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    posted a message on No point in creating more maps - popularity sort

    It really needs a rating system, something like, when you finish a game it would ask to rate it 1-5 stars or something. And probably only the first time you played , or every time but it changes your vote. Also, it should tell you how many games are waiting for more players before you join.

    Then sorting by that would be more helpful then just how many games were created.

    Also the create game list shouldn't look anything like the join game list, it should look more like a website with different sorting methods and top lists.

    Also, not related, but I think everything in this new bnet is too large, I hate how you have to scroll to see every player in a server list, who had that bright idea?

    Posted in: General Chat
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    posted a message on Working with decals and terran tarmac. Help!
    Quote from Kilmantor: Go

    I've encountered a problem when I'm working with decals, terran tarmac and lights. They are not visible in the editor, as soon as I load the game they are there and everything works perfectly, but as soon as I'm back in the editor they are invisible.

    Now I use hotkeys a lot, so it isn't impossible that I've accidentally hit a hotkey that disables this type of doodad (although I haven't disabled doodads in general) Any idea on how to resolve this? Cause lining up the decals without actually seeing them sound like a hell of a lot of work :P

    I was looking for these decals as well, Now I see why I couldn't find them heh. I have this same problem of not seeing the graphic for them unless I am in game.

    Posted in: Miscellaneous Development
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    posted a message on Can i divide the map diagonally in an easy way?

    Yes you can delete roads, Go to Selection mode (Space bar) and you can select and delete it.

    Posted in: Miscellaneous Development
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    posted a message on Can you play alternate death animation via triggers?

    Basically as the title says, there is a "Kill Unit" trigger , but it always uses the normal death animation, I'd like to be able to use the killed by fire or acid ones.

    Posted in: Miscellaneous Development
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    posted a message on How do you add a smoother transition between cliffs?

    If I understand what you want correctly its Tools -> Brush -> Allow Cliff Merging

    Posted in: Miscellaneous Development
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    posted a message on Unit Size for Region Detection

    No matter how big a unit is, it only seems to detect when it enters a region in the exact center of the unit. Is there a way to change the size of that detection?

    Posted in: Miscellaneous Development
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    posted a message on Probes, regions and spawning units.

    Theres actually an action that you can use , instead of making a trigger go off every half second.

            Game - Map initialization (or whenever)
        Actions
            Region - Attach "probe region" to (probe 001) with offset (Point(0.0, 0.0))
    

    when your probe dies, just make it like this .

            Unit - Any Unit dies
          Conditions
            (Unit type of (Triggering unit)) ==probe
    
        Actions
            Unit - Create 1 probe for player 1 at "Jail" using default facing (No Options)
    
            Region - Attach "probe region" to (Last created unit) with offset (Point(0.0, 0.0))
    

    Atleast, thats how I would go about it.

    Posted in: Miscellaneous Development
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