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    posted a message on Campaign UI Hero Panel

    @EchoedRequiem: Go

    Nice. How did u get the bar to be segmented?

    This is the final result of mine.

    Posted in: Triggers
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    posted a message on Campaign UI Hero Panel

    I'm trying to get a working module of this for six players and it's turned out to be a royal pain in the butt. I decided to make one from scratch with dialog. I have been able to create everything besides the texture for the health bar and the energy bar. I cannot find the texture it's using. I've searched threw hundreds of textures and have no freaking idea which one is being used.

    Can someone please help me and tell me what textures they are using and what they are called. Thank you

    Posted in: Triggers
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    posted a message on Opening a depenency file

    @ToLau: Go

    Set Hero Panel Unit

    Is a function used in the swarm campaign dependency thing which turns out to be a library. You have to copy the entire "Hero UI" folder to your map if you want to manipulate the contents.

    Posted in: Triggers
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    posted a message on Opening a depenency file

    It was a library file. Figured it out.

    Posted in: Triggers
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    posted a message on Opening a depenency file

    How? How can I access swarm campaign file? It's a mod yes? Does blizzard allow access?

    If not, I'm trying to get the ui bar to work that was in the upper left in the campaign. I found the function it calls from teh mod. It's called

    Set Hero Pane [x] hero to be [x]

    This places the bar up there, but not the picture of the unit or the level in the little circle.

    Posted in: Triggers
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    posted a message on Fury Under the Stars

    @Darkillusion95: Go

    Cool. I'm glad your interested. I sent you a friend request on skype. As for the new models, you can use whatever. HOTS will introduce (hopefully) lots of new models.

    MSG me on skype anytime.

    Posted in: Team Recruitment
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    posted a message on Fury Under the Stars

    Bump. Still looking...

    Posted in: Team Recruitment
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    posted a message on Fury Under the Stars

    If you haven't heard anything about it, you can find all the details here: http://www.sc2mapster.com/maps/fury-under-stars/

    I'm planning on updating this here shortly, but would really like to recruit a data specialist. I will handle the rest. I need the data person to fix up some existing abilities and come up with some new ones for new heroes that I am planning on implementing. I would also like to remove all the non-starcraft related hero models. I don't really know what to replace them with, but I will leave that in your hands.

    I'm also going to be adding some different game modes in to make it more noob friendly. I've noticed that people that generally play custom maps suck at melee and since this map adds in both aspects it turns people off :|

    Here is the latest video of the game:

    If you would like to help, reply here, message me, or email me at [email protected]

    Thanks!

    UPDATE:

    On second thought, I could also use an experienced terrainer to spice it up!

    Posted in: Team Recruitment
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    posted a message on Disabling user control groups?

    @Doubleclick123: Go

    I found out u could just hide the control group bar in the ui, and that solves it :)

    Posted in: Triggers
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    posted a message on Disabling user control groups?

    Does anyone know how to do it? So that players can't make unit X be tied to a number key.

    Posted in: Triggers
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    posted a message on Disabling click unload

    How do you disable clicking to single unload a unit from a transport? I thought it would be in the flags of the ability, but it's not.

    Refer to pic.

    Posted in: Data
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    posted a message on Sound volume from zoom

    I have my default camera zoomed out to 54 and no input from user. The sounds stop working after a certain distance.

    How do you fix this? I was looking for some kinda global setting in the gameplay data and ui and didn't see anything.

    Does anyone know?

    Posted in: Data
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    posted a message on Cargo Size

    @nevjmac: Go

    Hmmmm. Ok thanks. That is a shame :|

    Posted in: Data
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    posted a message on Cargo Size

    In the data editor under a units properties there is a field cargo size. The only option you can pick from are:

    • 0
    • 1
    • 2
    • 3
    • 4
    • 8

    Where can I make other sizes at?

    Posted in: Data
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    posted a message on (Solved) Missile Height

    @DrSuperEvil: Go

    Art: Missile GattlingGunMissile

    Setting this field did the trick. Thank you!

    Posted in: Data
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