Is the spell ment to basically work that way that when I want a unit to do a jump I create an invisible infestor at the jump location and make him hook the unit?
1) "Move inventory item" trigger doesn't do anything.
2) "Inventory item index" doesn't return an integer that makes any sense at all. It gives the same index for all items depending how many items the item container carries.
And as index doesn't work "item carried in index" can't be used so I don't have any way to access an item slot through triggers currently.
Now only way to do anything is to save all items that are put in the containers as item variables so I can access them without bugs. Even though galaxy editor is more enchanted than warcraft 3 editor I'm starting to think it has a lot of strange bugs.
@SoulFilcher: Go
Yes I removed it and now I removed everything else that was duplicated and the marine copy too and I get no errors anymore lol
But still it's confusing how linking all these data types works. For example if I remove one unit I don't know what else to remove and if they are being used by other units. Also when I duplicate I don't know are sounds required to be duplicated or can I link the old ones to another unit.
I duplicated marine unit with everything except upgrades. Then I removed the stimpack ability from it and also I removed the ability stimpack copy from data editor. Now everytime I open the map I get this message:
@FuzzYD: Go
I understood from your link that the key was setting the label item style to something that is aligned left. I forgot to try those different styles when I just picked something with right font size and color and couldn't find anything from the forums. It works now correctly. Thanks.
I have the same problem, I don't know how to change esc key to open the custom menu instead. Also why can't hotkeys button be hidden/shown in menu? Any ideas people?
@zeldarules28: Go
Wow thanks a lot, I didn't know experience was under properties. I was googling for the answer and found these more complex solutions first lol.
I followed it step by step and in the item section jumped to creating the health kit. The problem is that when I use the item it never uses charges and no matter what value I set in item effect cost for the count start field charge I get always maximum charges in the item when I pick it up. I have no idea how this is possible. This is so frustrating :/ Btw the only difference should be that I dublicated some health item actor instead of medivac like in the tutorial.
And what is this "Repair Resource" the tutorial mentions in couple of places but doesn't say what it does?
"Now create a new Item in Data Type Item and set its name to Health Kit, Item Type Instant, Item Class MiscClass. Set the Fields for Effect: Health Kit- Heal, Effect Flags: Check Transient, Face: Health Kit, Flags : Check Destroy when Depleted, and for Effect Cost+: in the Charge Section set Coutn MAx to 5, Count Start to 5, Count use to 1, Location Ability."
The charges just aren't working and does anybody have any idea what transient does?
"Now in Data Type Unit create a new unit named Health Kit, Race Neutral, Object Type Item,and hit ok. Set Stats – Item to Health Kit, Flags to include Pawnable, and Repair Resource to 200. Now Duplicate an Actor to Use for the Model and adjust its unitName to Health Kit (I used a medivac). now place it in your map and give player 2 some kind of unit that can damage your hero to test it out. It should work fine."
My unit doesn't have a repair resource field and I don't even have any idea what that does.
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Is the spell ment to basically work that way that when I want a unit to do a jump I create an invisible infestor at the jump location and make him hook the unit?
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1) "Move inventory item" trigger doesn't do anything.
2) "Inventory item index" doesn't return an integer that makes any sense at all. It gives the same index for all items depending how many items the item container carries.
And as index doesn't work "item carried in index" can't be used so I don't have any way to access an item slot through triggers currently.
Now only way to do anything is to save all items that are put in the containers as item variables so I can access them without bugs. Even though galaxy editor is more enchanted than warcraft 3 editor I'm starting to think it has a lot of strange bugs.
Why and is there a fix?
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The map link doesn't work.
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What is the point of making the unit invulnerable during jump? (Behavior: Jumping) And why it has vital regeneration bonus?
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@SoulFilcher: Go Okay thanks this was very helpful. :D
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@SoulFilcher: Go Yes I removed it and now I removed everything else that was duplicated and the marine copy too and I get no errors anymore lol
But still it's confusing how linking all these data types works. For example if I remove one unit I don't know what else to remove and if they are being used by other units. Also when I duplicate I don't know are sounds required to be duplicated or can I link the old ones to another unit.
0
@SoulFilcher: Go I removed all the duplicated sounds but I still get the same error. :/
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I duplicated marine unit with everything except upgrades. Then I removed the stimpack ability from it and also I removed the ability stimpack copy from data editor. Now everytime I open the map I get this message:
XML: GameData\ActorData.xml(72,9) : Unable to write value: Stimpack2,Execute; reason: Core: invalid object type identification Source: C:/Users/.../Documents/Map.SC2Map Entry: Marine2 Scope: CActorUnit.SUnitAbilSound Field: AbilSoundArray[0].AbilCmd
Why? I tried to search the data editor but I don't find anything and also I don't even understand what data type this error refers to. :/
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Here is a small test map with the item. What am I doing wrong?
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How do I create a new .SC2Style file? lol
I clicked the file -> new button in galaxy editor but it isn't there.
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@FuzzYD: Go I understood from your link that the key was setting the label item style to something that is aligned left. I forgot to try those different styles when I just picked something with right font size and color and couldn't find anything from the forums. It works now correctly. Thanks.
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So I created a custom dialog and everything else is fine except when I add dialog label items with text it looks like this (X empty space)
XXXXXXXX1
XXXXXXX212
XXXXXX32123
when I wanted it to be this way:
1
212
32123
I tried using the trigger "move dialog item to left corner" but it didn't help. :/
What am I missing?
0
@LazyCoder: Go
I have the same problem, I don't know how to change esc key to open the custom menu instead. Also why can't hotkeys button be hidden/shown in menu? Any ideas people?
0
@zeldarules28: Go Wow thanks a lot, I didn't know experience was under properties. I was googling for the answer and found these more complex solutions first lol.
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I wanted to make an inventory system and since I'm new to the galaxy editor and because it is too complex and hard compared to wc3 editor I was lucky to find this easy tutorial: http://rpg-exploiters.com/guides-strategies/starcraft-2-galaxyedit-complete-hero-tutorial/
I followed it step by step and in the item section jumped to creating the health kit. The problem is that when I use the item it never uses charges and no matter what value I set in item effect cost for the count start field charge I get always maximum charges in the item when I pick it up. I have no idea how this is possible. This is so frustrating :/ Btw the only difference should be that I dublicated some health item actor instead of medivac like in the tutorial.
And what is this "Repair Resource" the tutorial mentions in couple of places but doesn't say what it does?
"Now create a new Item in Data Type Item and set its name to Health Kit, Item Type Instant, Item Class MiscClass. Set the Fields for Effect: Health Kit- Heal, Effect Flags: Check Transient, Face: Health Kit, Flags : Check Destroy when Depleted, and for Effect Cost+: in the Charge Section set Coutn MAx to 5, Count Start to 5, Count use to 1, Location Ability."
The charges just aren't working and does anybody have any idea what transient does?
"Now in Data Type Unit create a new unit named Health Kit, Race Neutral, Object Type Item,and hit ok. Set Stats – Item to Health Kit, Flags to include Pawnable, and Repair Resource to 200. Now Duplicate an Actor to Use for the Model and adjust its unitName to Health Kit (I used a medivac). now place it in your map and give player 2 some kind of unit that can damage your hero to test it out. It should work fine."
My unit doesn't have a repair resource field and I don't even have any idea what that does.