a CTF game for SC2 that will implement a need for more strategy and teamwork while minimizing imbalances that may make the game unfair.
Progress:
Flag System - ♫♫♫♫♫♫♫♫♫♫ 100%
The Flag System consists of a "flag" for both teams. Any member of the opposing team can capture the "flag" thus causing the "flag" to follow them (I used the Point Defense Unit). When the player is killed the "flag" is dropped then being able to be picked up again by an opposing team player or returned by an ally.
Revived Units - ♫♫♫♫♫♫♫♫♫♫ 100%
-> Prison - ♫♫♫♫♫♫♫♫♫♫ 0%
Class System - ♫♫♫♫♫♫♫♫♫♫ 0%
Terrain - ♫♫♫♫♫♫♫♫♫♫ 0%
____
Please, if you have any comments or criticisms then post them. Likewise, if you'd like to help out albeit I am still working out the details.
Also, I'd make a team/map on here, but I'm not really sure which I would have to do. If someone could clear the details up on that, that would be great.
Lets see here, from what I see... The Unit points to the behavior which links to the requirement "Use Shield Wall" which requires the upgrade "Marine - Combat Shield" to be complete. However, all the effects added to the marine are part of the upgrade and not the behavior.
[edit]
I found were you can change the price and time to build. Find "Tech Lab Research (Barracks)" under abilitys. From there edit the "Info +" field. You'll get a little window, double click the Combat Shield and you'll get another window. There will be a scroll bar on the far left of the whole window. Scroll down and you'll find the resource prices and the time to build.
Hope that helps you figure out what you might need to move/change to make it defualt.
0
I second this question.
I extracted a blizz .dds file and imported it back in and it worked fine, although custom .dds images have the same issue. There's an extra step in saving the .dds that we're missing.
___
@Golbezz
Here's the .dds plugin for photoshop, Nvidia
0
A content filled bump or update, however you look at it.
This isn't the map nor the terrain, but a general idea of what I'm thinking of for the UI. A circle of buttons for attack/spells depending on the unit and then "Boss Bars" positioned around the screen to show the general position of your teammates. I need to find something to use for displaying the direction of the "Flag Unit", maybe a screen image so I can make it flash.
0
Well I suppose I could maybe be imaginative? Maybe work off these and make a full custom set. However, the tint color does change respective to your race in-game.
0
Thank you, sixen. I'm working on the rest of them. When I finish I'll save them all as .dds and package them up with a text file showing their real-life equivalents and where I added extras for release. :)
0
[Finished!] http://www.sc2mapster.com/assets/military-rank-icons/
[update!] I'll be uploading the full set when I finish the last few sometime. I don't know when I will have time to though.I managed to break my editor, go figure. Anyways, while waiting for SC2 to patch (hopefully fixing w/e I did, something about files missing) I ripped a Terran icon from a screenshot and figured I'd mess with some icons (granted I'd have to redo them because of the black background). [edit] hehe, looks like I'm wrong. I'll have to redo the bars in white. XP
Personally, I think they seem a bit off.[edit] I've added the white edits. I don't know if you can test them as .png's but anyone is welcome to mess with 'em.__
[update]
I went ahead and made a .dds version of Rank1. I've mananged to import and get it ingame, however although the race tinting is correct, the button overlay doesn't show up. (see attached screenshot)0
I like that Ally Indicator idea. I'd be much better then trying to see a little dot on the minimap.
Anyways, no need to make a template map. I'm still trying to get use to some of the terrain improvements over SC and WC3 (I have a good bit of WC3 experience).
As for the bridge, it isn't really a bridge as the doodad itself doesn't allow units to walk on top of it and just fall through. Basically its just raised terrain below the bridge because I managed to find out that unlike most doodads in WC3 its height based on the terrain isn't in the center, but on one of the sides (south side in the screenshot) so since that is level with the terrain the rest of the terrain below the bridge can be raised to make the unit seem as if it is walking on the bridge with no weird effect (like falling through in some places).
0
@dra6o0n Very well. I understand what you mean.
____
I'm working on a sorta "Power Plant" style terrain that I plan to make a bit tight and maze like. I could use some suggestions terrain wise, also if anyone would like to make up one just let me know.
0
Looks pretty good, Daara.
Just wanta say though that you don't need to worry about me trying to compete with my CTF. I plan on keeping a very RTS style gameplay (i.e. no WASD, 3rd person, etc.). Anyways, wish you luck and hope to get to play it when you get finished. :)
0
Your quite full of the ideas, dra6o0n. Anyways, I'll keep those things in mind when I start making the actual terrain. I still need to get use to a few new things. - Currently I have the flag (Point Defense Unit) with a "0" sight radius, so basically you see the unit on the mini-map and the unit on the map, but it doesn't reveal any of the fog of war around it.
__ I also went ahead and added it here as a "Map". Hope I did it right (http://www.sc2mapster.com/maps/sc2-capture-flag/). Since you've given several ideas, would you like me to add you as at least a contributor, dra6o0n?
___
Pass: SC2ctf
Yhea, I'm kinda weird like that.
Sorry about the flashing, assuming its a fullscreen issue.?
0
0
0
Capture the Flag, or CTF for short, is a classic team game wherein two or multiple teams try and capture an enemy flag and return to their on base with the flag safely.
WC3 had it's style of CTF's which were great, but still stand to needing improvement due to imbalances in the game. i.e. (Gold farming, camping the flag, "feeding")
My ultimate goal is the recreate a CTF game for SC2 that will implement a need for more strategy and teamwork while minimizing imbalances that may make the game unfair.
Progress:
Flag System - ♫♫♫♫♫♫♫♫♫♫ 100%
The Flag System consists of a "flag" for both teams. Any member of the opposing team can capture the "flag" thus causing the "flag" to follow them (I used the Point Defense Unit). When the player is killed the "flag" is dropped then being able to be picked up again by an opposing team player or returned by an ally.
Revived Units - ♫♫♫♫♫♫♫♫♫♫ 100%
Class System - ♫♫♫♫♫♫♫♫♫♫ 0%
Terrain - ♫♫♫♫♫♫♫♫♫♫ 0%
____
Please, if you have any comments or criticisms then post them. Likewise, if you'd like to help out albeit I am still working out the details.
Also, I'd make a team/map on here, but I'm not really sure which I would have to do. If someone could clear the details up on that, that would be great.
0
0
0