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    posted a message on Request: Orc Models

    I need someone to find or make two hero unit Orc models.

    I have 5 heroes in my game, and the first 3 are using models from the WoW pack by Zarakk
    Models used: Thrall, Garrosh & Rexxar

    I need models similar to these but with less armor on them, Thrall doesnt really have armor, but Rexxar has a little, I need about as much as Rexxar has for one of them, and the other should have similar to Thralls.

    I also need sounds for them (all 5) if at all possible.

    Posted in: Requests
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    posted a message on Auir Protoss Tribes

    I am working on a map similar to ITT from WC3.

    There is also a map on SC2 called "The Troll Tribes" which is pretty similar to ITT, but is also very basic, and the creator has no updated it for a while because hes in college right now.

    Theres a channel you can go to which is the same as the name of the map, there is a set group of people in there that enjoy playing, including myself. Im planning the launch of my map within a couple weeks so be looking for it. Right now its called Orc Tribes Beta and it is not hosted online yet.

    Posted in: Map Suggestions/Requests
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    posted a message on Selecting a unit when it is deselected.

    Try something like this:

    Selection
        Events
            Unit Selection - Any Unit is Selected by player Any Player
        Local Variables
        Conditions
            (Owner of (Triggering unit)) != 1 {this means the unit selected is NOT owned by player 1}
        Actions
            Unit Selection - Deselect all units for player 1
            Unit Selection - Select (UNITGLOBALVARIABLE) for player 1
    

    Obviously youll have to customize this to fit your map. Youll need to set a global variable as the unit you want selected, set the variable to the unit immediately after its created via trigger, or set it if its placed. Then replace UNITGLOBALVARIABLE with the variable you used for the unit you want selected if the player selects something other than a unit owned by them.

    Posted in: Triggers
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    posted a message on Random button on dialog

    I think he has a button that has the label text of Random and wants a random event to happen.

    If so...
    This may not be the best, most efficient way but I just threw this together fast.

    Youll need a global variable (one in the left side by the triggers) mine is called RandomButton, the other two are local variables.
    Global variables can be used in any trigger and multiple triggers, while local variables are used in only one trigger and as far as I know, are nullified after the trigger is done (meaning no longer has any value until trigger is run again, value is reset).

    Random
        Events
            Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
        Local Variables
            RandomButtonInteger = 0 <Integer>
            UnitGroupRemove = (Empty unit group) <Unit Group>
        Conditions
            (Used dialog item) == RandomButton
        Actions
            Variable - Set RandomButtonInteger = (Random integer between 1 and 4)
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    RandomButtonInteger == 1
                Then
                    Unit Group - Add all units in (Any units in (Region) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to UnitGroupRemove
                    Unit Group - Pick each unit in UnitGroupRemove and do (Actions)
                        Actions
                            Unit - Remove (Picked unit) from the game
                    Unit - Create 1 Marine for player (Triggering player) at (Center of Region) facing (Random angle) degrees (No Options)
                Else
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            RandomButtonInteger == 2
                        Then
                            Unit Group - Add all units in (Any units in (Region) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to UnitGroupRemove
                            Unit Group - Pick each unit in UnitGroupRemove and do (Actions)
                                Actions
                                    Unit - Remove (Picked unit) from the game
                            Unit - Create 1 Zergling for player (Triggering player) at (Center of Region) facing (Random angle) degrees (No Options)
                        Else
    


    ETC ETC...

    Posted in: Triggers
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    posted a message on need help Trigger "unit order"

    You need to use variables.

    Example: (Zergling)
    Create Zergling at point blahblah
    Set ZerglingVariable = Last created unit

    Event-
    Every # seconds of game time (or whatever event you want, this might be where its messed up)
    Conditions-
    Unit ZerglingVariable is alive == true
    Actions-
    Unit- ZerglingVariable command (Attack targeting (Position of Hero[(random integer between 1 and zerg multiplier)]) and replace existing orders.

    Posted in: Triggers
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    posted a message on Custom UI Inventory (similar to Aiur Chef)

    Okay so Im making a new game where there will be 2 inventories, a 4 slot and a varying one at bottom middle like Aiur chef. I downloaded the sc2 override game ui from Aiur chef and I put it on my map, went into data editor and set the custom ui to the path, but its not showing up. Are there any other steps to take?

    Im also probably going to make a container equipment bag or maybe a dialog one, but the ui part is the most important right now.

    Posted in: UI Development
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