I'm trying to get a working module of this for six players and it's turned out to be a royal pain in the butt. I decided to make one from scratch with dialog. I have been able to create everything besides the texture for the health bar and the energy bar. I cannot find the texture it's using. I've searched threw hundreds of textures and have no freaking idea which one is being used.
Can someone please help me and tell me what textures they are using and what they are called. Thank you
Is a function used in the swarm campaign dependency thing which turns out to be a library. You have to copy the entire "Hero UI" folder to your map if you want to manipulate the contents.
Cool. I'm glad your interested. I sent you a friend request on skype. As for the new models, you can use whatever. HOTS will introduce (hopefully) lots of new models.
I'm planning on updating this here shortly, but would really like to recruit a data specialist. I will handle the rest. I need the data person to fix up some existing abilities and come up with some new ones for new heroes that I am planning on implementing. I would also like to remove all the non-starcraft related hero models. I don't really know what to replace them with, but I will leave that in your hands.
I'm also going to be adding some different game modes in to make it more noob friendly. I've noticed that people that generally play custom maps suck at melee and since this map adds in both aspects it turns people off :|
Here is the latest video of the game:
If you would like to help, reply here, message me, or email me at [email protected]
Thanks!
UPDATE:
On second thought, I could also use an experienced terrainer to spice it up!
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@EchoedRequiem: Go
Nice. How did u get the bar to be segmented?
This is the final result of mine.
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I'm trying to get a working module of this for six players and it's turned out to be a royal pain in the butt. I decided to make one from scratch with dialog. I have been able to create everything besides the texture for the health bar and the energy bar. I cannot find the texture it's using. I've searched threw hundreds of textures and have no freaking idea which one is being used.
Can someone please help me and tell me what textures they are using and what they are called. Thank you
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@ToLau: Go
Set Hero Panel Unit
Is a function used in the swarm campaign dependency thing which turns out to be a library. You have to copy the entire "Hero UI" folder to your map if you want to manipulate the contents.
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It was a library file. Figured it out.
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How? How can I access swarm campaign file? It's a mod yes? Does blizzard allow access?
If not, I'm trying to get the ui bar to work that was in the upper left in the campaign. I found the function it calls from teh mod. It's called
Set Hero Pane [x] hero to be [x]
This places the bar up there, but not the picture of the unit or the level in the little circle.
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@Darkillusion95: Go
Cool. I'm glad your interested. I sent you a friend request on skype. As for the new models, you can use whatever. HOTS will introduce (hopefully) lots of new models.
MSG me on skype anytime.
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Bump. Still looking...
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If you haven't heard anything about it, you can find all the details here: http://www.sc2mapster.com/maps/fury-under-stars/
I'm planning on updating this here shortly, but would really like to recruit a data specialist. I will handle the rest. I need the data person to fix up some existing abilities and come up with some new ones for new heroes that I am planning on implementing. I would also like to remove all the non-starcraft related hero models. I don't really know what to replace them with, but I will leave that in your hands.
I'm also going to be adding some different game modes in to make it more noob friendly. I've noticed that people that generally play custom maps suck at melee and since this map adds in both aspects it turns people off :|
Here is the latest video of the game:
If you would like to help, reply here, message me, or email me at [email protected]
Thanks!
UPDATE:
On second thought, I could also use an experienced terrainer to spice it up!
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@Doubleclick123: Go
I found out u could just hide the control group bar in the ui, and that solves it :)
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Does anyone know how to do it? So that players can't make unit X be tied to a number key.
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How do you disable clicking to single unload a unit from a transport? I thought it would be in the flags of the ability, but it's not.
Refer to pic.
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I have my default camera zoomed out to 54 and no input from user. The sounds stop working after a certain distance.
How do you fix this? I was looking for some kinda global setting in the gameplay data and ui and didn't see anything.
Does anyone know?
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@nevjmac: Go
Hmmmm. Ok thanks. That is a shame :|
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In the data editor under a units properties there is a field cargo size. The only option you can pick from are:
Where can I make other sizes at?
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@DrSuperEvil: Go
Art: Missile GattlingGunMissile
Setting this field did the trick. Thank you!