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    posted a message on SC1 Remake ita (nuovo)

    Lo scriverò in italiano questo post , perchè dopo 2 volte che stai finendo di scriverlo in inglese e ti crasha il computer ti incazzi.

    Zarx , non ho mai detto di dover metterle come modalità FISSA , dicevo solo di mettere una opzione per abilitarle. Così siamo tutti contenti , sia chi vuole giocare a mò di sc2 , sia chi vuole sudare giocando ad un videogame. Se ciò vi ruba tempo , posso farlo io , nessun problema.

    Ah , tempo fa trovai la KeSPA che usava mappe con una semplicissima lobby stile BW : http://i.imgur.com/imyFLE6.jpg . Sarebbe bello inserirla , se non ricordo male dovrei ancora avere quella roba li sul mio PC , domani guardo. Ovviamente è un suggerimento , liberissimi di non valutarlo.

    Soul , you're right. All those "wrong" footprint for sc1 were made cuz that game had a slightly different isometric. I'm sorry this caused so much discussion , but sc2 footprints are good , even for our mod.

    For the banner we could ask Existor, he made some piece of art on TL.

    Again , i repeat , if you dont have time/dont know how to do those triggers , no problem , i'll do it , with the BW lobby hopefully :)

    Posted in: Project Workplace
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    posted a message on SC1 Remake ita (nuovo)

    DoA ? Wtf , just add those sc1 engine stuff and you'll have about 10 testers all masters with a plenty of years of Bw experience.

    Should not be a hard stuff , can you create those triggers ? Could directly put them into the mod work for all maps ?

    Posted in: Project Workplace
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    posted a message on SC1 Remake ita (nuovo)

    Stavo riguardando un po il 3d in attesa di uscire , direi che tutto sommato siamo arrivati ad un buon punto !

    Riassumo un po , su un punteggio totale di 1000.

    Terreno per le 9 campagne( 175/350) Triggers per le 9 campagne ( 135/150 ) Mod , sia offline sia online ( 235/250 ) ( Some structures have a different footprint than original , for example gateways should have a 4x3 footprint , not the sc2 3x3. Maps for Melee version ( 20/200 ) Vogliamo metterci 10 mappe ? Posso procurarvele io , tutte mappe di BW portate in HotS , e uploadarle. Sc1 Engine limitations ( 0/50 ). ( Also , gimme those 4 damn probes at the start.

    Pensavo anche di aprire una pagina FB , per espandere ulteriormente il progetto. Ho chiesto a zhydaris se il progetto vale uno spotlight , vediamo che risponde :D

    Giovedi mattina dovrei mettere in upload le ultime 2 di thefall.

    Posted in: Project Workplace
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    posted a message on SC1 Remake ita (nuovo)

    Also , it seems Protoss008 uploaded succesfully in DropBox ... how is it ? Good ? . I really like it :D

    Posted in: Project Workplace
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    posted a message on SC1 Remake ita (nuovo)

    I'll write it there and not in the official thread ...

    What about adding the sc1 engine limitations on maps like the "choose difficult " menu ? Something like " Add Sc1 Engine " and " Sc2 Engine" . Would be cool , so players could select the mode they like the most. Also , is the difficult menu really needed ? I can play trough all mission on hard difficult without any problem , even playing with one hand. Maybe cuz i'm master on ladder , but .... who knows , we could make mission in only one difficult and add that engine menu ...

    Sorry for bad english , just wake up after a night spent TRYING to talk with an English friend ç_ç .

    Posted in: Project Workplace
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    posted a message on SC Reawakening: The Great War

    Cacho , you're wrong. Korhal floating Island is another map , created by LSPrime. The KeSPA version of Fighting spirit is a brown\grey version of the original FS. They have the same layout though.

    Korhal floating Island is the Ladder map , soon to be removed :O :O

    Posted in: Map Feedback
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    posted a message on Resurrection IV for StarCraft 2

    Do you have any pic of the map ? crying a bit inside , cant download the file for about 4-5 days ç_ç

    Posted in: Project Workplace
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    posted a message on SC1 Remake ita (nuovo)

    Per la fabbrica robotica , si potrebbe fare una soluzione " alternativa " : provate ad unire fabbrica robotica di sc2 e l'osservatorio di sc1. Il risultato è veramente buono , copiando quello che fatto gradius nella sua campagna.

    Posted in: Project Workplace
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    posted a message on SC1 Remake ita (nuovo)

    Imo quello predefinito di HotS usato nella missione delle Hydralisk è veramente uno dei migliori creati per il gioco. Usiamo e teniamo quello , in BW molte cose andavano lasciate all'immaginazione a causa della bassa risoluzione.

    Posted in: Project Workplace
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    posted a message on SC1 Remake ita (nuovo)

    dafuq.

    Posted in: Project Workplace
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    posted a message on SC1 Remake ita (nuovo)

    La mod Melee ? SC1 base almeno ... c'è il mio clan che vorrebbe giocarci asd

    Vedete un po il file sc2mod che ho messo in dropbox , negli assets , dovrebbe essere un bel complemento per la campagna TheFall.

    Posted in: Project Workplace
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    posted a message on Amber Sun (Single-player campaign)

    So , one question : Will there be an "urban" style mission ? Something like raining korhal would be awesome. Even Frozen korhal would be perfect :D

    Btw , i played Mission 5 a lot , and here's my suggestions :

    Terrain : as always , perfect. Your "less-doodads " style is always good. You should make atleast a natural expansion , that , if taken , will make the enemies attack it.

    Gameplay : i dont think you have much liberty here ... even in the first APC you must produce marines or Mines to destroy it ... it does simply feel weird. Consider delay the APC for about 30 seconds of add a Warhound in the initial units ( I dont know about you , but personally i love that unit asd ).

    At 1 base you can have about 4 Factories producing Tanks\Goliath\Mines\Hellion. This simply destroy every APC in about 2 seconds.

    Last stuff , this might be my thought , but i would love to see some triggered stuff , like in-gameplay-dialogs. Be creative , you absolutely can and must be. :D Add one more path for APCs and one more bridge , this way it will be very much harder and will require to spread some units across the map. COnsidered adding 1-2 Apc ?

    Sorry , writing from Iphone :D

    Posted in: Map Feedback
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    posted a message on Amber Sun (Single-player campaign)

    By only watching the map via editor , i must pray Blizzard to hire you in the Campaign team. You are just awesome creating maps.

    Posted in: Map Feedback
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    posted a message on SC1 Remake ita (nuovo)

    Ultimamente sono abbastanza preso in ambito SC con le mappe Melee ... cercatele su B.net NON nelle arcades.

    Amber Sun Skyline Artika World

    Cercherò di fare qualcosa appena possibile.

    Posted in: Project Workplace
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    posted a message on Amber Sun (Single-player campaign)

    Seems good. Will wait until the next release for the translation.

    Will PM you some suggestions and feedbacks about the 5th map in a few hours.

    Posted in: Map Feedback
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