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    posted a message on StarTools beta has started

    I've got access to the art tools beta, too. WIll try that out this weekend, veery good news indeed :)

    Posted in: General Chat
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    posted a message on Startools Update

    What I think about the StarTools beta is that those provided source models are for showing how their files actually look like before hitting the export button in 3ds max. And I think the limitation to a few models of this kind is just for beta purposes, the full release should not have any restrictions with the import/export of models. I hope I am getting a key, because I am just planning a whole new project with many custom models, and I definately need reliable tools to get started with animations and so on. Right now it's just a pain the ass to pump out enough models in accurate time...

    So PLZ Blizz GIMME DA STARTOOLS! xD

    Posted in: Artist Tavern
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    posted a message on my music

    Yeah there definately is a connection, I am making a lot of music myself, and playing myself + being a map maker^^

    Posted in: Off-Topic
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    posted a message on [Model Showcase] Warcraft Units

    hell yeah, some day we will have the warcraft opportunities in map making for starcraft 2 wohoo, fuck sci fi :D

    Posted in: Artist Tavern
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    posted a message on SkaldCG's Modelling Thread

    Update :]

    Finallay fully working models ingame + some of my old real textures... 8)

    I reworked my concept, got much more into detail and more effective in terms of polycount etc. These two house models are just the first two of a whole series of town models I think. A third one is nearly completed. The windows are of transparent glass and the floors are ready to be filled with some chairs, tables, beds,.. if needed ;)

    animations are going to come, open/close, invisible roof/floors to walk in like e.g. in Dungeon Siege, etc.

    hope you like them :)

    Posted in: Artist Tavern
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    posted a message on Model scale problem with 3ds

    Why don't resize it in Data Editor or max again, until it fits?

    Posted in: Artist Tavern
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    posted a message on M3 Exporter

    Ah okay, I used 2012-10 before, that may explain the new problem, I will check that out :) thx

    €dit: I am downloading the 2011 version now, hope that works, have there been any language changes in maxscript 2013 or why are there problems?

    Posted in: Third Party Tools
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    posted a message on M3 Exporter

    What the heck does this mean? My model consists of many separate objects (door, windows, framework, etc.) Each mesh has got one material (diffuse, specular, normal) attached to it. It still appears when I attach each object to the mesh and export it as one single mesh. Error happens to each material slot (Default 01, 02, 03, ...), doesn't matter.

    Posted in: Third Party Tools
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