It really needs a rating system, something like, when you finish a game it would ask to rate it 1-5 stars or something. And probably only the first time you played , or every time but it changes your vote. Also, it should tell you how many games are waiting for more players before you join.
Then sorting by that would be more helpful then just how many games were created.
Also the create game list shouldn't look anything like the join game list, it should look more like a website with different sorting methods and top lists.
Also, not related, but I think everything in this new bnet is too large, I hate how you have to scroll to see every player in a server list, who had that bright idea?
I've encountered a problem when I'm working with decals, terran tarmac and lights. They are not visible in the editor, as soon as I load the game they are there and everything works perfectly, but as soon as I'm back in the editor they are invisible.
Now I use hotkeys a lot, so it isn't impossible that I've accidentally hit a hotkey that disables this type of doodad (although I haven't disabled doodads in general) Any idea on how to resolve this? Cause lining up the decals without actually seeing them sound like a hell of a lot of work :P
I was looking for these decals as well, Now I see why I couldn't find them heh. I have this same problem of not seeing the graphic for them unless I am in game.
Basically as the title says, there is a "Kill Unit" trigger , but it always uses the normal death animation, I'd like to be able to use the killed by fire or acid ones.
No matter how big a unit is, it only seems to detect when it enters a region in the exact center of the unit. Is there a way to change the size of that detection?
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It really needs a rating system, something like, when you finish a game it would ask to rate it 1-5 stars or something. And probably only the first time you played , or every time but it changes your vote. Also, it should tell you how many games are waiting for more players before you join.
Then sorting by that would be more helpful then just how many games were created.
Also the create game list shouldn't look anything like the join game list, it should look more like a website with different sorting methods and top lists.
Also, not related, but I think everything in this new bnet is too large, I hate how you have to scroll to see every player in a server list, who had that bright idea?
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I was looking for these decals as well, Now I see why I couldn't find them heh. I have this same problem of not seeing the graphic for them unless I am in game.
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Yes you can delete roads, Go to Selection mode (Space bar) and you can select and delete it.
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Basically as the title says, there is a "Kill Unit" trigger , but it always uses the normal death animation, I'd like to be able to use the killed by fire or acid ones.
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If I understand what you want correctly its Tools -> Brush -> Allow Cliff Merging
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No matter how big a unit is, it only seems to detect when it enters a region in the exact center of the unit. Is there a way to change the size of that detection?
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Theres actually an action that you can use , instead of making a trigger go off every half second.
when your probe dies, just make it like this .
Atleast, thats how I would go about it.