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    posted a message on Old StarCraft 1 Behemoth Class Battlecruiser

    @Gradius12: Go

    The ingame models don't have any big difference. But in the cutscenes the old battlecruisers have a closed "hammerhead" while the bow of the new ones is split in two parts to make room for the yamato canon.

    It is not the biggest or most urgent problem in my map I guess.

    Posted in: Artist Tavern
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    posted a message on Old StarCraft 1 Behemoth Class Battlecruiser

    Hi,

    does anyone one if there is a model of the StarCraft-1-style Battlecruisers? I'm pretty happy with the new Minotaurus class Battlecruisers. But in the map I'm working at I could really use such an old ship (continuity and story reasons).

    Greetings and thanks in advance, Markus

    Posted in: Artist Tavern
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    posted a message on Ship as ressource-center

    @Gradius12: Go

    Both ideas worked. Thanks a lot!

    Actually it wasn't really difficult to enable the drop off, once I found the "Show Advanced Settings"-Button.

    Posted in: Melee Development
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    posted a message on Ship as ressource-center

    Hi,

    I'm working on a map, where the players use ships (battlecruiser, Zerg-Leviathan, mothership) as central "building" instead of a command center, hive or nexus.

    I managed to implement a SCV-building capability for the Hyperion. But of course the SCV returns the mined minerals to the next command center instead the ship. I browsed the behavior tags of the mineral field but didn't came across anything useful.

    Does anybody has an idea?

    Greetings and thanks in advance, Markus

    Posted in: Melee Development
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